Removed unnecessary check from siege guard AI.

This commit is contained in:
MobiusDev 2017-11-12 00:15:29 +00:00
parent b47bf517aa
commit 38318f7869
5 changed files with 5 additions and 5 deletions

View File

@ -106,7 +106,7 @@ public class SiegeGuards extends AbstractNpcAI
{
for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange()))
{
if (nearby.isPlayable() && (npc.calculateDirectionTo(nearby) < npc.getAggroRange()) && GeoEngine.getInstance().canSeeTarget(npc, nearby))
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();

View File

@ -106,7 +106,7 @@ public class SiegeGuards extends AbstractNpcAI
{
for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange()))
{
if (nearby.isPlayable() && (npc.calculateDirectionTo(nearby) < npc.getAggroRange()) && GeoEngine.getInstance().canSeeTarget(npc, nearby))
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();

View File

@ -106,7 +106,7 @@ public class SiegeGuards extends AbstractNpcAI
{
for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange()))
{
if (nearby.isPlayable() && (npc.calculateDirectionTo(nearby) < npc.getAggroRange()) && GeoEngine.getInstance().canSeeTarget(npc, nearby))
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();

View File

@ -106,7 +106,7 @@ public class SiegeGuards extends AbstractNpcAI
{
for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange()))
{
if (nearby.isPlayable() && (npc.calculateDirectionTo(nearby) < npc.getAggroRange()) && GeoEngine.getInstance().canSeeTarget(npc, nearby))
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();

View File

@ -80,7 +80,7 @@ public class SiegeGuards extends AbstractNpcAI
{
for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange()))
{
if (nearby.isPlayable() && (npc.calculateDirectionTo(nearby) < npc.getAggroRange()) && GeoEngine.getInstance().canSeeTarget(npc, nearby))
if (nearby.isPlayable() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
final L2Summon summon = nearby.isSummon() ? ((L2Summon) nearby) : null;
final L2PcInstance cha = summon == null ? (L2PcInstance) nearby : summon.getOwner();