Addition of attribute system configuration file.
Contributed by facab.
This commit is contained in:
107
L2J_Mobius_1.0_Ertheia/dist/game/config/AttributeSystem.ini
vendored
Normal file
107
L2J_Mobius_1.0_Ertheia/dist/game/config/AttributeSystem.ini
vendored
Normal file
@@ -0,0 +1,107 @@
|
||||
##+-------+----------------+----------------+----------------+----------------+----------------+
|
||||
##| Grade | Stone | Crystal | Stone-Super | Crystal-Super | Jewel |
|
||||
##+-------+----------------+----------------+----------------+----------------+----------------+
|
||||
##| | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| S | 50% | 60% | 30% | 50% | 100% | 100% | 80% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| S80 | 50% | 80% | 40% | 70% | 100% | 100% | 90% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| S84 | 50% | 80% | 50% | 80% | 100% | 100% | 100% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| R | 50% | 100% | 60% | 80% | 100% | 100% | 100% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| R95 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
##| R99 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
|
||||
##+-------+--------+-------+--------+-------+--------+-------+--------+-------+--------+-------+
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Stone Chance
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
SWeaponStone = 50
|
||||
S80WeaponStone = 50
|
||||
S84WeaponStone = 50
|
||||
RWeaponStone = 50
|
||||
R95WeaponStone = 50
|
||||
R99WeaponStone = 50
|
||||
|
||||
SArmorStone = 60
|
||||
S80ArmorStone = 80
|
||||
S84ArmorStone = 80
|
||||
RArmorStone = 100
|
||||
R95ArmorStone = 100
|
||||
R99ArmorStone = 100
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Crystal Chance
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
SWeaponCrystal = 30
|
||||
S80WeaponCrystal = 40
|
||||
S84WeaponCrystal = 50
|
||||
RWeaponCrystal = 60
|
||||
R95WeaponCrystal = 60
|
||||
R99WeaponCrystal = 60
|
||||
|
||||
SArmorCrystal = 50
|
||||
S80ArmorCrystal = 70
|
||||
S84ArmorCrystal = 80
|
||||
RArmorCrystal = 80
|
||||
R95ArmorCrystal = 100
|
||||
R99ArmorCrystal = 100
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Stone-Super Chance
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
SWeaponStoneSuper = 100
|
||||
S80WeaponStoneSuper = 100
|
||||
S84WeaponStoneSuper = 100
|
||||
RWeaponStoneSuper = 100
|
||||
R95WeaponStoneSuper = 100
|
||||
R99WeaponStoneSuper = 100
|
||||
|
||||
SArmorStoneSuper = 100
|
||||
S80ArmorStoneSuper = 100
|
||||
S84ArmorStoneSuper = 100
|
||||
RArmorStoneSuper = 100
|
||||
R95ArmorStoneSuper = 100
|
||||
R99ArmorStoneSuper = 100
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Crystal-Super Chance
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
SWeaponCrystalSuper = 80
|
||||
S80WeaponCrystalSuper = 90
|
||||
S84WeaponCrystalSuper = 100
|
||||
RWeaponCrystalSuper = 100
|
||||
R95WeaponCrystalSuper = 100
|
||||
R99WeaponCrystalSuper = 100
|
||||
|
||||
SArmorCrystalSuper = 100
|
||||
S80ArmorCrystalSuper = 100
|
||||
S84ArmorCrystalSuper = 100
|
||||
RArmorCrystalSuper = 100
|
||||
R95ArmorCrystalSuper = 100
|
||||
R99ArmorCrystalSuper = 100
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Jewels Chance
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
SWeaponJewel = 100
|
||||
S80WeaponJewel = 100
|
||||
S84WeaponJewel = 100
|
||||
RWeaponJewel = 100
|
||||
R95WeaponJewel = 100
|
||||
R99WeaponJewel = 100
|
||||
|
||||
SArmorJewel = 100
|
||||
S80ArmorJewel = 100
|
||||
S84ArmorJewel = 100
|
||||
RArmorJewel = 100
|
||||
R95ArmorJewel = 100
|
||||
R99ArmorJewel = 100
|
||||
@@ -428,14 +428,6 @@ MentorPenaltyForMenteeLeave = 2
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enchanting
|
||||
# ---------------------------------------------------------------------------
|
||||
# This controls the chance an item has to break if it is enchanted.
|
||||
# This chance is in %, so if you set this to 100%, enchants will always succeed.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
EnchantChanceElementStone = 50
|
||||
EnchantChanceElementCrystal = 30
|
||||
EnchantChanceElementJewel = 20
|
||||
EnchantChanceElementEnergy = 10
|
||||
|
||||
# List of non-enchantable items.
|
||||
# Currently apprentice, travelers weapons and Pailaka items
|
||||
# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
|
||||
|
||||
@@ -269,26 +269,6 @@ public class AdminAdmin implements IAdminCommandHandler
|
||||
Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue);
|
||||
break;
|
||||
}
|
||||
case "EnchantChanceElementStone":
|
||||
{
|
||||
Config.ENCHANT_CHANCE_ELEMENT_STONE = Float.valueOf(pValue);
|
||||
break;
|
||||
}
|
||||
case "EnchantChanceElementCrystal":
|
||||
{
|
||||
Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL = Float.valueOf(pValue);
|
||||
break;
|
||||
}
|
||||
case "EnchantChanceElementJewel":
|
||||
{
|
||||
Config.ENCHANT_CHANCE_ELEMENT_JEWEL = Float.valueOf(pValue);
|
||||
break;
|
||||
}
|
||||
case "EnchantChanceElementEnergy":
|
||||
{
|
||||
Config.ENCHANT_CHANCE_ELEMENT_ENERGY = Float.valueOf(pValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
BuilderUtil.sendSysMessage(activeChar, "Config parameter " + pName + " set to " + pValue);
|
||||
}
|
||||
@@ -465,11 +445,6 @@ public class AdminAdmin implements IAdminCommandHandler
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Crystal</font> = " + Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL + "</td><td><edit var=\"param9\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementCrystal $param9\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Jewel</font> = " + Config.ENCHANT_CHANCE_ELEMENT_JEWEL + "</td><td><edit var=\"param10\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementJewel $param10\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Energy</font> = " + Config.ENCHANT_CHANCE_ELEMENT_ENERGY + "</td><td><edit var=\"param11\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementEnergy $param11\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
|
||||
|
||||
replyMSG.append("</table></body></html>");
|
||||
adminReply.setHtml(replyMSG.toString());
|
||||
|
||||
Reference in New Issue
Block a user