Conquerable Hall bosses should not be lethable.

Contributed by Sahar.
This commit is contained in:
MobiusDevelopment
2019-12-25 11:29:08 +00:00
parent c0d84f833e
commit 3a097ec870
4 changed files with 14 additions and 4 deletions

View File

@@ -28,6 +28,12 @@ public class NonLethalableNpcs extends AbstractNpcAI
private static final int[] NPCS =
{
35062, // Headquarters
// Conquerable Hall bosses.
35410, // Gustav
35375, // Nurka
35629, // Lidia
35630, // Alfred
35631, // Giselle
};
public NonLethalableNpcs()

View File

@@ -44,8 +44,7 @@ public class FortressOfResistance extends ClanHallSiegeEngine
{
new Location(45109, 112124, -1900), // 30%
new Location(47653, 110816, -2110), // 40%
new Location(47247, 109396, -2000)
// 30%
new Location(47247, 109396, -2000), // 30%
};
private Spawn _nurka;

View File

@@ -28,6 +28,12 @@ public class NonLethalableNpcs extends AbstractNpcAI
private static final int[] NPCS =
{
35062, // Headquarters
// Conquerable Hall bosses.
35410, // Gustav
35375, // Nurka
35629, // Lidia
35630, // Alfred
35631, // Giselle
};
public NonLethalableNpcs()

View File

@@ -44,8 +44,7 @@ public class FortressOfResistance extends ClanHallSiegeEngine
{
new Location(45109, 112124, -1900), // 30%
new Location(47653, 110816, -2110), // 40%
new Location(47247, 109396, -2000)
// 30%
new Location(47247, 109396, -2000), // 30%
};
private Spawn _nurka;