Abnormal type for Rolling Dice (45539).
Contributed by Index.
This commit is contained in:
		| @@ -1156,9 +1156,10 @@ | |||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45539" toLevel="1" name="Rolling Dice"> | 	<skill id="45539" toLevel="1" name="Rolling Dice"> | ||||||
| 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>1</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice</icon> | 		<icon>icon.rolling_dice</icon> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>-500</effectPoint> |  | ||||||
| 		<hitTime>2000</hitTime> | 		<hitTime>2000</hitTime> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<itemConsumeId>3031</itemConsumeId> | 		<itemConsumeId>3031</itemConsumeId> | ||||||
| @@ -1167,41 +1168,26 @@ | |||||||
| 		<mpConsume>150</mpConsume> | 		<mpConsume>150</mpConsume> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<reuseDelay>7000</reuseDelay> | 		<reuseDelay>7000</reuseDelay> | ||||||
| 		<basicProperty>PHYSICAL</basicProperty> | 		<basicProperty>NONE</basicProperty> | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| 			<effect name="TriggerSkill"> | 			<effect name="CallRandomSkill"> | ||||||
| 				<castSkillId>45539</castSkillId> | 				<skills>45540,1;45541,1;45542,1</skills> | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45540</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45541</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45542</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> | 			</effect> | ||||||
| 		</effects> | 		</effects> | ||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | ||||||
| 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice_buff1</icon> | 		<icon>icon.rolling_dice_buff1</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> |  | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1217,7 +1203,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| @@ -1235,14 +1221,14 @@ | |||||||
| 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | ||||||
| 		<!-- P. Atk. $s1 Speed $s2 --> | 		<!-- P. Atk. $s1 Speed $s2 --> | ||||||
| 		<icon>icon.rolling_dice_buff2</icon> | 		<icon>icon.rolling_dice_buff2</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1259,7 +1245,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| @@ -1277,14 +1263,14 @@ | |||||||
| 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | ||||||
| 		<!-- P. Atk. $s1 Max HP $s1 --> | 		<!-- P. Atk. $s1 Max HP $s1 --> | ||||||
| 		<icon>icon.rolling_dice_buff3</icon> | 		<icon>icon.rolling_dice_buff3</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1301,7 +1287,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
|   | |||||||
| @@ -248,6 +248,7 @@ public enum AbnormalType | |||||||
| 	LIFE_FORCE_HARMONY(-1), | 	LIFE_FORCE_HARMONY(-1), | ||||||
| 	SWORD_SYMPHONY(-1), | 	SWORD_SYMPHONY(-1), | ||||||
| 	PD_MD_DOWN(-1), | 	PD_MD_DOWN(-1), | ||||||
|  | 	ROLLING_DICE(-1), | ||||||
| 	AB_HAWK_EYE(0), | 	AB_HAWK_EYE(0), | ||||||
| 	ALL_ATTACK_DOWN(1), | 	ALL_ATTACK_DOWN(1), | ||||||
| 	ALL_ATTACK_UP(2), | 	ALL_ATTACK_UP(2), | ||||||
|   | |||||||
| @@ -1137,9 +1137,10 @@ | |||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45539" toLevel="1" name="Rolling Dice"> | 	<skill id="45539" toLevel="1" name="Rolling Dice"> | ||||||
| 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>1</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice</icon> | 		<icon>icon.rolling_dice</icon> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>-500</effectPoint> |  | ||||||
| 		<hitTime>2000</hitTime> | 		<hitTime>2000</hitTime> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<itemConsumeId>3031</itemConsumeId> | 		<itemConsumeId>3031</itemConsumeId> | ||||||
| @@ -1148,41 +1149,26 @@ | |||||||
| 		<mpConsume>150</mpConsume> | 		<mpConsume>150</mpConsume> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<reuseDelay>7000</reuseDelay> | 		<reuseDelay>7000</reuseDelay> | ||||||
| 		<basicProperty>PHYSICAL</basicProperty> | 		<basicProperty>NONE</basicProperty> | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| 			<effect name="TriggerSkill"> | 			<effect name="CallRandomSkill"> | ||||||
| 				<castSkillId>45539</castSkillId> | 				<skills>45540,1;45541,1;45542,1</skills> | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45540</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45541</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45542</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> | 			</effect> | ||||||
| 		</effects> | 		</effects> | ||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | ||||||
| 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice_buff1</icon> | 		<icon>icon.rolling_dice_buff1</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> |  | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1198,7 +1184,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| @@ -1216,14 +1202,14 @@ | |||||||
| 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | ||||||
| 		<!-- P. Atk. $s1 Speed $s2 --> | 		<!-- P. Atk. $s1 Speed $s2 --> | ||||||
| 		<icon>icon.rolling_dice_buff2</icon> | 		<icon>icon.rolling_dice_buff2</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1240,7 +1226,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| @@ -1258,14 +1244,14 @@ | |||||||
| 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | ||||||
