From 3d3e493c8eb95f88cacb6a89622df51ae8dcdf05 Mon Sep 17 00:00:00 2001 From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com> Date: Thu, 23 Dec 2021 22:48:24 +0000 Subject: [PATCH] Fixed Tranquil Soul remain after resurrection. --- .../java/org/l2jmobius/gameserver/model/actor/Player.java | 2 ++ .../java/org/l2jmobius/gameserver/model/actor/Player.java | 2 ++ .../java/org/l2jmobius/gameserver/model/actor/Player.java | 2 ++ 3 files changed, 6 insertions(+) diff --git a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Player.java b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Player.java index d6e1357db4..b495d1ff95 100644 --- a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Player.java +++ b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Player.java @@ -265,6 +265,7 @@ import org.l2jmobius.gameserver.model.siege.Castle; import org.l2jmobius.gameserver.model.siege.Fort; import org.l2jmobius.gameserver.model.siege.Siege; import org.l2jmobius.gameserver.model.skill.AbnormalType; +import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect; import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList; import org.l2jmobius.gameserver.model.skill.BuffInfo; import org.l2jmobius.gameserver.model.skill.CommonSkill; @@ -10326,6 +10327,7 @@ public class Player extends Playable // Stop Tranquil Soul effect. getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill()); + getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE); } @Override diff --git a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Player.java b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Player.java index 2edc328002..222fd85a37 100644 --- a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Player.java +++ b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Player.java @@ -270,6 +270,7 @@ import org.l2jmobius.gameserver.model.siege.Castle; import org.l2jmobius.gameserver.model.siege.Fort; import org.l2jmobius.gameserver.model.siege.Siege; import org.l2jmobius.gameserver.model.skill.AbnormalType; +import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect; import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList; import org.l2jmobius.gameserver.model.skill.BuffInfo; import org.l2jmobius.gameserver.model.skill.CommonSkill; @@ -10352,6 +10353,7 @@ public class Player extends Playable // Stop Tranquil Soul effect. getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill()); + getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE); } @Override diff --git a/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/gameserver/model/actor/Player.java b/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/gameserver/model/actor/Player.java index 13f9197547..6b5970d76d 100644 --- a/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/gameserver/model/actor/Player.java +++ b/L2J_Mobius_10.0_MasterClass/java/org/l2jmobius/gameserver/model/actor/Player.java @@ -270,6 +270,7 @@ import org.l2jmobius.gameserver.model.siege.Castle; import org.l2jmobius.gameserver.model.siege.Fort; import org.l2jmobius.gameserver.model.siege.Siege; import org.l2jmobius.gameserver.model.skill.AbnormalType; +import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect; import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList; import org.l2jmobius.gameserver.model.skill.BuffInfo; import org.l2jmobius.gameserver.model.skill.CommonSkill; @@ -10402,6 +10403,7 @@ public class Player extends Playable // Stop Tranquil Soul effect. getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill()); + getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE); } @Override