Addition of HellBind effect handler.

This commit is contained in:
MobiusDev
2017-11-07 21:27:10 +00:00
parent 942e904425
commit 38f572343f
9 changed files with 387 additions and 0 deletions

View File

@@ -156,6 +156,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HealEffect", HealEffect::new);
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
EffectHandler.getInstance().registerHandler("HellBind", HellBind::new);
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
EffectHandler.getInstance().registerHandler("Hp", Hp::new);

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@@ -0,0 +1,127 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
/**
* @author Mobius
*/
public final class HellBind extends AbstractEffect
{
// skill data
private static final Map<ClassId, Integer> _chainedAirSkills = new HashMap<>(36);
{
_chainedAirSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DUELIST, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DREADNOUGHT, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_TITAN, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_MAESTRO, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DOOMBRINGER, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_ADVENTURER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_WIND_RIDER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_SAGITTARIUS, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_GHOST_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_TRICKSTER, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_ARCHMAGE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOULTAKER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_STORM_SCREAMER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOUL_HOUND, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_HIEROPHANT, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SWORD_MUSE, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOMINATOR, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOOMCRYER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ARCANA_LORD, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_CARDINAL, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_EVA_SAINT, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 11999); // Heavy Hit
}
public HellBind(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return false;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.KNOCK;
}
@Override
public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
hellBind(effector, effected);
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer())
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
public void hellBind(L2Character effector, L2Character effected)
{
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainedAirSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 5));
}
}
}
}

View File

@@ -126,6 +126,7 @@ HealEffect: Increases the amount of HP received.
Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
HellBind: Used by hellbind chain skills. (l2jmobius)
Hide: Hide effect.
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference

View File

@@ -156,6 +156,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HealEffect", HealEffect::new);
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
EffectHandler.getInstance().registerHandler("HellBind", HellBind::new);
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
EffectHandler.getInstance().registerHandler("Hp", Hp::new);

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@@ -0,0 +1,127 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
/**
* @author Mobius
*/
public final class HellBind extends AbstractEffect
{
// skill data
private static final Map<ClassId, Integer> _chainedAirSkills = new HashMap<>(36);
{
_chainedAirSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DUELIST, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DREADNOUGHT, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_TITAN, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_MAESTRO, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DOOMBRINGER, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_ADVENTURER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_WIND_RIDER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_SAGITTARIUS, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_GHOST_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_TRICKSTER, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_ARCHMAGE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOULTAKER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_STORM_SCREAMER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOUL_HOUND, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_HIEROPHANT, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SWORD_MUSE, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOMINATOR, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOOMCRYER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ARCANA_LORD, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_CARDINAL, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_EVA_SAINT, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 11999); // Heavy Hit
}
public HellBind(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return false;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.KNOCK;
}
@Override
public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
hellBind(effector, effected);
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer())
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
public void hellBind(L2Character effector, L2Character effected)
{
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainedAirSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 5));
}
}
}
}

View File

@@ -126,6 +126,7 @@ HealEffect: Increases the amount of HP received.
Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
HellBind: Used by hellbind chain skills. (l2jmobius)
Hide: Hide effect.
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference

View File

@@ -156,6 +156,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("HealEffect", HealEffect::new);
EffectHandler.getInstance().registerHandler("HealOverTime", HealOverTime::new);
EffectHandler.getInstance().registerHandler("HealPercent", HealPercent::new);
EffectHandler.getInstance().registerHandler("HellBind", HellBind::new);
EffectHandler.getInstance().registerHandler("Hide", Hide::new);
EffectHandler.getInstance().registerHandler("HitNumber", HitNumber::new);
EffectHandler.getInstance().registerHandler("Hp", Hp::new);

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@@ -0,0 +1,127 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.ExAlterSkillRequest;
/**
* @author Mobius
*/
public final class HellBind extends AbstractEffect
{
// skill data
private static final Map<ClassId, Integer> _chainedAirSkills = new HashMap<>(36);
{
_chainedAirSkills.put(ClassId.SIGEL_PHOENIX_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_HELL_KNIGHT, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_EVA_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.SIGEL_SHILLIEN_TEMPLAR, 10249); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DUELIST, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DREADNOUGHT, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_TITAN, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_GRAND_KHAVATARI, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_MAESTRO, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.TYRR_DOOMBRINGER, 10499); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_ADVENTURER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_WIND_RIDER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_GHOST_HUNTER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.OTHELL_FORTUNE_SEEKER, 10749); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_SAGITTARIUS, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_MOONLIGHT_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_GHOST_SENTINEL, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.YUL_TRICKSTER, 10999); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_ARCHMAGE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOULTAKER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_MYSTIC_MUSE, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_STORM_SCREAMER, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.FEOH_SOUL_HOUND, 11247); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_HIEROPHANT, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SWORD_MUSE, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_SPECTRAL_DANCER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOMINATOR, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.ISS_DOOMCRYER, 11749); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ARCANA_LORD, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_ELEMENTAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.WYNN_SPECTRAL_MASTER, 11499); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_CARDINAL, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_EVA_SAINT, 11999); // Heavy Hit
_chainedAirSkills.put(ClassId.AEORE_SHILLIEN_SAINT, 11999); // Heavy Hit
}
public HellBind(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return false;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.KNOCK;
}
@Override
public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
hellBind(effector, effected);
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer())
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
public void hellBind(L2Character effector, L2Character effected)
{
for (L2PcInstance nearbyPlayer : L2World.getInstance().getVisibleObjects(effected, L2PcInstance.class, 1200))
{
if (nearbyPlayer.getRace() == Race.ERTHEIA)
{
continue;
}
if ((nearbyPlayer.getTarget() == effected) && nearbyPlayer.isInCategory(CategoryType.AWAKEN_GROUP) && !nearbyPlayer.isAlterSkillActive())
{
final int chainSkill = _chainedAirSkills.get(nearbyPlayer.getClassId());
nearbyPlayer.sendPacket(new ExAlterSkillRequest(nearbyPlayer, chainSkill, chainSkill, 5));
}
}
}
}

View File

@@ -126,6 +126,7 @@ HealEffect: Increases the amount of HP received.
Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
HellBind: Used by hellbind chain skills. (l2jmobius)
Hide: Hide effect.
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference