Various item and skill changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-09-24 23:51:55 +00:00
parent f23f00866f
commit 3bc5c242a2
15 changed files with 2151 additions and 231 deletions

View File

@@ -788,31 +788,47 @@
<!-- Cute Draco Hat. 7-day. STR/DEX/CON + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24357" name="Draco's Hat: Warrior" additionalName="7-day" type="Armor">
<!-- Cute Draco Hat. 7-day. INT/WIT/MEN + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24358" name="Premium Account: Quick Healing Potion" type="EtcItem">
<!-- Rerstores 1250 HP, and remaining power restores CP. No duration. Cannot be exchanged, dropped, sold, used in the Olympiad, or used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
@@ -977,107 +993,163 @@
</item>
<item id="24368" name="Sayha's Rune: Growth" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="1" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24369" name="Sayha's Rune: Growth" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="2" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24370" name="Sayha's Rune: Growth" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="3" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24371" name="Sayha's Rune: Growth" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="4" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24372" name="Sayha's Rune: Skill" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="1" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24373" name="Sayha's Rune: Skill" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="2" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24374" name="Sayha's Rune: Skill" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="3" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24375" name="Sayha's Rune: Skill" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="4" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24376" name="Sayha's Rune: Luck" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 1%. -->

View File

@@ -891,6 +891,18 @@
<set name="crystal_type" val="R" />
<set name="etcitem_type" val="ELIXIR" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="commissionItemType" val="POTION" />
<set name="is_freightable" val="false" />
<set name="reuse_delay" val="120000" />
<skills>
<skill id="17919" level="1" /> <!-- Super Elixir -->
</skills>
</item>
<item id="39482" name="Alchemic Tome: Potion" type="EtcItem">
<!-- Contains potion secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
@@ -1082,7 +1094,10 @@
<item id="39494" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
<!-- Teleports you to the Bloody Swampland. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1091,13 +1106,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17989" level="1" /> <!-- Scroll of Escape: Bloody Swampland -->
</skills>
</item>
<item id="39495" name="Scroll of Escape: Seed of Annihilation" type="EtcItem">
<!-- Teleports you to the Seed of Annihilation. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1106,13 +1129,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17990" level="1" /> <!-- Scroll of Escape: Seed of Annihilation -->
</skills>
</item>
<item id="39496" name="Scroll of Escape: Harnak's Underground Ruins" type="EtcItem">
<!-- Teleports you to Hadel, who can let you into Harnak's Underground Ruins. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1121,13 +1152,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17991" level="1" /> <!-- Scroll of Escape: Harnak's Underground Ruins -->
</skills>
</item>
<item id="39497" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
<!-- Teleports you to someone who can let you into Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1136,13 +1175,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17992" level="1" /> <!-- Scroll of Escape: Kartia's Labyrinth -->
</skills>
</item>
<item id="39498" name="Scroll of Escape: Fairy Settlement" type="EtcItem">
<!-- Teleports you to Fairy Settlement. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1151,13 +1198,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17993" level="1" /> <!-- Scroll of Escape: Fairy Settlement -->
</skills>
</item>
<item id="39499" name="Scroll of Escape: Garden of Genesis" type="EtcItem">
<!-- Teleports you to Garden of Genesis. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1166,7 +1221,12 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17994" level="1" /> <!-- Scroll of Escape: Garden of Genesis -->
</skills>
</item>
</list>

