Fixed Tranquil Soul remain after resurrection.

This commit is contained in:
MobiusDevelopment
2021-12-23 22:48:24 +00:00
parent a43abc7c56
commit 3d3e493c8e
3 changed files with 6 additions and 0 deletions

View File

@@ -270,6 +270,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.skill.AbnormalType;
import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect;
import org.l2jmobius.gameserver.model.skill.AmmunitionSkillList;
import org.l2jmobius.gameserver.model.skill.BuffInfo;
import org.l2jmobius.gameserver.model.skill.CommonSkill;
@@ -10402,6 +10403,7 @@ public class Player extends Playable
// Stop Tranquil Soul effect.
getEffectList().stopSkillEffects(SkillFinishType.REMOVED, CommonSkill.TRANQUIL_SOUL.getSkill());
getEffectList().stopAbnormalVisualEffect(AbnormalVisualEffect.H_DEATH_EFFECT_AVE);
}
@Override