Various skill adjustments.
Contributed by manax182.
This commit is contained in:
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@ -891,10 +891,10 @@
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">14</value>
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<value level="2">25</value>
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<value level="3">44</value>
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<value level="4">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="1">3</value>
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<value level="2">20</value>
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<value level="3">40</value>
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<value level="4">76</value>
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</magicLevel>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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@ -929,10 +929,10 @@
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">20</value>
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<value level="2">30</value>
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<value level="1">2</value>
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<value level="2">20</value>
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<value level="3">40</value>
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<value level="4">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">76</value>
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</magicLevel>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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@ -3043,7 +3043,7 @@
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">10</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SNIPE</abnormalType>
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@ -3973,35 +3973,211 @@
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</skill>
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<skill id="45191" toLevel="3" name="STR Increase Bonus">
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<!-- <STR increase effect Lv. 1> P. Atk. +20 -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_str</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">200</value>
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<value level="3">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45192" toLevel="3" name="INT Increase Bonus">
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<!-- <INT increase effect Lv. 1> M. Atk. +20 -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_int</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MAtk">
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<amount>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">20</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">200</value>
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<value level="3">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45193" toLevel="3" name="DEX Increase Bonus">
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<!-- <DEX increase effect Lv. 1 P. Critical Rate +50 -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_dex</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalRate">
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<amount>
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<value level="1">50</value>
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<value level="2">50</value>
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<value level="3">50</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45194" toLevel="3" name="WIT Increase Bonus">
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<!-- <WIT increase effect Lv. 1> M. Skill Critical Rate +50. -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_wit</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicCriticalRate">
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<amount>
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<value level="1">50</value>
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<value level="2">50</value>
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<value level="3">50</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalEvasion">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45195" toLevel="3" name="CON Increase Bonus">
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<!-- <CON increase effect Lv. 1> P. Def. +200 -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_con</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">200</value>
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<value level="3">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">0</value>
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<value level="2">1000</value>
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<value level="3">1000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="LimitHp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45196" toLevel="3" name="MEN Increase Bonus">
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<!-- <MEN increase effect Lv. 1> M. Def. +200 -->
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<operateType>A1</operateType>
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<icon>icon.statbonus_men</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">200</value>
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<value level="3">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">0</value>
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<value level="2">1000</value>
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<value level="3">1000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="LimitMp">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="45197" toLevel="1" name="Grand Master's Transcendent Blessing">
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<!-- Grand Master's power has allowed you to push the limits of your class. -->
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<icon>icon.skill19428</icon>
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<operateType>A1</operateType>
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<isMagic>1</isMagic>
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<castRange>700</castRange>
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<effectPoint>0</effectPoint>
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<abnormalTime>660</abnormalTime>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="45198" toLevel="1" name="Grand Master's Transcendent Blessing">
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<!-- Grand Master's power has allowed you to push the limits of your class. Attention! You can't consume Light Souls and Shadow Souls. -->
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<icon>icon.skill_kamael_shadowside</icon>
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<operateType>A1</operateType>
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<isMagic>1</isMagic>
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<castRange>700</castRange>
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<effectPoint>0</effectPoint>
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<abnormalTime>660</abnormalTime>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="45199" toLevel="24" name="Transcendent Power Strike">
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<!-- The character prepares for making a destructive blow. Attacks the enemy with $s1 power. The skill can be used only in the transcendent instance zones. -->
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@ -4059,5 +4235,40 @@
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<value level="23">27</value>
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<value level="24">27</value>
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</mpConsume>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">45</value>
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<value level="2">50</value>
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<value level="3">55</value>
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<value level="4">70</value>
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<value level="5">75</value>
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<value level="6">80</value>
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<value level="7">95</value>
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<value level="8">100</value>
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<value level="9">105</value>
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<value level="10">286</value>
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<value level="11">298</value>
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<value level="12">310</value>
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<value level="13">334</value>
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<value level="14">346</value>
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<value level="15">358</value>
