Fixed Tranquil Soul remain after resurrection.
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@@ -265,6 +265,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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@@ -10326,6 +10327,7 @@ public class Player extends Playable
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// Stop Tranquil Soul effect.
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// Stop Tranquil Soul effect.
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE);
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}
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}
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@Override
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@Override
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@@ -270,6 +270,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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@@ -10352,6 +10353,7 @@ public class Player extends Playable
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// Stop Tranquil Soul effect.
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// Stop Tranquil Soul effect.
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE);
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}
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}
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@Override
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@Override
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@@ -270,6 +270,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Fort;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalType;
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import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.BuffInfo;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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import org.l2jmobius.gameserver.model.skill.CommonSkill;
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@@ -10402,6 +10403,7 @@ public class Player extends Playable
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// Stop Tranquil Soul effect.
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// Stop Tranquil Soul effect.
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
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getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE);
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}
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}
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@Override
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@Override
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