diff --git a/L2J_Mobius_1.0_Ertheia/dist/game/config/AttributeSystem.ini b/L2J_Mobius_1.0_Ertheia/dist/game/config/AttributeSystem.ini new file mode 100644 index 0000000000..ab2f137fd5 --- /dev/null +++ b/L2J_Mobius_1.0_Ertheia/dist/game/config/AttributeSystem.ini @@ -0,0 +1,107 @@ +##+-------+----------------+----------------+----------------+----------------+----------------+ +##| Grade | Stone | Crystal | Stone-Super | Crystal-Super | Jewel | +##+-------+----------------+----------------+----------------+----------------+----------------+ +##| | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| S | 50% | 60% | 30% | 50% | 100% | 100% | 80% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| S80 | 50% | 80% | 40% | 70% | 100% | 100% | 90% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| S84 | 50% | 80% | 50% | 80% | 100% | 100% | 100% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| R | 50% | 100% | 60% | 80% | 100% | 100% | 100% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| R95 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ +##| R99 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | +##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+ + +# --------------------------------------------------------------------------- +# Stone Chance +# --------------------------------------------------------------------------- + +SWeaponStone = 50 +S80WeaponStone = 50 +S84WeaponStone = 50 +RWeaponStone = 50 +R95WeaponStone = 50 +R99WeaponStone = 50 + +SArmorStone = 60 +S80ArmorStone = 80 +S84ArmorStone = 80 +RArmorStone = 100 +R95ArmorStone = 100 +R99ArmorStone = 100 + +# --------------------------------------------------------------------------- +# Crystal Chance +# --------------------------------------------------------------------------- + +SWeaponCrystal = 30 +S80WeaponCrystal = 40 +S84WeaponCrystal = 50 +RWeaponCrystal = 60 +R95WeaponCrystal = 60 +R99WeaponCrystal = 60 + +SArmorCrystal = 50 +S80ArmorCrystal = 70 +S84ArmorCrystal = 80 +RArmorCrystal = 80 +R95ArmorCrystal = 100 +R99ArmorCrystal = 100 + +# --------------------------------------------------------------------------- +# Stone-Super Chance +# --------------------------------------------------------------------------- + +SWeaponStoneSuper = 100 +S80WeaponStoneSuper = 100 +S84WeaponStoneSuper = 100 +RWeaponStoneSuper = 100 +R95WeaponStoneSuper = 100 +R99WeaponStoneSuper = 100 + +SArmorStoneSuper = 100 +S80ArmorStoneSuper = 100 +S84ArmorStoneSuper = 100 +RArmorStoneSuper = 100 +R95ArmorStoneSuper = 100 +R99ArmorStoneSuper = 100 + +# --------------------------------------------------------------------------- +# Crystal-Super Chance +# --------------------------------------------------------------------------- + +SWeaponCrystalSuper = 80 +S80WeaponCrystalSuper = 90 +S84WeaponCrystalSuper = 100 +RWeaponCrystalSuper = 100 +R95WeaponCrystalSuper = 100 +R99WeaponCrystalSuper = 100 + +SArmorCrystalSuper = 100 +S80ArmorCrystalSuper = 100 +S84ArmorCrystalSuper = 100 +RArmorCrystalSuper = 100 +R95ArmorCrystalSuper = 100 +R99ArmorCrystalSuper = 100 + +# --------------------------------------------------------------------------- +# Jewels Chance +# --------------------------------------------------------------------------- + +SWeaponJewel = 100 +S80WeaponJewel = 100 +S84WeaponJewel = 100 +RWeaponJewel = 100 +R95WeaponJewel = 100 +R99WeaponJewel = 100 + +SArmorJewel = 100 +S80ArmorJewel = 100 +S84ArmorJewel = 100 +RArmorJewel = 100 +R95ArmorJewel = 100 +R99ArmorJewel = 100 \ No newline at end of file diff --git a/L2J_Mobius_1.0_Ertheia/dist/game/config/Character.ini b/L2J_Mobius_1.0_Ertheia/dist/game/config/Character.ini index d4cad761db..5e88520be4 100644 --- a/L2J_Mobius_1.0_Ertheia/dist/game/config/Character.ini +++ b/L2J_Mobius_1.0_Ertheia/dist/game/config/Character.ini @@ -428,14 +428,6 @@ MentorPenaltyForMenteeLeave = 2 # --------------------------------------------------------------------------- # Enchanting # --------------------------------------------------------------------------- -# This controls the chance an item has to break if it is enchanted. -# This chance is in %, so if you set this to 100%, enchants will always succeed. -# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT -EnchantChanceElementStone = 50 -EnchantChanceElementCrystal = 30 -EnchantChanceElementJewel = 20 -EnchantChanceElementEnergy = 10 - # List of non-enchantable items. # Currently apprentice, travelers weapons and Pailaka items # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 diff --git a/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java b/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java index a711ea3cf2..3515681638 100644 --- a/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java +++ b/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java @@ -269,26 +269,6 @@ public class AdminAdmin implements IAdminCommandHandler Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue); break; } - case "EnchantChanceElementStone": - { - Config.ENCHANT_CHANCE_ELEMENT_STONE = Float.valueOf(pValue); - break; - } - case "EnchantChanceElementCrystal": - { - Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL = Float.valueOf(pValue); - break; - } - case "EnchantChanceElementJewel": - { - Config.ENCHANT_CHANCE_ELEMENT_JEWEL = Float.valueOf(pValue); - break; - } - case "EnchantChanceElementEnergy": - { - Config.ENCHANT_CHANCE_ELEMENT_ENERGY = Float.valueOf(pValue); - break; - } } BuilderUtil.sendSysMessage(activeChar, "Config parameter " + pName + " set to " + pValue); } @@ -465,11 +445,6 @@ public class AdminAdmin implements IAdminCommandHandler replyMSG.append("Rate SP = " + Config.RATE_SP + "