Walker improvements.

This commit is contained in:
MobiusDev
2016-08-24 21:20:19 +00:00
parent 65b99da7af
commit 3a550abff7
4 changed files with 45 additions and 48 deletions

View File

@@ -53,10 +53,12 @@ public final class WalkingManager implements IGameXmlReader
private static final Logger LOGGER = Logger.getLogger(WalkingManager.class.getName());
// Repeat style:
// -1 - no repeat
// 0 - go back
// 1 - go to first point (circle style)
// 2 - teleport to first point (conveyor style)
// 3 - random walking between points.
public static final byte NO_REPEAT = -1;
public static final byte REPEAT_GO_BACK = 0;
public static final byte REPEAT_GO_FIRST = 1;
public static final byte REPEAT_TELE_FIRST = 2;
@@ -88,27 +90,36 @@ public final class WalkingManager implements IGameXmlReader
{
final String routeName = parseString(d.getAttributes(), "name");
final boolean repeat = parseBoolean(d.getAttributes(), "repeat");
final String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
byte repeatType;
if (repeatStyle.equalsIgnoreCase("back"))
final String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue().toLowerCase();
final byte repeatType;
switch (repeatStyle)
{
repeatType = REPEAT_GO_BACK;
}
else if (repeatStyle.equalsIgnoreCase("cycle"))
{
repeatType = REPEAT_GO_FIRST;
}
else if (repeatStyle.equalsIgnoreCase("conveyor"))
{
repeatType = REPEAT_TELE_FIRST;
}
else if (repeatStyle.equalsIgnoreCase("random"))
{
repeatType = REPEAT_RANDOM;
}
else
{
repeatType = -1;
case "back":
{
repeatType = REPEAT_GO_BACK;
break;
}
case "cycle":
{
repeatType = REPEAT_GO_FIRST;
break;
}
case "conveyor":
{
repeatType = REPEAT_TELE_FIRST;
break;
}
case "random":
{
repeatType = REPEAT_RANDOM;
break;
}
default:
{
repeatType = NO_REPEAT;
break;
}
}
final List<L2NpcWalkerNode> list = new ArrayList<>();
@@ -419,12 +430,7 @@ public final class WalkingManager implements IGameXmlReader
{
npc.sendDebugMessage("Route '" + walk.getRoute().getName() + "', arrived to node " + walk.getCurrentNodeId());
npc.sendDebugMessage("Done in " + ((System.currentTimeMillis() - walk.getLastAction()) / 1000) + " s");
if (!walk.calculateNextNode(npc))
{
return;
}
walk.calculateNextNode(npc);
walk.setBlocked(true); // prevents to be ran from walk check task, if there is delay in this node.
if (node.getNpcString() != null)
@@ -441,18 +447,7 @@ public final class WalkingManager implements IGameXmlReader
walk.setLastAction(System.currentTimeMillis());
}
if (_activeRoutes.containsKey(npc.getObjectId()))
{
if (node.getDelay() > 0)
{
ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), node.getDelay() * 1000L);
}
else
{
walk.setBlocked(false);
WalkingManager.getInstance().startMoving(npc, walk.getRoute().getName());
}
}
ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + (node.getDelay() * 1000L));
}
}
}