Addition of attribute system configuration file.
Contributed by facab.
This commit is contained in:
107
L2J_Mobius_3.0_Helios/dist/game/config/AttributeSystem.ini
vendored
Normal file
107
L2J_Mobius_3.0_Helios/dist/game/config/AttributeSystem.ini
vendored
Normal file
@@ -0,0 +1,107 @@
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##+-------+----------------+----------------+----------------+----------------+----------------+
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##| Grade | Stone | Crystal | Stone-Super | Crystal-Super | Jewel |
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##+-------+----------------+----------------+----------------+----------------+----------------+
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##| | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| S | 50% | 60% | 30% | 50% | 100% | 100% | 80% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| S80 | 50% | 80% | 40% | 70% | 100% | 100% | 90% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| S84 | 50% | 80% | 50% | 80% | 100% | 100% | 100% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| R | 50% | 100% | 60% | 80% | 100% | 100% | 100% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| R95 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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##| R99 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
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##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
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# ---------------------------------------------------------------------------
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# Stone Chance
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# ---------------------------------------------------------------------------
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SWeaponStone = 50
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S80WeaponStone = 50
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S84WeaponStone = 50
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RWeaponStone = 50
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R95WeaponStone = 50
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R99WeaponStone = 50
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SArmorStone = 60
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S80ArmorStone = 80
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S84ArmorStone = 80
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RArmorStone = 100
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R95ArmorStone = 100
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R99ArmorStone = 100
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# ---------------------------------------------------------------------------
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# Crystal Chance
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# ---------------------------------------------------------------------------
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SWeaponCrystal = 30
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S80WeaponCrystal = 40
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S84WeaponCrystal = 50
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RWeaponCrystal = 60
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R95WeaponCrystal = 60
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R99WeaponCrystal = 60
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SArmorCrystal = 50
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S80ArmorCrystal = 70
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S84ArmorCrystal = 80
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RArmorCrystal = 80
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R95ArmorCrystal = 100
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R99ArmorCrystal = 100
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# ---------------------------------------------------------------------------
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# Stone-Super Chance
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# ---------------------------------------------------------------------------
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SWeaponStoneSuper = 100
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S80WeaponStoneSuper = 100
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S84WeaponStoneSuper = 100
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RWeaponStoneSuper = 100
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R95WeaponStoneSuper = 100
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R99WeaponStoneSuper = 100
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SArmorStoneSuper = 100
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S80ArmorStoneSuper = 100
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S84ArmorStoneSuper = 100
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RArmorStoneSuper = 100
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R95ArmorStoneSuper = 100
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R99ArmorStoneSuper = 100
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# ---------------------------------------------------------------------------
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# Crystal-Super Chance
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# ---------------------------------------------------------------------------
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SWeaponCrystalSuper = 80
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S80WeaponCrystalSuper = 90
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S84WeaponCrystalSuper = 100
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RWeaponCrystalSuper = 100
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R95WeaponCrystalSuper = 100
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R99WeaponCrystalSuper = 100
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SArmorCrystalSuper = 100
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S80ArmorCrystalSuper = 100
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S84ArmorCrystalSuper = 100
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RArmorCrystalSuper = 100
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R95ArmorCrystalSuper = 100
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R99ArmorCrystalSuper = 100
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# ---------------------------------------------------------------------------
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# Jewels Chance
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# ---------------------------------------------------------------------------
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SWeaponJewel = 100
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S80WeaponJewel = 100
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S84WeaponJewel = 100
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RWeaponJewel = 100
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R95WeaponJewel = 100
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R99WeaponJewel = 100
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SArmorJewel = 100
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S80ArmorJewel = 100
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S84ArmorJewel = 100
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RArmorJewel = 100
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R95ArmorJewel = 100
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R99ArmorJewel = 100
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@@ -428,14 +428,6 @@ MentorPenaltyForMenteeLeave = 2
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# ---------------------------------------------------------------------------
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# Enchanting
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# ---------------------------------------------------------------------------
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# This controls the chance an item has to break if it is enchanted.
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# This chance is in %, so if you set this to 100%, enchants will always succeed.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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EnchantChanceElementStone = 50
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EnchantChanceElementCrystal = 30
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EnchantChanceElementJewel = 20
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EnchantChanceElementEnergy = 10
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# List of non-enchantable items.
