Abnormal type for Rolling Dice (45539).
Contributed by Index.
This commit is contained in:
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72d906c666
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@ -1156,9 +1156,10 @@
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</skill>
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<skill id="45539" toLevel="1" name="Rolling Dice">
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<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>1</abnormalLevel>
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<icon>icon.rolling_dice</icon>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>-500</effectPoint>
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<hitTime>2000</hitTime>
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<magicLevel>76</magicLevel>
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<itemConsumeId>3031</itemConsumeId>
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@ -1167,41 +1168,26 @@
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<mpConsume>150</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>7000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45540</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45541</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45542</skillId>
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<chance>33</chance>
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<effect name="CallRandomSkill">
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<skills>45540,1;45541,1;45542,1</skills>
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</effect>
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</effects>
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</skill>
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<skill id="45540" toLevel="1" name="Rolling Dice - Haste">
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<!-- P. Atk. $s1 Atk. Spd. $s1 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<icon>icon.rolling_dice_buff1</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1217,7 +1203,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -1235,14 +1221,14 @@
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<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
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<!-- P. Atk. $s1 Speed $s2 -->
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<icon>icon.rolling_dice_buff2</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1259,7 +1245,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -1277,14 +1263,14 @@
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<skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
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<!-- P. Atk. $s1 Max HP $s1 -->
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<icon>icon.rolling_dice_buff3</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1301,7 +1287,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -248,6 +248,7 @@ public enum AbnormalType
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LIFE_FORCE_HARMONY(-1),
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SWORD_SYMPHONY(-1),
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PD_MD_DOWN(-1),
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ROLLING_DICE(-1),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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@ -1137,9 +1137,10 @@
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</skill>
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<skill id="45539" toLevel="1" name="Rolling Dice">
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<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>1</abnormalLevel>
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<icon>icon.rolling_dice</icon>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>-500</effectPoint>
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<hitTime>2000</hitTime>
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<magicLevel>76</magicLevel>
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<itemConsumeId>3031</itemConsumeId>
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@ -1148,41 +1149,26 @@
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<mpConsume>150</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>7000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45540</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45541</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45542</skillId>
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<chance>33</chance>
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<effect name="CallRandomSkill">
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<skills>45540,1;45541,1;45542,1</skills>
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</effect>
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</effects>
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</skill>
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<skill id="45540" toLevel="1" name="Rolling Dice - Haste">
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<!-- P. Atk. $s1 Atk. Spd. $s1 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<icon>icon.rolling_dice_buff1</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1198,7 +1184,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -1216,14 +1202,14 @@
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<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
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<!-- P. Atk. $s1 Speed $s2 -->
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<icon>icon.rolling_dice_buff2</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1240,7 +1226,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -1258,14 +1244,14 @@
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<skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
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<!-- P. Atk. $s1 Max HP $s1 -->
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<icon>icon.rolling_dice_buff3</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1282,7 +1268,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@ -248,6 +248,7 @@ public enum AbnormalType
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LIFE_FORCE_HARMONY(-1),
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SWORD_SYMPHONY(-1),
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PD_MD_DOWN(-1),
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ROLLING_DICE(-1),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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@ -1146,9 +1146,10 @@
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</skill>
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<skill id="45539" toLevel="1" name="Rolling Dice">
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<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>1</abnormalLevel>
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<icon>icon.rolling_dice</icon>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>-500</effectPoint>
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<hitTime>2000</hitTime>
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<magicLevel>76</magicLevel>
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<itemConsumeId>3031</itemConsumeId>
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@ -1157,41 +1158,26 @@
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<mpConsume>150</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>7000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkillBySkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45540</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45541</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45542</skillId>
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<chance>33</chance>
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<effect name="CallRandomSkill">
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<skills>45540,1;45541,1;45542,1</skills>
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</effect>
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</effects>
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</skill>
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<skill id="45540" toLevel="1" name="Rolling Dice - Haste">
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<!-- P. Atk. $s1 Atk. Spd. $s1 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<icon>icon.rolling_dice_buff1</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1225,14 +1211,14 @@
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<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
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<!-- P. Atk. $s1 Speed $s2 -->
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<icon>icon.rolling_dice_buff2</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1267,14 +1253,14 @@
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<skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
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<!-- P. Atk. $s1 Max HP $s1 -->
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<icon>icon.rolling_dice_buff3</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -260,6 +260,7 @@ public enum AbnormalType
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EAGLE_EYE(-1),
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DEADLY_SHOOTER(-1),
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LEGENDARY_ARCHER(-1),
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ROLLING_DICE(-1),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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