| 		<!-- P. Atk. $s1 Max HP $s1 --> | 		<!-- P. Atk. $s1 Max HP $s1 --> | ||||||
| 		<icon>icon.rolling_dice_buff3</icon> | 		<icon>icon.rolling_dice_buff3</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1282,7 +1268,7 @@ | |||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
| 			<effect name="StatBonusSkillCritical"> | 			<effect name="PhysicalSkillCriticalRate"> | ||||||
| 				<amount>15</amount> | 				<amount>15</amount> | ||||||
| 				<mode>PER</mode> | 				<mode>PER</mode> | ||||||
| 			</effect> | 			</effect> | ||||||
|   | |||||||
| @@ -248,6 +248,7 @@ public enum AbnormalType | |||||||
| 	LIFE_FORCE_HARMONY(-1), | 	LIFE_FORCE_HARMONY(-1), | ||||||
| 	SWORD_SYMPHONY(-1), | 	SWORD_SYMPHONY(-1), | ||||||
| 	PD_MD_DOWN(-1), | 	PD_MD_DOWN(-1), | ||||||
|  | 	ROLLING_DICE(-1), | ||||||
| 	AB_HAWK_EYE(0), | 	AB_HAWK_EYE(0), | ||||||
| 	ALL_ATTACK_DOWN(1), | 	ALL_ATTACK_DOWN(1), | ||||||
| 	ALL_ATTACK_UP(2), | 	ALL_ATTACK_UP(2), | ||||||
|   | |||||||
| @@ -1146,9 +1146,10 @@ | |||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45539" toLevel="1" name="Rolling Dice"> | 	<skill id="45539" toLevel="1" name="Rolling Dice"> | ||||||
| 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | 		<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>1</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice</icon> | 		<icon>icon.rolling_dice</icon> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>-500</effectPoint> |  | ||||||
| 		<hitTime>2000</hitTime> | 		<hitTime>2000</hitTime> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<itemConsumeId>3031</itemConsumeId> | 		<itemConsumeId>3031</itemConsumeId> | ||||||
| @@ -1157,41 +1158,26 @@ | |||||||
| 		<mpConsume>150</mpConsume> | 		<mpConsume>150</mpConsume> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<reuseDelay>7000</reuseDelay> | 		<reuseDelay>7000</reuseDelay> | ||||||
| 		<basicProperty>PHYSICAL</basicProperty> | 		<basicProperty>NONE</basicProperty> | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| 			<effect name="TriggerSkillBySkill"> | 			<effect name="CallRandomSkill"> | ||||||
| 				<castSkillId>45539</castSkillId> | 				<skills>45540,1;45541,1;45542,1</skills> | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45540</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkillBySkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45541</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> |  | ||||||
| 			<effect name="TriggerSkillBySkill"> |  | ||||||
| 				<castSkillId>45539</castSkillId> |  | ||||||
| 				<skillLevel>1</skillLevel> |  | ||||||
| 				<skillId>45542</skillId> |  | ||||||
| 				<chance>33</chance> |  | ||||||
| 			</effect> | 			</effect> | ||||||
| 		</effects> | 		</effects> | ||||||
| 	</skill> | 	</skill> | ||||||
| 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | 	<skill id="45540" toLevel="1" name="Rolling Dice - Haste"> | ||||||
| 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | 		<!-- P. Atk. $s1 Atk. Spd. $s1 --> | ||||||
|  | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<icon>icon.rolling_dice_buff1</icon> | 		<icon>icon.rolling_dice_buff1</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> |  | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1225,14 +1211,14 @@ | |||||||
| 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | 	<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk"> | ||||||
| 		<!-- P. Atk. $s1 Speed $s2 --> | 		<!-- P. Atk. $s1 Speed $s2 --> | ||||||
| 		<icon>icon.rolling_dice_buff2</icon> | 		<icon>icon.rolling_dice_buff2</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
| @@ -1267,14 +1253,14 @@ | |||||||
| 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | 	<skill id="45542" toLevel="1" name="Rolling Dice - Resilience"> | ||||||
| 		<!-- P. Atk. $s1 Max HP $s1 --> | 		<!-- P. Atk. $s1 Max HP $s1 --> | ||||||
| 		<icon>icon.rolling_dice_buff3</icon> | 		<icon>icon.rolling_dice_buff3</icon> | ||||||
| 		<abnormalLevel>1</abnormalLevel> | 		<abnormalType>ROLLING_DICE</abnormalType> | ||||||
|  | 		<abnormalLevel>2</abnormalLevel> | ||||||
| 		<abnormalTime>1200</abnormalTime> | 		<abnormalTime>1200</abnormalTime> | ||||||
| 		<effectPoint>100</effectPoint> | 		<effectPoint>100</effectPoint> | ||||||
| 		<magicLevel>76</magicLevel> | 		<magicLevel>76</magicLevel> | ||||||
| 		<isMagic>2</isMagic> | 		<isMagic>2</isMagic> | ||||||
| 		<operateType>A2</operateType> | 		<operateType>A2</operateType> | ||||||
| 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | 		<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect> | ||||||
| 		<abnormalType>AURA</abnormalType> |  | ||||||
| 		<targetType>SELF</targetType> | 		<targetType>SELF</targetType> | ||||||
| 		<affectScope>SINGLE</affectScope> | 		<affectScope>SINGLE</affectScope> | ||||||
| 		<effects> | 		<effects> | ||||||
|   | |||||||
| @@ -260,6 +260,7 @@ public enum AbnormalType | |||||||
| 	EAGLE_EYE(-1), | 	EAGLE_EYE(-1), | ||||||
| 	DEADLY_SHOOTER(-1), | 	DEADLY_SHOOTER(-1), | ||||||
| 	LEGENDARY_ARCHER(-1), | 	LEGENDARY_ARCHER(-1), | ||||||
|  | 	ROLLING_DICE(-1), | ||||||
| 	AB_HAWK_EYE(0), | 	AB_HAWK_EYE(0), | ||||||
| 	ALL_ATTACK_DOWN(1), | 	ALL_ATTACK_DOWN(1), | ||||||
| 	ALL_ATTACK_UP(2), | 	ALL_ATTACK_UP(2), | ||||||
|   | |||||||
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