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# Currently apprentice, travelers weapons and Pailaka items
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# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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@@ -269,26 +269,6 @@ public class AdminAdmin implements IAdminCommandHandler
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Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue);
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break;
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}
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case "EnchantChanceElementStone":
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{
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Config.ENCHANT_CHANCE_ELEMENT_STONE = Float.valueOf(pValue);
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break;
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}
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case "EnchantChanceElementCrystal":
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{
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Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL = Float.valueOf(pValue);
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break;
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}
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case "EnchantChanceElementJewel":
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{
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Config.ENCHANT_CHANCE_ELEMENT_JEWEL = Float.valueOf(pValue);
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break;
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}
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case "EnchantChanceElementEnergy":
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{
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Config.ENCHANT_CHANCE_ELEMENT_ENERGY = Float.valueOf(pValue);
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break;
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}
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}
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BuilderUtil.sendSysMessage(activeChar, "Config parameter " + pName + " set to " + pValue);
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}
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@@ -465,11 +445,6 @@ public class AdminAdmin implements IAdminCommandHandler
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replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>");
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replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>");
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replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Crystal</font> = " + Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL + "</td><td><edit var=\"param9\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementCrystal $param9\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Jewel</font> = " + Config.ENCHANT_CHANCE_ELEMENT_JEWEL + "</td><td><edit var=\"param10\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementJewel $param10\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Energy</font> = " + Config.ENCHANT_CHANCE_ELEMENT_ENERGY + "</td><td><edit var=\"param11\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementEnergy $param11\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
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replyMSG.append("</table></body></html>");
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adminReply.setHtml(replyMSG.toString());
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@@ -805,10 +805,6 @@ public final class Config
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public static IdFactoryType IDFACTORY_TYPE;
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public static boolean BAD_ID_CHECKING;
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public static double ENCHANT_CHANCE_ELEMENT_STONE;
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public static double ENCHANT_CHANCE_ELEMENT_CRYSTAL;
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public static double ENCHANT_CHANCE_ELEMENT_JEWEL;
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public static double ENCHANT_CHANCE_ELEMENT_ENERGY;
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public static int[] ENCHANT_BLACKLIST;
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public static boolean DISABLE_OVER_ENCHANTING;
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public static int[] AUGMENTATION_BLACKLIST;
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@@ -947,6 +943,77 @@ public final class Config
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public static int OBSTACLE_MULTIPLIER;
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public static int MAX_ITERATIONS;
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/** Attribute System */
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public static int S_WEAPON_STONE;
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public static int S80_WEAPON_STONE;
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public static int S84_WEAPON_STONE;
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public static int R_WEAPON_STONE;
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public static int R95_WEAPON_STONE;
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public static int R99_WEAPON_STONE;
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public static int S_ARMOR_STONE;
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public static int S80_ARMOR_STONE;
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public static int S84_ARMOR_STONE;
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public static int R_ARMOR_STONE;
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public static int R95_ARMOR_STONE;
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public static int R99_ARMOR_STONE;
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public static int S_WEAPON_CRYSTAL;
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public static int S80_WEAPON_CRYSTAL;
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public static int S84_WEAPON_CRYSTAL;
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public static int R_WEAPON_CRYSTAL;
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public static int R95_WEAPON_CRYSTAL;
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public static int R99_WEAPON_CRYSTAL;
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public static int S_ARMOR_CRYSTAL;
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public static int S80_ARMOR_CRYSTAL;
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public static int S84_ARMOR_CRYSTAL;
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public static int R_ARMOR_CRYSTAL;
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public static int R95_ARMOR_CRYSTAL;
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public static int R99_ARMOR_CRYSTAL;
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public static int S_WEAPON_STONE_SUPER;
