Conquerable Hall bosses should not be lethable.
Contributed by Sahar.
This commit is contained in:
@@ -28,6 +28,12 @@ public class NonLethalableNpcs extends AbstractNpcAI
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private static final int[] NPCS =
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{
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35062, // Headquarters
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// Conquerable Hall bosses.
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35410, // Gustav
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35375, // Nurka
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35629, // Lidia
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35630, // Alfred
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35631, // Giselle
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};
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public NonLethalableNpcs()
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@@ -44,8 +44,7 @@ public class FortressOfResistance extends ClanHallSiegeEngine
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{
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new Location(45109, 112124, -1900), // 30%
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new Location(47653, 110816, -2110), // 40%
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new Location(47247, 109396, -2000)
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// 30%
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new Location(47247, 109396, -2000), // 30%
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};
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private Spawn _nurka;
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@@ -28,6 +28,12 @@ public class NonLethalableNpcs extends AbstractNpcAI
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private static final int[] NPCS =
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{
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35062, // Headquarters
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// Conquerable Hall bosses.
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35410, // Gustav
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35375, // Nurka
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35629, // Lidia
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35630, // Alfred
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35631, // Giselle
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};
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public NonLethalableNpcs()
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@@ -44,8 +44,7 @@ public class FortressOfResistance extends ClanHallSiegeEngine
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{
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new Location(45109, 112124, -1900), // 30%
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new Location(47653, 110816, -2110), // 40%
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new Location(47247, 109396, -2000)
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// 30%
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new Location(47247, 109396, -2000), // 30%
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};
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private Spawn _nurka;
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