Proper naming for ReuseSkillIdByDamage effect.
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@@ -311,8 +311,8 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
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EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
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EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
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EffectHandler.getInstance().registerHandler("ReuseSkillByDamageId", ReuseSkillByDamageId::new);
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EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
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EffectHandler.getInstance().registerHandler("ReuseSkillIdByDamage", ReuseSkillIdByDamage::new);
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EffectHandler.getInstance().registerHandler("Root", Root::new);
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EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
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EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);
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@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
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/**
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* @author NasSeKa
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*/
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public class ReuseSkillByDamageId extends AbstractEffect
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public class ReuseSkillIdByDamage extends AbstractEffect
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{
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private final int _minAttackerLevel;
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private final int _maxAttackerLevel;
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@@ -43,7 +43,7 @@ public class ReuseSkillByDamageId extends AbstractEffect
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private final int _amount;
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private final InstanceType _attackerType;
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public ReuseSkillByDamageId(StatSet params)
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public ReuseSkillIdByDamage(StatSet params)
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{
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_minAttackerLevel = params.getInt("minAttackerLevel", 1);
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_maxAttackerLevel = params.getInt("maxAttackerLevel", Integer.MAX_VALUE);
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@@ -279,8 +279,8 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
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Resurrection: Resurrects target Player or Summon.
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ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
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Reuse: Decreases skill reuse time based on its magic type.
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ReuseSkillByDamageId: Resets reuse time for the skill with the specific damage id. (l2jmobius)
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ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
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ReuseSkillIdByDamage: Resets reuse time for the skill with the specific id when damage is taken. (l2jmobius)
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Root: Stops movement.
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SacrificeSummon: Sacrifices the players summon. (l2jmobius)
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SafeFallHeight: Minimum falling height for taking damage stat.
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