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public static int S80_WEAPON_STONE_SUPER;
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public static int S84_WEAPON_STONE_SUPER;
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public static int R_WEAPON_STONE_SUPER;
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public static int R95_WEAPON_STONE_SUPER;
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public static int R99_WEAPON_STONE_SUPER;
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public static int S_ARMOR_STONE_SUPER;
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public static int S80_ARMOR_STONE_SUPER;
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public static int S84_ARMOR_STONE_SUPER;
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public static int R_ARMOR_STONE_SUPER;
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public static int R95_ARMOR_STONE_SUPER;
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public static int R99_ARMOR_STONE_SUPER;
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public static int S_WEAPON_CRYSTAL_SUPER;
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public static int S80_WEAPON_CRYSTAL_SUPER;
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public static int S84_WEAPON_CRYSTAL_SUPER;
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public static int R_WEAPON_CRYSTAL_SUPER;
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public static int R95_WEAPON_CRYSTAL_SUPER;
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public static int R99_WEAPON_CRYSTAL_SUPER;
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public static int S_ARMOR_CRYSTAL_SUPER;
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public static int S80_ARMOR_CRYSTAL_SUPER;
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public static int S84_ARMOR_CRYSTAL_SUPER;
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public static int R_ARMOR_CRYSTAL_SUPER;
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public static int R95_ARMOR_CRYSTAL_SUPER;
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public static int R99_ARMOR_CRYSTAL_SUPER;
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public static int S_WEAPON_JEWEL;
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public static int S80_WEAPON_JEWEL;
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public static int S84_WEAPON_JEWEL;
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public static int R_WEAPON_JEWEL;
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public static int R95_WEAPON_JEWEL;
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public static int R99_WEAPON_JEWEL;
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public static int S_ARMOR_JEWEL;
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public static int S80_ARMOR_JEWEL;
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public static int S84_ARMOR_JEWEL;
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public static int R_ARMOR_JEWEL;
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public static int R95_ARMOR_JEWEL;
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public static int R99_ARMOR_JEWEL;
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// --------------------------------------------------
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// Custom Settings
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// --------------------------------------------------
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@@ -1430,8 +1497,9 @@ public final class Config
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ALLOW_WYVERN_DURING_SIEGE = Feature.getBoolean("AllowRideWyvernDuringSiege", true);
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ALLOW_MOUNTS_DURING_SIEGE = Feature.getBoolean("AllowRideMountsDuringSiege", false);
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// Load Attandance config file (if exists)
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// Load Attendance config file (if exists)
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final PropertiesParser Attandance = new PropertiesParser(ATTENDANCE_CONFIG_FILE);
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ENABLE_ATTENDANCE_REWARDS = Attandance.getBoolean("EnableAttendanceRewards", false);
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PREMIUM_ONLY_ATTENDANCE_REWARDS = Attandance.getBoolean("PremiumOnlyAttendanceRewards", false);
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ATTENDANCE_REWARDS_SHARE_ACCOUNT = Attandance.getBoolean("AttendanceRewardsShareAccount", false);
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@@ -1605,10 +1673,6 @@ public final class Config
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ALT_FREIGHT_PRICE = Character.getInt("FreightPrice", 1000);
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MENTOR_PENALTY_FOR_MENTEE_COMPLETE = Character.getInt("MentorPenaltyForMenteeComplete", 1) * 24 * 60 * 60 * 1000;
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MENTOR_PENALTY_FOR_MENTEE_COMPLETE = Character.getInt("MentorPenaltyForMenteeLeave", 2) * 24 * 60 * 60 * 1000;
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ENCHANT_CHANCE_ELEMENT_STONE = Character.getDouble("EnchantChanceElementStone", 50);
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ENCHANT_CHANCE_ELEMENT_CRYSTAL = Character.getDouble("EnchantChanceElementCrystal", 30);
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ENCHANT_CHANCE_ELEMENT_JEWEL = Character.getDouble("EnchantChanceElementJewel", 20);
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ENCHANT_CHANCE_ELEMENT_ENERGY = Character.getDouble("EnchantChanceElementEnergy", 10);
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final String[] notenchantable = Character.getString("EnchantBlackList", "7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296").split(",");
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ENCHANT_BLACKLIST = new int[notenchantable.length];
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for (int i = 0; i < notenchantable.length; i++)
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@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model;
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import java.util.HashMap;
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import java.util.Map;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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@@ -84,6 +85,18 @@ public final class Elementals
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// TODO: Higher stones
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};
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/* @formatter:off */
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private static final int[][] CHANCE_TABLE =
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{
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{Config.S_WEAPON_STONE, Config.S_ARMOR_STONE, Config.S_WEAPON_CRYSTAL, Config.S_ARMOR_CRYSTAL, Config.S_WEAPON_STONE_SUPER, Config.S_ARMOR_STONE_SUPER, Config.S_WEAPON_JEWEL, Config.S_ARMOR_JEWEL},