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<value level="16">382</value>
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<value level="17">394</value>
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<value level="18">406</value>
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<value level="19">430</value>
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<value level="20">442</value>
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<value level="21">454</value>
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<value level="22">478</value>
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<value level="23">490</value>
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<value level="24">502</value>
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</power>
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</effect>
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</effects>
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</skill>
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</list>
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File diff suppressed because it is too large
Load Diff
@ -1469,9 +1469,24 @@
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</effects>
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</skill>
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<skill id="45315" toLevel="3" name="Death Point Absorption - Basic">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<reuseDelay>
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<value level="1">3</value>
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<value level="2">2</value>
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<value level="3">1</value>
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</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<effects>
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<effect name="ModifyDeathPoints">
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<amount>
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<value level="1">1</value>
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<value level="2">1</value>
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<value level="3">1</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="45316" toLevel="3" name="Frozen Field">
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<!-- <Paralyzing Skill/ Skill with fixed cooldown> A cone of frost damages a certain area and freezes the enemies. Inflicted damage depends on character's P. Atk. Paralyzes for $s1 Critical. -->
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@ -2562,7 +2577,7 @@
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>10</lvlBonusRate>
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<magicLevel> <!-- TODO: Verify values. -->
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<magicLevel>
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<value level="1">55</value>
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<value level="2">60</value>
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<value level="3">70</value>
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@ -2611,7 +2626,7 @@
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<basicProperty>PHYSICAL</basicProperty>
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<coolTime>500</coolTime>
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<effectPoint>-220</effectPoint>
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<effectRange>900</effectRange> <!-- TODO: Verify values. -->
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<effectRange>600</effectRange>
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<isDebuff>true</isDebuff>
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<isTriggeredSkill>true</isTriggeredSkill>
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<lvlBonusRate>2</lvlBonusRate>
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@ -2832,11 +2847,11 @@
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<skill id="45344" toLevel="10" name="Bone Crush">
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<!-- Explodes and damages. -->
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<operateType>A1</operateType>
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<castRange>400</castRange> <!-- TODO: Verify values. -->
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<effectRange>900</effectRange> <!-- TODO: Verify values. -->
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<castRange>400</castRange>
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<effectRange>600</effectRange>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLevel>81</magicLevel> <!-- TODO: Verify values. -->
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<magicLevel>81</magicLevel>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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@ -3372,12 +3387,111 @@
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<skill id="45360" toLevel="10" name="Transcendent Wipeout">
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<!-- Puts all the power into the attack. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Can be used only in the transcendent instance zones. -->
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<icon>icon.skill0000</icon>
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<castRange>70</castRange>
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<coolTime>500</coolTime>
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<effectPoint>
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<value level="1">-220</value>
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<value level="2">-270</value>
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<value level="3">-295</value>
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<value level="4">-320</value>
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<value level="5">-345</value>
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<value level="6">-370</value>
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<value level="7">-395</value>
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<value level="8">-420</value>
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<value level="9">-445</value>
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<value level="10">-470</value>
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</effectPoint>
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<effectRange>400</effectRange>
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<hitTime>1500</hitTime>
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<magicLevel>
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<value level="1">40</value>
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<value level="2">50</value>
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<value level="3">55</value>
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<value level="4">60</value>
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<value level="5">65</value>
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<value level="6">70</value>
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<value level="7">75</value>
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<value level="8">80</value>
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<value level="9">85</value>
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<value level="10">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">33</value>
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<value level="2">40</value>
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<value level="3">44</value>
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<value level="4">48</value>
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<value level="5">51</value>
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<value level="6">55</value>
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<value level="7">59</value>
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<value level="8">63</value>
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<value level="9">66</value>
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<value level="10">70</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<reuseDelay>10000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack" fromLevel="1" toLevel="5">
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<power>
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<value level="1">1569</value>
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<value level="2">2752</value>
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<value level="3">3358</value>
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<value level="4">3974</value>
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<value level="5">4600</value>
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</power>
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<criticalChance>15</criticalChance>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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<pDefMod>0.8</pDefMod>