View File

@@ -338,7 +338,7 @@
</effects>
</skill>
<skill id="9513" toLevel="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Upon use, it restores 3000 HP and the remaining power restores CP instantly. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -348,6 +348,11 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>3000</power>
</effect>
</effects>
</skill>
<skill id="9514" toLevel="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
@@ -368,20 +373,46 @@
</effects>
</skill>
<skill id="9515" toLevel="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="9516" toLevel="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="9517" toLevel="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
@@ -571,7 +602,7 @@
</conditions>
</skill>
<skill id="9524" toLevel="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Recovery Potion purchased using Mark of Battle. Upon use, it restores 2500 HP and the remaining power restores CP. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -581,9 +612,13 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>2500</power>
</effect>
</effects>
</skill>
<skill id="9525" toLevel="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -595,15 +630,19 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9526" toLevel="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -615,12 +654,17 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9527" toLevel="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
@@ -901,7 +945,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9545" toLevel="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
@@ -918,9 +961,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9546" toLevel="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
@@ -937,9 +1004,82 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Guess: Same as clan hall one -->
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>300</minDamage>
<chance>80</chance>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9547" toLevel="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
@@ -956,9 +1096,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9548" toLevel="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
@@ -975,9 +1139,49 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9549" toLevel="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon>
<operateType>A2</operateType>
@@ -994,9 +1198,37 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9550" toLevel="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon>
<operateType>A2</operateType>
@@ -1013,9 +1245,29 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9551" toLevel="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
@@ -1032,9 +1284,41 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9552" toLevel="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
@@ -1051,9 +1335,45 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9553" toLevel="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
@@ -1070,6 +1390,72 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
<!-- STR + 3. -->

View File

@@ -415,13 +415,32 @@
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="17919" toLevel="1" name="Super Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP/CP/MP. -->
<icon>icon.super_elixir_potion</icon>
<operateType>A1</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<reuseDelay>1200000</reuseDelay>
<reuseDelay>120</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="17920" toLevel="4" name="Windy Healing Potion">
<!-- AUTO GENERATED SKILL -->
@@ -1555,12 +1574,32 @@
</effects>
</skill>
<skill id="17989" toLevel="1" name="Scroll of Escape: Swamp of Screams">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39494</itemConsumeId> <!-- Scroll of Escape -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Bloody Swamplan -->
<x>-21966</x>
<y>40544</y>
<z>-3187</z>
</effect>
</effects>
</skill>
<skill id="17990" toLevel="1" name="Scroll of Escape: Seed of Annihilation">
<!-- Updated to IO -->
@@ -1592,20 +1631,59 @@
</effects>
</skill>
<skill id="17991" toLevel="1" name="Scroll of Escape: Harnak's Underground Ruins">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Harnak Underground Ruins -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Harnak Underground Ruins -->
<x>-114700</x>
<y>147909</y>
<z>-7710</z>
</effect>
</effects>
</skill>
<skill id="17992" toLevel="1" name="Scroll of Escape: Kartia's Labyrinth">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Kartia's Labyrinth -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>147553</x>
<y>27326</y>
<z>-2208</z>
</effect>
</effects>
</skill>
<skill id="17993" toLevel="1" name="Scroll of Escape: Fairy Settlement">
<!-- Updated to IO -->
@@ -1637,12 +1715,32 @@
</effects>
</skill>
<skill id="17994" toLevel="1" name="Scroll of Escape: Garden of Genesis">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Garden of Genesis -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Garden of Genesis -->
<x>207868</x>
<y>112199</y>
<z>-2058</z>
</effect>
</effects>
</skill>
<skill id="17995" toLevel="1" name="Scroll of Escape: Prison of Darkness">
<!-- Updated to IO -->

View File

@@ -114,16 +114,40 @@
<operateType>A1</operateType>
</skill>
<skill id="26217" toLevel="4" name="Sayha's Rune: Growth">
<!-- AUTO GENERATED SKILL -->
<!-- XP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26218" toLevel="4" name="Sayha's Rune: Skill">
<!-- AUTO GENERATED SKILL -->
<!-- SP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26219" toLevel="4" name="Sayha's Rune: Luck">
<!-- AUTO GENERATED SKILL -->