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{Config.S80_WEAPON_STONE, Config.S80_ARMOR_STONE, Config.S80_WEAPON_CRYSTAL, Config.S80_ARMOR_CRYSTAL, Config.S80_WEAPON_STONE_SUPER, Config.S80_ARMOR_STONE_SUPER, Config.S80_WEAPON_JEWEL, Config.S80_ARMOR_JEWEL},
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{Config.S84_WEAPON_STONE, Config.S84_ARMOR_STONE, Config.S84_WEAPON_CRYSTAL, Config.S84_ARMOR_CRYSTAL, Config.S84_WEAPON_STONE_SUPER, Config.S84_ARMOR_STONE_SUPER, Config.S84_WEAPON_JEWEL, Config.S84_ARMOR_JEWEL},
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{Config.R_WEAPON_STONE, Config.R_ARMOR_STONE, Config.R_WEAPON_CRYSTAL, Config.R_ARMOR_CRYSTAL, Config.R_WEAPON_STONE_SUPER, Config.R_ARMOR_STONE_SUPER, Config.R_WEAPON_JEWEL, Config.R_ARMOR_JEWEL},
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{Config.R95_WEAPON_STONE, Config.R95_ARMOR_STONE, Config.R95_WEAPON_CRYSTAL, Config.R95_ARMOR_CRYSTAL, Config.R95_WEAPON_STONE_SUPER, Config.R95_ARMOR_STONE_SUPER, Config.R95_WEAPON_JEWEL, Config.R95_ARMOR_JEWEL},
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{Config.R99_WEAPON_STONE, Config.R99_ARMOR_STONE, Config.R99_WEAPON_CRYSTAL, Config.R99_ARMOR_CRYSTAL, Config.R99_WEAPON_STONE_SUPER, Config.R99_ARMOR_STONE_SUPER, Config.R99_WEAPON_JEWEL, Config.R99_ARMOR_JEWEL},
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};
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/* @formatter:on */
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public enum ElementalItemType
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{
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Stone(3),
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@@ -289,128 +302,111 @@ public final class Elementals
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return -1;
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}
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public static boolean isElementableWithStone(ItemInstance targetItem, int stoneId)
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{
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return targetItem.isElementable();
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}
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/* @formatter:off */
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// +-------+----------------+----------------+----------------+----------------+
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// | Grade | Stone | Crystal | Stone-Super | Crystal-Super |
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// +-------+----------------+----------------+----------------+----------------+
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// | | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S | 50% | 60% | 30% | 50% | 100% | 100% | 80% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S80 | 50% | 80% | 40% | 70% | 100% | 100% | 90% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S84 | 50% | 80% | 50% | 80% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R | 50% | 100% | 60% | 80% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R95 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R99 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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/* @formatter:on */
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public static boolean isSuccess(ItemInstance item, int stoneId)
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{
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switch (Elementals.getItemElemental(stoneId)._type)
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int row = -1;
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int column = -1;
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switch (item.getItem().getCrystalType())
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{
|
||||
case S:
|
||||
{
|
||||
row = 0;
|
||||
break;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
row = 1;
|
||||
break;
|
||||
}
|
||||
case S84:
|
||||
{
|
||||
row = 2;
|
||||
break;
|
||||
}
|
||||
case R:
|
||||
{
|
||||
row = 3;
|
||||
break;
|
||||
}
|
||||
case R95:
|
||||
{
|
||||
row = 4;
|
||||
break;
|
||||
}
|
||||
case R99:
|
||||
{
|
||||
row = 5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (TABLE.get(stoneId)._type)
|
||||
{
|
||||
case Stone:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
column = 0;
|
||||
}
|
||||
switch (item.getItem().getCrystalType())
|
||||
else // isArmor = true
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 60;
|
||||
}
|
||||
case S80:
|
||||
case S84:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
column = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Crystal:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
switch (item.getItem().getCrystalType())
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 30;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 40;
|
||||
}
|
||||
case S84:
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return Rnd.get(100) < 60;
|
||||
}
|
||||
}
|
||||
column = 2;
|
||||
}
|
||||
switch (item.getItem().getCrystalType())
|
||||
else // isArmor = true
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 70;
|
||||
}
|
||||
case S84:
|
||||
case R:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
column = 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StoneSuper:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
column = 4;
|
||||
}
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 5;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CrystalSuper:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
switch (item.getItem().getCrystalType())
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 90;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
column = 6;
|
||||
}
|
||||
return true;
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 7;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Jewel:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
column = 8;
|
||||
}
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 9;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Super stones have 100% so will end here.
|
||||
// Patch notes do not have info about jewels chance so 100% for now, till l2wiki update, energy are not used.
|
||||
if ((row != -1) && (column != -1))
|
||||
{
|
||||
return Rnd.get(100) < CHANCE_TABLE[row][column];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ public class RequestExEnchantItemAttribute implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Elementals.isElementableWithStone(item, stone.getItem().getId()))
|
||||
if (!item.isElementable())
|
||||
{
|
||||
client.sendPacket(SystemMessageId.ELEMENTAL_POWER_ENHANCER_USAGE_REQUIREMENT_IS_NOT_SUFFICIENT);
|
||||
player.removeRequest(request.getClass());
|
||||
|
||||
@@ -51,7 +51,7 @@ public class ExChooseInventoryAttributeItem implements IClientOutgoingPacket
|
||||
// Register only items that can be put an attribute stone/crystal
|
||||
for (ItemInstance item : player.getInventory().getItems())
|
||||
{
|
||||
if (Elementals.isElementableWithStone(item, stone.getId()))
|
||||
if (item.isElementable())
|
||||
{
|
||||
_items.add(item.getObjectId());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user