Abnormal type for Rolling Dice (45539).
Contributed by Index.
This commit is contained in:
@@ -1137,9 +1137,10 @@
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</skill>
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<skill id="45539" toLevel="1" name="Rolling Dice">
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<!-- <Fixed cast time skill> For $s1 P. Atk. $s2 There is one of the following effects: - Atk. Spd. $s2 - Speed$s3 - Max HP $s2 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>1</abnormalLevel>
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<icon>icon.rolling_dice</icon>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>-500</effectPoint>
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<hitTime>2000</hitTime>
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<magicLevel>76</magicLevel>
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<itemConsumeId>3031</itemConsumeId>
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@@ -1148,41 +1149,26 @@
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<mpConsume>150</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>7000</reuseDelay>
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<basicProperty>PHYSICAL</basicProperty>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45540</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45541</skillId>
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<chance>33</chance>
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</effect>
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<effect name="TriggerSkill">
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<castSkillId>45539</castSkillId>
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<skillLevel>1</skillLevel>
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<skillId>45542</skillId>
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<chance>33</chance>
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<effect name="CallRandomSkill">
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<skills>45540,1;45541,1;45542,1</skills>
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</effect>
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</effects>
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</skill>
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<skill id="45540" toLevel="1" name="Rolling Dice - Haste">
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<!-- P. Atk. $s1 Atk. Spd. $s1 -->
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<icon>icon.rolling_dice_buff1</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -1198,7 +1184,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1216,14 +1202,14 @@
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<skill id="45541" toLevel="1" name="Rolling Dice - Wind Walk">
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<!-- P. Atk. $s1 Speed $s2 -->
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<icon>icon.rolling_dice_buff2</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -1240,7 +1226,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -1258,14 +1244,14 @@
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<skill id="45542" toLevel="1" name="Rolling Dice - Resilience">
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<!-- P. Atk. $s1 Max HP $s1 -->
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<icon>icon.rolling_dice_buff3</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>ROLLING_DICE</abnormalType>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<effectPoint>100</effectPoint>
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -1282,7 +1268,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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