View File

@@ -788,31 +788,47 @@
<!-- Cute Draco Hat. 7-day. STR/DEX/CON + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24357" name="Draco's Hat: Warrior" additionalName="7-day" type="Armor">
<!-- Cute Draco Hat. 7-day. INT/WIT/MEN + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24358" name="Premium Account: Quick Healing Potion" type="EtcItem">
<!-- Rerstores 1250 HP, and remaining power restores CP. No duration. Cannot be exchanged, dropped, sold, used in the Olympiad, or used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
@@ -977,107 +993,163 @@
</item>
<item id="24368" name="Sayha's Rune: Growth" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="1" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24369" name="Sayha's Rune: Growth" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="2" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24370" name="Sayha's Rune: Growth" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="3" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24371" name="Sayha's Rune: Growth" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="4" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24372" name="Sayha's Rune: Skill" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="1" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24373" name="Sayha's Rune: Skill" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="2" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24374" name="Sayha's Rune: Skill" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="3" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24375" name="Sayha's Rune: Skill" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="4" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24376" name="Sayha's Rune: Luck" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 1%. -->

View File

@@ -891,6 +891,18 @@
<set name="crystal_type" val="R" />
<set name="etcitem_type" val="ELIXIR" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="commissionItemType" val="POTION" />
<set name="is_freightable" val="false" />
<set name="reuse_delay" val="120000" />
<skills>
<skill id="17919" level="1" /> <!-- Super Elixir -->
</skills>
</item>
<item id="39482" name="Alchemic Tome: Potion" type="EtcItem">
<!-- Contains potion secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
@@ -1082,7 +1094,10 @@
<item id="39494" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
<!-- Teleports you to the Bloody Swampland. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1091,13 +1106,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17989" level="1" /> <!-- Scroll of Escape: Bloody Swampland -->
</skills>
</item>
<item id="39495" name="Scroll of Escape: Seed of Annihilation" type="EtcItem">
<!-- Teleports you to the Seed of Annihilation. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1106,13 +1129,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17990" level="1" /> <!-- Scroll of Escape: Seed of Annihilation -->
</skills>
</item>
<item id="39496" name="Scroll of Escape: Harnak's Underground Ruins" type="EtcItem">
<!-- Teleports you to Hadel, who can let you into Harnak's Underground Ruins. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1121,13 +1152,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17991" level="1" /> <!-- Scroll of Escape: Harnak's Underground Ruins -->
</skills>
</item>
<item id="39497" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
<!-- Teleports you to someone who can let you into Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1136,13 +1175,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17992" level="1" /> <!-- Scroll of Escape: Kartia's Labyrinth -->
</skills>
</item>
<item id="39498" name="Scroll of Escape: Fairy Settlement" type="EtcItem">
<!-- Teleports you to Fairy Settlement. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1151,13 +1198,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17993" level="1" /> <!-- Scroll of Escape: Fairy Settlement -->
</skills>
</item>
<item id="39499" name="Scroll of Escape: Garden of Genesis" type="EtcItem">
<!-- Teleports you to Garden of Genesis. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1166,7 +1221,12 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17994" level="1" /> <!-- Scroll of Escape: Garden of Genesis -->
</skills>
</item>
</list>

View File

@@ -338,7 +338,7 @@
</effects>
</skill>
<skill id="9513" toLevel="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Upon use, it restores 3000 HP and the remaining power restores CP instantly. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -348,6 +348,11 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>3000</power>
</effect>
</effects>
</skill>
<skill id="9514" toLevel="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
@@ -368,20 +373,46 @@
</effects>
</skill>
<skill id="9515" toLevel="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="9516" toLevel="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="9517" toLevel="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
@@ -571,7 +602,7 @@
</conditions>
</skill>
<skill id="9524" toLevel="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Recovery Potion purchased using Mark of Battle. Upon use, it restores 2500 HP and the remaining power restores CP. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -581,9 +612,13 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>2500</power>
</effect>
</effects>
</skill>
<skill id="9525" toLevel="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -595,15 +630,19 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9526" toLevel="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -615,12 +654,17 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9527" toLevel="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
@@ -901,7 +945,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9545" toLevel="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
@@ -918,9 +961,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9546" toLevel="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
@@ -937,9 +1004,82 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Guess: Same as clan hall one -->
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>300</minDamage>
<chance>80</chance>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9547" toLevel="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
@@ -956,9 +1096,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9548" toLevel="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
@@ -975,9 +1139,49 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9549" toLevel="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon>
<operateType>A2</operateType>
@@ -994,9 +1198,37 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9550" toLevel="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon>
<operateType>A2</operateType>
@@ -1013,9 +1245,29 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9551" toLevel="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
@@ -1032,9 +1284,41 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9552" toLevel="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
@@ -1051,9 +1335,45 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9553" toLevel="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
@@ -1070,6 +1390,72 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
<!-- STR + 3. -->

