Addition of castle side effect script.
Contributed by gigilo1968.
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										69
									
								
								L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/others/CastleSideEffect.java
									
									
									
									
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										69
									
								
								L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/others/CastleSideEffect.java
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,69 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package ai.others;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.entity.Castle;
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import org.l2jmobius.gameserver.model.zone.ZoneType;
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import org.l2jmobius.gameserver.network.serverpackets.ExCastleState;
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import ai.AbstractNpcAI;
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/**
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 * Shows castle side effect in cities.
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 * @author Gigi
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 * @date 2019-05-14 - [12:47:33]
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 */
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public class CastleSideEffect extends AbstractNpcAI
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{
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	private static final int[] ZONE_ID =
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	{
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		11020, // Giran
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		11027, // Gludio
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		11028, // Dion
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		11029, // Oren
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		11031, // aden
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		11032, // Goddard
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		11033, // Rune
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		11034, // Heine
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		11035, // Shuttgard
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	};
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	public CastleSideEffect()
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	{
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		addEnterZoneId(ZONE_ID);
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	}
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	@Override
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	public String onEnterZone(Creature character, ZoneType zone)
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	{
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		if (character.isPlayer())
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		{
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			for (Castle castle : CastleManager.getInstance().getCastles())
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			{
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				character.sendPacket(new ExCastleState(castle));
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			}
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		}
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		return super.onEnterZone(character, zone);
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	}
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	public static void main(String[] args)
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	{
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		new CastleSideEffect();
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	}
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}
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@@ -45,7 +45,6 @@ import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.clan.Clan;
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import org.l2jmobius.gameserver.model.entity.Castle;
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import org.l2jmobius.gameserver.model.entity.ClanHall;
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import org.l2jmobius.gameserver.model.entity.Fort;
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import org.l2jmobius.gameserver.model.entity.FortSiege;
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@@ -69,7 +68,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ExAdenaInvenCount;
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import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
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import org.l2jmobius.gameserver.network.serverpackets.ExBasicActionList;
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import org.l2jmobius.gameserver.network.serverpackets.ExBeautyItemList;
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import org.l2jmobius.gameserver.network.serverpackets.ExCastleState;
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import org.l2jmobius.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
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import org.l2jmobius.gameserver.network.serverpackets.ExNoticePostArrived;
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import org.l2jmobius.gameserver.network.serverpackets.ExNotifyPremiumItem;
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@@ -346,12 +344,6 @@ public class EnterWorld implements IClientIncomingPacket
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		// Send blank skill list
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		player.sendPacket(new SkillList());
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		// Send castle state.
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		for (Castle castle : CastleManager.getInstance().getCastles())
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		{
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			player.sendPacket(new ExCastleState(castle));
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		}
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		// Send GG check
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		// player.queryGameGuard();
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