Proper naming for ReuseSkillIdByDamage effect.

This commit is contained in:
MobiusDevelopment
2021-12-19 00:19:59 +00:00
parent f09686c720
commit 38e9f81e9c
7 changed files with 30 additions and 30 deletions

View File

@@ -314,8 +314,8 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
EffectHandler.getInstance().registerHandler("ReuseSkillByDamageId", ReuseSkillByDamageId::new);
EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
EffectHandler.getInstance().registerHandler("ReuseSkillIdByDamage", ReuseSkillIdByDamage::new);
EffectHandler.getInstance().registerHandler("Root", Root::new);
EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);
EffectHandler.getInstance().registerHandler("SafeFallHeight", SafeFallHeight::new);

View File

@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author NasSeKa
*/
public class ReuseSkillByDamageId extends AbstractEffect
public class ReuseSkillIdByDamage extends AbstractEffect
{
private final int _minAttackerLevel;
private final int _maxAttackerLevel;
@@ -43,7 +43,7 @@ public class ReuseSkillByDamageId extends AbstractEffect
private final int _amount;
private final InstanceType _attackerType;
public ReuseSkillByDamageId(StatSet params)
public ReuseSkillIdByDamage(StatSet params)
{
_minAttackerLevel = params.getInt("minAttackerLevel", 1);
_maxAttackerLevel = params.getInt("maxAttackerLevel", Integer.MAX_VALUE);