View File

@@ -415,13 +415,32 @@
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="17919" toLevel="1" name="Super Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP/CP/MP. -->
<icon>icon.super_elixir_potion</icon>
<operateType>A1</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<reuseDelay>1200000</reuseDelay>
<reuseDelay>120</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="17920" toLevel="4" name="Windy Healing Potion">
<!-- AUTO GENERATED SKILL -->
@@ -1555,12 +1574,32 @@
</effects>
</skill>
<skill id="17989" toLevel="1" name="Scroll of Escape: Swamp of Screams">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39494</itemConsumeId> <!-- Scroll of Escape -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Bloody Swamplan -->
<x>-21966</x>
<y>40544</y>
<z>-3187</z>
</effect>
</effects>
</skill>
<skill id="17990" toLevel="1" name="Scroll of Escape: Seed of Annihilation">
<!-- Updated to IO -->
@@ -1592,20 +1631,59 @@
</effects>
</skill>
<skill id="17991" toLevel="1" name="Scroll of Escape: Harnak's Underground Ruins">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Harnak Underground Ruins -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Harnak Underground Ruins -->
<x>-114700</x>
<y>147909</y>
<z>-7710</z>
</effect>
</effects>
</skill>
<skill id="17992" toLevel="1" name="Scroll of Escape: Kartia's Labyrinth">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Kartia's Labyrinth -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>147553</x>
<y>27326</y>
<z>-2208</z>
</effect>
</effects>
</skill>
<skill id="17993" toLevel="1" name="Scroll of Escape: Fairy Settlement">
<!-- Updated to IO -->
@@ -1637,12 +1715,32 @@
</effects>
</skill>
<skill id="17994" toLevel="1" name="Scroll of Escape: Garden of Genesis">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Garden of Genesis -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Garden of Genesis -->
<x>207868</x>
<y>112199</y>
<z>-2058</z>
</effect>
</effects>
</skill>
<skill id="17995" toLevel="1" name="Scroll of Escape: Prison of Darkness">
<!-- Updated to IO -->

View File

@@ -114,16 +114,40 @@
<operateType>A1</operateType>
</skill>
<skill id="26217" toLevel="4" name="Sayha's Rune: Growth">
<!-- AUTO GENERATED SKILL -->
<!-- XP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26218" toLevel="4" name="Sayha's Rune: Skill">
<!-- AUTO GENERATED SKILL -->
<!-- SP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26219" toLevel="4" name="Sayha's Rune: Luck">
<!-- AUTO GENERATED SKILL -->

View File

@@ -788,31 +788,47 @@
<!-- Cute Draco Hat. 7-day. STR/DEX/CON + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9516" level="1" /> <!-- Draco's Hat: Wizard -->
<skill id="9526" level="1" /> <!-- Draco's Wizard Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24357" name="Draco's Hat: Warrior" additionalName="7-day" type="Armor">
<!-- Cute Draco Hat. 7-day. INT/WIT/MEN + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="9515" level="1" /> <!-- Draco's Hat: Warrior -->
<skill id="9525" level="1" /> <!-- Draco's Warrior Hat - Blessed Resurrection -->
</skills>
</item>
<item id="24358" name="Premium Account: Quick Healing Potion" type="EtcItem">
<!-- Rerstores 1250 HP, and remaining power restores CP. No duration. Cannot be exchanged, dropped, sold, used in the Olympiad, or used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
@@ -977,107 +993,163 @@
</item>
<item id="24368" name="Sayha's Rune: Growth" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="1" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24369" name="Sayha's Rune: Growth" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="2" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24370" name="Sayha's Rune: Growth" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="3" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24371" name="Sayha's Rune: Growth" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26217" level="4" /> <!-- Sayha's Rune: Growth -->
</skills>
</item>
<item id="24372" name="Sayha's Rune: Skill" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 1%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="1" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24373" name="Sayha's Rune: Skill" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 3%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="2" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24374" name="Sayha's Rune: Skill" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 6%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="3" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24375" name="Sayha's Rune: Skill" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 10%. -->
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10" />
<skills>
<skill id="26218" level="4" /> <!-- Sayha's Rune: Skill -->
</skills>
</item>
<item id="24376" name="Sayha's Rune: Luck" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 1%. -->

