Walker improvements.
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@ -53,10 +53,12 @@ public final class WalkingManager implements IGameXmlReader
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private static final Logger LOGGER = Logger.getLogger(WalkingManager.class.getName());
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// Repeat style:
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// -1 - no repeat
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// 0 - go back
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// 1 - go to first point (circle style)
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// 2 - teleport to first point (conveyor style)
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// 3 - random walking between points.
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public static final byte NO_REPEAT = -1;
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public static final byte REPEAT_GO_BACK = 0;
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public static final byte REPEAT_GO_FIRST = 1;
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public static final byte REPEAT_TELE_FIRST = 2;
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@ -88,27 +90,36 @@ public final class WalkingManager implements IGameXmlReader
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{
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final String routeName = parseString(d.getAttributes(), "name");
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final boolean repeat = parseBoolean(d.getAttributes(), "repeat");
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final String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue();
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byte repeatType;
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if (repeatStyle.equalsIgnoreCase("back"))
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final String repeatStyle = d.getAttributes().getNamedItem("repeatStyle").getNodeValue().toLowerCase();
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final byte repeatType;
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switch (repeatStyle)
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{
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repeatType = REPEAT_GO_BACK;
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}
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else if (repeatStyle.equalsIgnoreCase("cycle"))
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{
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repeatType = REPEAT_GO_FIRST;
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}
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else if (repeatStyle.equalsIgnoreCase("conveyor"))
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{
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repeatType = REPEAT_TELE_FIRST;
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}
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else if (repeatStyle.equalsIgnoreCase("random"))
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{
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repeatType = REPEAT_RANDOM;
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}
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else
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{
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repeatType = -1;
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case "back":
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{
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repeatType = REPEAT_GO_BACK;
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break;
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}
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case "cycle":
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{
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repeatType = REPEAT_GO_FIRST;
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break;
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}
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case "conveyor":
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{
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repeatType = REPEAT_TELE_FIRST;
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break;
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}
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case "random":
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{
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repeatType = REPEAT_RANDOM;
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break;
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}
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default:
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{
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repeatType = NO_REPEAT;
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break;
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}
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}
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final List<L2NpcWalkerNode> list = new ArrayList<>();
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@ -419,12 +430,7 @@ public final class WalkingManager implements IGameXmlReader
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{
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npc.sendDebugMessage("Route '" + walk.getRoute().getName() + "', arrived to node " + walk.getCurrentNodeId());
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npc.sendDebugMessage("Done in " + ((System.currentTimeMillis() - walk.getLastAction()) / 1000) + " s");
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if (!walk.calculateNextNode(npc))
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{
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return;
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}
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walk.calculateNextNode(npc);
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walk.setBlocked(true); // prevents to be ran from walk check task, if there is delay in this node.
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if (node.getNpcString() != null)
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@ -441,18 +447,7 @@ public final class WalkingManager implements IGameXmlReader
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walk.setLastAction(System.currentTimeMillis());
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}
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if (_activeRoutes.containsKey(npc.getObjectId()))
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{
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if (node.getDelay() > 0)
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{
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ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), node.getDelay() * 1000L);
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}
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else
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{
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walk.setBlocked(false);
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WalkingManager.getInstance().startMoving(npc, walk.getRoute().getName());
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}
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}
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ThreadPoolManager.getInstance().scheduleGeneral(new ArrivedTask(npc, walk), 100 + (node.getDelay() * 1000L));
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}
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}
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}
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@ -31,11 +31,10 @@ public class L2WalkRoute
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public L2WalkRoute(String name, List<L2NpcWalkerNode> route, boolean repeat, boolean once, byte repeatType)
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{
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_name = name;
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_nodeList = route;
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_repeatType = repeatType;
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_repeatWalk = ((_repeatType >= 0) && (_repeatType <= 2)) && repeat;
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_repeatWalk = (_repeatType >= 0) && (_repeatType <= 2) && repeat;
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}
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public String getName()
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@ -25,13 +25,12 @@ import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
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/**
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* Holds info about current walk progress
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* Holds info about current walk progress.
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* @author GKR, UnAfraid
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*/
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public class WalkInfo
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{
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private final String _routeName;
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private ScheduledFuture<?> _walkCheckTask;
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private boolean _blocked = false;
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private boolean _suspended = false;
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@ -64,9 +63,8 @@ public class WalkInfo
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/**
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* Calculate next node for this WalkInfo and send debug message from given npc
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* @param npc NPC to debug message to be sent from
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* @return
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*/
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public boolean calculateNextNode(L2Npc npc)
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public synchronized void calculateNextNode(L2Npc npc)
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{
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// Check this first, within the bounds of random moving, we have no conception of "first" or "last" node
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if (getRoute().getRepeatType() == WalkingManager.REPEAT_RANDOM)
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@ -101,7 +99,7 @@ public class WalkInfo
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if (!getRoute().repeatWalk())
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{
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WalkingManager.getInstance().cancelMoving(npc);
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return false;
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return;
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}
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switch (getRoute().getRepeatType())
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@ -125,14 +123,12 @@ public class WalkInfo
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}
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}
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}
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else if (_currentNode == -1) // First node arrived, when direction is first <-- last
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else if (_currentNode == WalkingManager.NO_REPEAT) // First node arrived, when direction is first <-- last
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{
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_currentNode = 1;
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_forward = true;
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}
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}
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return true;
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}
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/**
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@ -222,4 +218,10 @@ public class WalkInfo
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{
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_walkCheckTask = val;
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}
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@Override
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public String toString()
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{
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return "WalkInfo [_routeName=" + _routeName + ", _walkCheckTask=" + _walkCheckTask + ", _blocked=" + _blocked + ", _suspended=" + _suspended + ", _stoppedByAttack=" + _stoppedByAttack + ", _currentNode=" + _currentNode + ", _forward=" + _forward + ", _lastActionTime=" + _lastActionTime + "]";
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}
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}
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@ -38,6 +38,7 @@ public class ArrivedTask implements Runnable
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@Override
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public void run()
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{
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_npc.broadcastInfo();
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_walk.setBlocked(false);
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WalkingManager.getInstance().startMoving(_npc, _walk.getRoute().getName());
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}
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