Faction respawn at base.
This commit is contained in:
4
trunk/dist/game/config/Custom.properties
vendored
4
trunk/dist/game/config/Custom.properties
vendored
@@ -663,6 +663,10 @@ EvilNameColor = 0000FF
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# Default: True
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EnableFactionGuards = True
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# Upon death, respawn at faction base.
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# Default: True
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RespawnAtFactionBase = True
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# Disable chat between factions.
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# Default: True
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EnableFactionChat = True
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@@ -832,6 +832,7 @@ public final class Config
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public static int FACTION_GOOD_NAME_COLOR;
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public static int FACTION_EVIL_NAME_COLOR;
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public static boolean FACTION_GUARDS_ENABLED;
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public static boolean FACTION_RESPAWN_AT_BASE;
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public static boolean FACTION_SPECIFIC_CHAT;
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public static boolean PREMIUM_SYSTEM_ENABLED;
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public static float PREMIUM_RATE_XP;
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@@ -2653,6 +2654,7 @@ public final class Config
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FACTION_GOOD_NAME_COLOR = Integer.decode("0x" + CustomSettings.getString("GoodNameColor", "00FF00"));
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FACTION_EVIL_NAME_COLOR = Integer.decode("0x" + CustomSettings.getString("EvilNameColor", "0000FF"));
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FACTION_GUARDS_ENABLED = CustomSettings.getBoolean("EnableFactionGuards", true);
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FACTION_RESPAWN_AT_BASE = CustomSettings.getBoolean("RespawnAtFactionBase", true);
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FACTION_SPECIFIC_CHAT = Boolean.valueOf(CustomSettings.getBoolean("EnableFactionChat", true));
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PREMIUM_SYSTEM_ENABLED = CustomSettings.getBoolean("EnablePremiumSystem", false);
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@@ -26,6 +26,7 @@ import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.engines.DocumentParser;
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import com.l2jserver.gameserver.model.L2MapRegion;
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import com.l2jserver.gameserver.model.L2Object;
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@@ -419,6 +420,18 @@ public final class MapRegionManager implements DocumentParser
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}
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}
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if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_RESPAWN_AT_BASE)
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{
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if (activeChar.getActingPlayer().isGood())
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{
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return Config.FACTION_GOOD_BASE_LOCATION;
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}
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if (activeChar.getActingPlayer().isEvil())
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{
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return Config.FACTION_EVIL_BASE_LOCATION;
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}
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}
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// Get the nearest town
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try
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{
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