View File

@@ -891,6 +891,18 @@
<set name="crystal_type" val="R" />
<set name="etcitem_type" val="ELIXIR" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="commissionItemType" val="POTION" />
<set name="is_freightable" val="false" />
<set name="reuse_delay" val="120000" />
<skills>
<skill id="17919" level="1" /> <!-- Super Elixir -->
</skills>
</item>
<item id="39482" name="Alchemic Tome: Potion" type="EtcItem">
<!-- Contains potion secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
@@ -1082,7 +1094,10 @@
<item id="39494" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
<!-- Teleports you to the Bloody Swampland. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1091,13 +1106,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17989" level="1" /> <!-- Scroll of Escape: Bloody Swampland -->
</skills>
</item>
<item id="39495" name="Scroll of Escape: Seed of Annihilation" type="EtcItem">
<!-- Teleports you to the Seed of Annihilation. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1106,13 +1129,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17990" level="1" /> <!-- Scroll of Escape: Seed of Annihilation -->
</skills>
</item>
<item id="39496" name="Scroll of Escape: Harnak's Underground Ruins" type="EtcItem">
<!-- Teleports you to Hadel, who can let you into Harnak's Underground Ruins. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1121,13 +1152,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17991" level="1" /> <!-- Scroll of Escape: Harnak's Underground Ruins -->
</skills>
</item>
<item id="39497" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
<!-- Teleports you to someone who can let you into Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1136,13 +1175,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17992" level="1" /> <!-- Scroll of Escape: Kartia's Labyrinth -->
</skills>
</item>
<item id="39498" name="Scroll of Escape: Fairy Settlement" type="EtcItem">
<!-- Teleports you to Fairy Settlement. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1151,13 +1198,21 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17993" level="1" /> <!-- Scroll of Escape: Fairy Settlement -->
</skills>
</item>
<item id="39499" name="Scroll of Escape: Garden of Genesis" type="EtcItem">
<!-- Teleports you to Garden of Genesis. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="30" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1166,7 +1221,12 @@
<set name="is_destroyable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_questitem" val="true" />
<set name="is_stackable" val="true" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="17994" level="1" /> <!-- Scroll of Escape: Garden of Genesis -->
</skills>
</item>
</list>

