Abnormal type for Rolling Dice (45539).

Contributed by Index.
This commit is contained in:
MobiusDevelopment 2022-07-05 08:00:24 +00:00
parent 72d906c666
commit 389d514b3e
6 changed files with 42 additions and 81 deletions

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@ -1156,9 +1156,10 @@
</skill> </skill>
<skill id="45539" toLevel="1" name="Rolling Dice"> <skill id="45539" toLevel="1" name="Rolling Dice">
<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> <!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>1</abnormalLevel>
<icon>icon.rolling_dice</icon> <icon>icon.rolling_dice</icon>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>-500</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
@ -1167,41 +1168,26 @@
<mpConsume>150</mpConsume> <mpConsume>150</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkill"> <effect name="CallRandomSkill">
<castSkillId>45539</castSkillId> <skills>45540,1;45541,1;45542,1</skills>
<skillLevel>1</skillLevel>
<skillId>45540</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45541</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45542</skillId>
<chance>33</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> <skill id="45540" toLevel="1" name="Rolling Dice - Haste">
<!-- P. Atk. $s1 Atk. Spd. $s1 --> <!-- P. Atk. $s1 Atk. Spd. $s1 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<icon>icon.rolling_dice_buff1</icon> <icon>icon.rolling_dice_buff1</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1217,7 +1203,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1235,14 +1221,14 @@
<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> <skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
<!-- P. Atk. $s1 Speed $s2 --> <!-- P. Atk. $s1 Speed $s2 -->
<icon>icon.rolling_dice_buff2</icon> <icon>icon.rolling_dice_buff2</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1259,7 +1245,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1277,14 +1263,14 @@
<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> <skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
<!-- P. Atk. $s1 Max HP $s1 --> <!-- P. Atk. $s1 Max HP $s1 -->
<icon>icon.rolling_dice_buff3</icon> <icon>icon.rolling_dice_buff3</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1301,7 +1287,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

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@ -248,6 +248,7 @@ public enum AbnormalType
LIFE_FORCE_HARMONY(-1), LIFE_FORCE_HARMONY(-1),
SWORD_SYMPHONY(-1), SWORD_SYMPHONY(-1),
PD_MD_DOWN(-1), PD_MD_DOWN(-1),
ROLLING_DICE(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),

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@ -1137,9 +1137,10 @@
</skill> </skill>
<skill id="45539" toLevel="1" name="Rolling Dice"> <skill id="45539" toLevel="1" name="Rolling Dice">
<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> <!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>1</abnormalLevel>
<icon>icon.rolling_dice</icon> <icon>icon.rolling_dice</icon>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>-500</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
@ -1148,41 +1149,26 @@
<mpConsume>150</mpConsume> <mpConsume>150</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkill"> <effect name="CallRandomSkill">
<castSkillId>45539</castSkillId> <skills>45540,1;45541,1;45542,1</skills>
<skillLevel>1</skillLevel>
<skillId>45540</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45541</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45542</skillId>
<chance>33</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> <skill id="45540" toLevel="1" name="Rolling Dice - Haste">
<!-- P. Atk. $s1 Atk. Spd. $s1 --> <!-- P. Atk. $s1 Atk. Spd. $s1 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<icon>icon.rolling_dice_buff1</icon> <icon>icon.rolling_dice_buff1</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1198,7 +1184,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1216,14 +1202,14 @@
<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> <skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
<!-- P. Atk. $s1 Speed $s2 --> <!-- P. Atk. $s1 Speed $s2 -->
<icon>icon.rolling_dice_buff2</icon> <icon>icon.rolling_dice_buff2</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1240,7 +1226,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1258,14 +1244,14 @@
<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> <skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
<!-- P. Atk. $s1 Max HP $s1 --> <!-- P. Atk. $s1 Max HP $s1 -->
<icon>icon.rolling_dice_buff3</icon> <icon>icon.rolling_dice_buff3</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1282,7 +1268,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="StatBonusSkillCritical"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

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@ -248,6 +248,7 @@ public enum AbnormalType
LIFE_FORCE_HARMONY(-1), LIFE_FORCE_HARMONY(-1),
SWORD_SYMPHONY(-1), SWORD_SYMPHONY(-1),
PD_MD_DOWN(-1), PD_MD_DOWN(-1),
ROLLING_DICE(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),

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@ -1146,9 +1146,10 @@
</skill> </skill>
<skill id="45539" toLevel="1" name="Rolling Dice"> <skill id="45539" toLevel="1" name="Rolling Dice">
<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> <!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>1</abnormalLevel>
<icon>icon.rolling_dice</icon> <icon>icon.rolling_dice</icon>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>-500</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
@ -1157,41 +1158,26 @@
<mpConsume>150</mpConsume> <mpConsume>150</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillBySkill"> <effect name="CallRandomSkill">
<castSkillId>45539</castSkillId> <skills>45540,1;45541,1;45542,1</skills>
<skillLevel>1</skillLevel>
<skillId>45540</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45541</skillId>
<chance>33</chance>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>45539</castSkillId>
<skillLevel>1</skillLevel>
<skillId>45542</skillId>
<chance>33</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> <skill id="45540" toLevel="1" name="Rolling Dice - Haste">
<!-- P. Atk. $s1 Atk. Spd. $s1 --> <!-- P. Atk. $s1 Atk. Spd. $s1 -->
<abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<icon>icon.rolling_dice_buff1</icon> <icon>icon.rolling_dice_buff1</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1225,14 +1211,14 @@
<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> <skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
<!-- P. Atk. $s1 Speed $s2 --> <!-- P. Atk. $s1 Speed $s2 -->
<icon>icon.rolling_dice_buff2</icon> <icon>icon.rolling_dice_buff2</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1267,14 +1253,14 @@
<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> <skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
<!-- P. Atk. $s1 Max HP $s1 --> <!-- P. Atk. $s1 Max HP $s1 -->
<icon>icon.rolling_dice_buff3</icon> <icon>icon.rolling_dice_buff3</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>ROLLING_DICE</abnormalType>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> <abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
<abnormalType>AURA</abnormalType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

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@ -260,6 +260,7 @@ public enum AbnormalType
EAGLE_EYE(-1), EAGLE_EYE(-1),
DEADLY_SHOOTER(-1), DEADLY_SHOOTER(-1),
LEGENDARY_ARCHER(-1), LEGENDARY_ARCHER(-1),
ROLLING_DICE(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),