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</effect>
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<effect name="PhysicalAttack" fromLevel="6" toLevel="10">
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<power>
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<value level="6">5233</value>
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<value level="7">5873</value>
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<value level="8">7544</value>
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<value level="9">8056</value>
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<value level="10">8569</value>
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</power>
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<criticalChance>15</criticalChance>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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<pDefMod>0.75</pDefMod>
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</effect>
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</effects>
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</skill>
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<skill id="45361" toLevel="1" name="Glorious Warrior's Ability">
|
||||
<!-- The effect lasts for 2 h. CON +$s1 MEN +$s1 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<abnormalTime>7200</abnormalTime>
|
||||
<coolTime>20</coolTime>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spiti Ore -->
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<mode>DIFF</mode>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<mode>DIFF</mode>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45362" toLevel="53" name="Swift Servitor Heal">
|
||||
<!-- Recovers servitor's HP with $s1 power. Available when HP < $s2. -->
|
||||
@ -3805,11 +3919,11 @@
|
||||
<value level="43">82</value>
|
||||
<value level="44">83</value>
|
||||
<value level="45">84</value>
|
||||
<value level="46">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="46">85</value>
|
||||
<value level="47">86</value>
|
||||
<value level="48">87</value>
|
||||
<value level="49">88</value>
|
||||
<value level="50">89</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">42</value>
|
||||
@ -3989,8 +4103,81 @@
|
||||
</skill>
|
||||
<skill id="45365" toLevel="1" name="Amazing Soul Smash Mastery">
|
||||
<!-- Soul Smash is enhanced and replaced by Amazing Soul Smash. <Amazing Soul Smash Effect> Number of attacks is increased. Defense Ignore is increased. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.skill0477</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-120</value>
|
||||
<value level="2">-170</value>
|
||||
<value level="3">-220</value>
|
||||
<value level="4">-270</value>
|
||||
<value level="5">-320</value>
|
||||
<value level="6">-370</value>
|
||||
<value level="7">-395</value>
|
||||
<value level="8">-420</value>
|
||||
<value level="9">-445</value>
|
||||
<value level="10">-470</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1300</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">60</value>
|
||||
<value level="6">70</value>
|
||||
<value level="7">75</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">85</value>
|
||||
<value level="10">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">33</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">59</value>
|
||||
<value level="8">63</value>
|
||||
<value level="9">66</value>
|
||||
<value level="10">70</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="Op2hWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>ANCIENTSWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">310</value>
|
||||
<value level="2">430</value>
|
||||
<value level="3">981</value>
|
||||
<value level="4">1720</value>
|
||||
<value level="5">2484</value>
|
||||
<value level="6">3271</value>
|
||||
<value level="7">3671</value>
|
||||
<value level="8">4715</value>
|
||||
<value level="9">5035</value>
|
||||
<value level="10">5356</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<pDefMod>1.2</pDefMod>
|
||||
<criticalChance>10</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45366" toLevel="10" name="Amazing Soul Smash">
|
||||
<!-- Attacks the target twice with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||
@ -4191,16 +4378,16 @@
|
||||
<value level="43">85</value>
|
||||
<value level="44">90</value>
|
||||
<value level="45">95</value>
|
||||
<value level="46">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="46">95</value>
|
||||
<value level="47">95</value>
|
||||
<value level="48">95</value>
|
||||
<value level="49">95</value>
|
||||
<value level="50">95</value>
|
||||
<value level="51">95</value>
|
||||
<value level="52">95</value>
|
||||
<value level="53">95</value>
|
||||
<value level="54">95</value>
|
||||
<value level="55">95</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
@ -4943,7 +5130,33 @@
|
||||
<skill id="45383" toLevel="1" name="Amazing Spike Thrust Mastery">
|
||||
<!-- Spike Thrust is enhanced and replaced by Amazing Spike Thrust. <Amazing Spike Thrust Effect> - Skill Power is increased - Skill Range is increased - Defense Ignore is increased - There is a certain chance to deliver an extra attack - A chance and power of extra attacks depend on the skill level -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<effectPoint>-470</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>77</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>6804</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
<pDefMod>1.2</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45384" toLevel="15" name="Amazing Spike Thrust">
|
||||
<!-- Attacks the target with $s1 power. There is a certain chance to deliver an extra attack. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||
@ -5116,21 +5329,21 @@
|
||||
<value level="38">76</value>
|
||||
<value level="39">77</value>
|
||||
<value level="40">78</value>
|
||||
<value level="41">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="42">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="43">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="44">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="45">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="46">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="41">78</value>
|
||||
<value level="42">78</value>
|
||||
<value level="43">79</value>
|
||||
<value level="44">78</value>
|
||||
<value level="45">78</value>
|
||||
<value level="46">80</value>
|
||||
<value level="47">80</value>
|
||||
<value level="48">81</value>
|
||||
<value level="49">81</value>
|
||||
<value level="50">81</value>
|
||||
<value level="51">82</value>
|
||||
<value level="52">82</value>
|
||||
<value level="53">83</value>
|
||||
<value level="54">84</value>
|
||||
<value level="55">85</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">36</value>
|
||||
@ -5173,21 +5386,21 @@
|
||||
<value level="38">83</value>
|
||||
<value level="39">84</value>
|
||||
<value level="40">85</value>
|
||||
<value level="41">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="42">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="43">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="44">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="45">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="46">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="47">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="48">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="49">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="41">85</value>
|
||||
<value level="42">85</value>
|
||||
<value level="43">85</value>
|
||||
<value level="44">86</value>
|
||||
<value level="45">86</value>
|
||||
<value level="46">86</value>
|
||||
<value level="47">86</value>
|
||||
<value level="48">87</value>
|
||||
<value level="49">87</value>
|
||||
<value level="50">87</value>
|
||||
<value level="51">87</value>
|
||||
<value level="52">87</value>
|
||||
<value level="53">88</value>
|
||||
<value level="54">88</value>
|
||||
<value level="55">88</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@ -5369,7 +5582,9 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45391" toLevel="1" name="Sword Symphony">
|
||||
<!-- When active <Sword Attack Range> Increases attack range. Changes the attack animation. <Sword Defense> With a $s3 chance, received damage $s2 for $s1 when hit. (Cooldown: $s4) <Sword Blessing> For $s1, increases Speed and Skill Evasion after a critical attack or successful evasion (stacks up to 5 times). Constantly consumes HP. -->
|
||||
<!-- When active <Sword Attack Range> Increases attack range. Changes the attack animation.
|
||||
<Sword Defense> With a $s3 chance, received damage $s2 for $s1 when hit. (Cooldown: $s4)
|
||||
<Sword Blessing> For $s1, increases Speed and Skill Evasion after a critical attack or successful evasion (stacks up to 5 times). Constantly consumes HP. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user