Addition of Freya's Ice Rose.

Contributed by Street.
This commit is contained in:
MobiusDevelopment 2020-01-05 15:50:56 +00:00
parent 32bdad2f27
commit 37831b26fd
6 changed files with 848 additions and 35 deletions

View File

@ -285,10 +285,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39350" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48831" name="Jewel Energy" type="EtcItem">
<!-- Combine it with a Greater Jewel to increase the jewel's power. Can be used with any Greater Jewel. -->
@ -486,13 +497,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39355" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48849" name="Chronicle Token" additionalName="30-day" type="EtcItem">
<!-- A rune item. If stored in the inventory, increases P. Atk./ M. Atk./ P. Def./ M. Def./ Atk. Spd./ Casting Spd./ P. Critical Rate/ M. Increases Critical Rate/ Max HP&MP&CP by 5% and Vitality by 14%. Cannot be used in Olympiad. -->

View File

@ -254,14 +254,140 @@
<operateType>A1</operateType>
</skill>
<skill id="39350" toLevel="1" name="Freya's Ice Rose">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P./ M. Def. by 30%, Atk./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39351" toLevel="1" name="Merkios' Altar Entrance Pass">
<operateType>A1</operateType>
@ -280,14 +406,140 @@
<coolTime>500</coolTime>
</skill>
<skill id="39355" toLevel="1" name="Freya's Ice Rose - Event">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P./ M. Def. by 30%, Atk./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Atk. Attribute by 70, Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->

View File

@ -285,10 +285,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39350" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48831" name="Jewel Energy" type="EtcItem">
<!-- Combine it with a Greater Jewel to increase the jewel's power. Can be used with any Greater Jewel. -->
@ -486,13 +497,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39355" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48849" name="Chronicle Token" additionalName="30-day" type="EtcItem">
<!-- A rune item. If stored in the inventory, increases P. Atk./ M. Atk./ P. Def./ M. Def./ Atk. Spd./ Casting Spd./ P. Critical Rate/ M. Increases Critical Rate/ Max HP&MP&CP by 5% and Vitality by 14%. Cannot be used in Olympiad. -->
@ -1001,4 +1020,4 @@
<set name="weight" val="20" />
<set name="is_sellable" val="false" />
</item>
</list>
</list>

View File

@ -253,15 +253,141 @@
<!-- An enchant scroll for Freya Staff. Failure to enchant destroys the weapon. -->
<operateType>A1</operateType>
</skill>
<skill id="39350" toLevel="3" name="Freya's Ice Rose">
<!-- Increases Max HP/ MP/ CP by $s2, P. Atk./ M. Atk./ P. Def./ M. Def. by $s3, Atk. Spd./ Casting Spd. by $s4, Speed by $s5, Attack Attribute/ Attribute Resistance by $s6, Damage by $s7, P./ M. Skill Power by $s8, Acquired XP/ SP by $s9, and decreases Damage Received by $s10 and Skill MP Consumption by $s11 for $s1. Buffs persist after death. -->
<skill id="39350" toLevel="1" name="Freya's Ice Rose">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39351" toLevel="1" name="Merkios' Altar Entrance Pass">
<operateType>A1</operateType>
@ -282,12 +408,138 @@
<skill id="39355" toLevel="1" name="Freya's Ice Rose - Event">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->

View File

@ -285,10 +285,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39350" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48831" name="Jewel Energy" type="EtcItem">
<!-- Combine it with a Greater Jewel to increase the jewel's power. Can be used with any Greater Jewel. -->
@ -486,13 +497,21 @@
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39355" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item>
<item id="48849" name="Chronicle Token" additionalName="30-day" type="EtcItem">
<!-- A rune item. If stored in the inventory, increases P. Atk./ M. Atk./ P. Def./ M. Def./ Atk. Spd./ Casting Spd./ P. Critical Rate/ M. Increases Critical Rate/ Max HP&MP&CP by 5% and Vitality by 14%. Cannot be used in Olympiad. -->
@ -1001,4 +1020,4 @@
<set name="weight" val="20" />
<set name="is_sellable" val="false" />
</item>
</list>
</list>

View File

@ -253,15 +253,141 @@
<!-- An enchant scroll for Freya Staff. Failure to enchant destroys the weapon. -->
<operateType>A1</operateType>
</skill>
<skill id="39350" toLevel="3" name="Freya's Ice Rose">
<!-- Increases Max HP/ MP/ CP by $s2, P. Atk./ M. Atk./ P. Def./ M. Def. by $s3, Atk. Spd./ Casting Spd. by $s4, Speed by $s5, Attack Attribute/ Attribute Resistance by $s6, Damage by $s7, P./ M. Skill Power by $s8, Acquired XP/ SP by $s9, and decreases Damage Received by $s10 and Skill MP Consumption by $s11 for $s1 Buffs persist after death. -->
<skill id="39350" toLevel="1" name="Freya's Ice Rose">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39351" toLevel="1" name="Merkios' Altar Entrance Pass">
<operateType>A1</operateType>
@ -282,12 +408,138 @@
<skill id="39355" toLevel="1" name="Freya's Ice Rose - Event">
<!-- Increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack Attribute/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 30 min.0 and Skill MP Consumption by 30 min.1 for 30 min. Buffs persist after death. -->
<icon>icon.bm_freya_ice_rose</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="MagicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="39356" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->