View File

@@ -338,7 +338,7 @@
</effects>
</skill>
<skill id="9513" toLevel="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Upon use, it restores 3000 HP and the remaining power restores CP instantly. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -348,6 +348,11 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>3000</power>
</effect>
</effects>
</skill>
<skill id="9514" toLevel="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
@@ -368,20 +373,46 @@
</effects>
</skill>
<skill id="9515" toLevel="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="9516" toLevel="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="9517" toLevel="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
@@ -571,7 +602,7 @@
</conditions>
</skill>
<skill id="9524" toLevel="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Recovery Potion purchased using Mark of Battle. Upon use, it restores 2500 HP and the remaining power restores CP. Instant effect with no cooldown. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -581,9 +612,13 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpCpHeal">
<power>2500</power>
</effect>
</effects>
</skill>
<skill id="9525" toLevel="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -595,15 +630,19 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9526" toLevel="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<icon>icon.etc_ev_draco_hair_acc</icon>
<operateType>A1</operateType>
@@ -615,12 +654,17 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="9527" toLevel="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
@@ -901,7 +945,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9545" toLevel="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
@@ -918,9 +961,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9546" toLevel="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
@@ -937,9 +1004,82 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Guess: Same as clan hall one -->
<!-- Critical Damage Increase -->
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>300</minDamage>
<chance>80</chance>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
<skillId>11569</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="9547" toLevel="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
@@ -956,9 +1096,33 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP</slot>
</effect>
<effect name="MaxHp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9548" toLevel="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
@@ -975,9 +1139,49 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_CRT_RATE_DMG_UP;CRITICAL_PROB_UP;CRITICAL_DMG_UP;CHEAP_MAGIC;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9549" toLevel="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<icon>icon.skill11521</icon>
<operateType>A2</operateType>
@@ -994,9 +1198,37 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>34</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9550" toLevel="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<icon>icon.skill11518</icon>
<operateType>A2</operateType>
@@ -1013,9 +1245,29 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>31</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9551" toLevel="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
@@ -1032,9 +1284,41 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9552" toLevel="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
@@ -1051,9 +1335,45 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9553" toLevel="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
@@ -1070,6 +1390,72 @@
<reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="9554" toLevel="1" name="Hair Accessory: STR">
<!-- STR + 3. -->

View File

@@ -415,13 +415,32 @@
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="17919" toLevel="1" name="Super Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP/CP/MP. -->
<icon>icon.super_elixir_potion</icon>
<operateType>A1</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<reuseDelay>1200000</reuseDelay>
<reuseDelay>120</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="17920" toLevel="4" name="Superior Windy Healing Potion">
<!-- AUTO GENERATED SKILL -->
@@ -1555,12 +1574,32 @@
</effects>
</skill>
<skill id="17989" toLevel="1" name="Scroll of Escape: Bloody Swampland">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39494</itemConsumeId> <!-- Scroll of Escape -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Bloody Swamplan -->
<x>-21966</x>
<y>40544</y>
<z>-3187</z>
</effect>
</effects>
</skill>
<skill id="17990" toLevel="1" name="Scroll of Escape: Seed of Annihilation">
<!-- Updated to IO -->
@@ -1592,20 +1631,59 @@
</effects>
</skill>
<skill id="17991" toLevel="1" name="Scroll of Escape: Harnak Underground Ruins">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Harnak Underground Ruins -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Harnak Underground Ruins -->
<x>-114700</x>
<y>147909</y>
<z>-7710</z>
</effect>
</effects>
</skill>
<skill id="17992" toLevel="1" name="Scroll of Escape: Kartia's Labyrinth">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Kartia's Labyrinth -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<x>147553</x>
<y>27326</y>
<z>-2208</z>
</effect>
</effects>
</skill>
<skill id="17993" toLevel="1" name="Scroll of Escape: Fairy Settlement">
<!-- Updated to IO -->
@@ -1637,12 +1715,32 @@
</effects>
</skill>
<skill id="17994" toLevel="1" name="Scroll of Escape: Garden of Genesis">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39498</itemConsumeId> <!-- Scroll of Escape: Garden of Genesis -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<effects>
<effect name="Teleport">
<!-- Garden of Genesis -->
<x>207868</x>
<y>112199</y>
<z>-2058</z>
</effect>
</effects>
</skill>
<skill id="17995" toLevel="1" name="Scroll of Escape: Prison of Darkness">
<!-- Updated to IO -->

View File

@@ -114,16 +114,40 @@
<operateType>A1</operateType>
</skill>
<skill id="26217" toLevel="4" name="Sayha's Rune: Growth">
<!-- AUTO GENERATED SKILL -->
<!-- XP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26218" toLevel="4" name="Sayha's Rune: Skill">
<!-- AUTO GENERATED SKILL -->
<!-- SP Gain + 1%. -->
<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SpModify">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">6</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="26219" toLevel="4" name="Sayha's Rune: Luck">
<!-- AUTO GENERATED SKILL -->