Various skill fixes.
Contributed by gamelike85.
This commit is contained in:
		| @@ -1613,6 +1613,7 @@ | ||||
| 		<set name="is_tradable" val="false" /> | ||||
| 		<set name="is_dropable" val="false" /> | ||||
| 		<set name="is_sellable" val="false" /> | ||||
| 		<set name="is_destroyable" val="true" /> | ||||
| 		<set name="is_premium" val="true" /> | ||||
| 		<set name="is_oly_restricted" val="true" /> | ||||
| 		<set name="is_clan_depositable" val="false" /> | ||||
|   | ||||
| @@ -1215,10 +1215,6 @@ | ||||
| 		<irreplacableBuff>true</irreplacableBuff> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
|   | ||||
| @@ -1648,10 +1648,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
|   | ||||
| @@ -4239,10 +4239,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| @@ -4272,10 +4268,6 @@ | ||||
| 		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| @@ -4764,10 +4756,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| @@ -4792,10 +4780,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>20000</value> | ||||
|   | ||||
| @@ -2096,7 +2096,7 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 			<effect name="FatalBlowRate"> | ||||
| 				<value level="1">40</value> | ||||
| 				<value level="2">45</value> | ||||
| 				<mode>PER</mode> | ||||
|   | ||||
| @@ -27,10 +27,7 @@ | ||||
| 		<reuseDelay>30000</reuseDelay> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<targetConditions> | ||||
| 			<condition name="OpCheckFlag" /> | ||||
| 		</targetConditions> | ||||
| 		<effects> | ||||
| 		<pvpEffects> | ||||
| 			<effect name="BlockSkill"> | ||||
| 				<magicTypes>1;3</magicTypes> | ||||
| 			</effect> | ||||
| @@ -48,10 +45,10 @@ | ||||
| 					<value level="6">13275</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="InstantKillResist" fromLevel="6" toLevel="6"> | ||||
| 				<amount>90</amount> | ||||
| 			<effect name="Lethal" fromLevel="6" toLevel="6"> | ||||
| 				<fullLethal>30</fullLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		</pvpEffects> | ||||
| 	</skill> | ||||
| 	<skill id="17702" toLevel="5" name="Jewel: Quick Recovery"> | ||||
| 		<!-- Restores 1500, 3000, 6000, 8000, 13000 HP. --> | ||||
| @@ -156,7 +153,7 @@ | ||||
| 					<value level="3">40</value> | ||||
| 					<value level="4">70</value> | ||||
| 					<value level="5">120</value> | ||||
| 					<value level="6">120</value>					 | ||||
| 					<value level="6">120</value> | ||||
| 				</amount> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| @@ -166,7 +163,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>FIRE</attribute> | ||||
| 			</effect> | ||||
| @@ -177,7 +174,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>WATER</attribute> | ||||
| 			</effect> | ||||
| @@ -188,7 +185,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>EARTH</attribute> | ||||
| 			</effect> | ||||
| @@ -199,7 +196,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>WIND</attribute> | ||||
| 			</effect> | ||||
| @@ -210,7 +207,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>DARK</attribute> | ||||
| 			</effect> | ||||
| @@ -221,7 +218,7 @@ | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">70</value>					 | ||||
| 					<value level="6">70</value> | ||||
| 				</amount> | ||||
| 				<attribute>HOLY</attribute> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -555,9 +555,9 @@ | ||||
| 					<value level="1">0</value> | ||||
| 					<value level="2">0</value> | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">-7</value> | ||||
| 					<value level="5">-15</value> | ||||
| 					<value level="6">-15</value> | ||||
| 					<value level="4">7</value> | ||||
| 					<value level="5">15</value> | ||||
| 					<value level="6">15</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| @@ -587,44 +587,153 @@ | ||||
| 		<coolTime>500</coolTime> | ||||
| 	</skill> | ||||
| 	<skill id="18571" toLevel="1" name="Warrior Basics I"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="ExpModify"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SpModify"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18572" toLevel="1" name="Warrior Basics II"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="ExpModify"> | ||||
| 				<amount>7</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SpModify"> | ||||
| 				<amount>7</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18573" toLevel="1" name="Warrior Basics III"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="ExpModify"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SpModify"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18574" toLevel="1" name="Peaceful Town of Giran"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>140000</value> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-0</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18575" toLevel="1" name="Hunting Cry I"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackRange"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<weaponType> | ||||
| 					<item>BOW</item> | ||||
| 					<item>CROSSBOW</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18576" toLevel="1" name="Hunting Cry II"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<BOW>10</BOW> | ||||
| 				<CROSSBOW>10</CROSSBOW> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18577" toLevel="1" name="Roar of the Battlefield"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PvpMagicalSkillDefenceBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalAttackDefenceBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalSkillDefenceBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18578" toLevel="1" name="The World's Next Top Singer"> | ||||
| 		<!-- AUTO GENERATED SKILL TODO: FIX IT --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>P</operateType> | ||||
| 	</skill> | ||||
| 	<skill id="18579" toLevel="1" name="Entrance Pass: Embryo Command Post"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
|   | ||||
| @@ -243,10 +243,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -276,10 +272,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -309,10 +301,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -1496,10 +1484,6 @@ | ||||
| 		<trait>ETC</trait> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -2019,10 +2003,6 @@ | ||||
| 		<trait>ETC</trait> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
|   | ||||
| @@ -2783,17 +2783,14 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>20000</value> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-0</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -1644,13 +1644,9 @@ | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -983,7 +983,7 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1011,7 +1011,7 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1066,8 +1066,8 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityExpRate"> | ||||
| 				<amount>100</amount> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1095,7 +1095,7 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-50</amount> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -93,10 +93,6 @@ | ||||
| 		<specialLevel>-1</specialLevel> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -119,10 +115,6 @@ | ||||
| 		<specialLevel>-1</specialLevel> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>600</value> | ||||
| @@ -142,10 +134,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>20000</value> | ||||
|   | ||||
| @@ -414,10 +414,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -626,10 +622,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| @@ -661,10 +653,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
|   | ||||
| @@ -282,8 +282,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpCheckAbnormal"> | ||||
| 				<type>VP_UP</type> | ||||
| 				<level>8</level> | ||||
|   | ||||
| @@ -514,13 +514,9 @@ | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -344,8 +344,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpNeedAgathion" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| @@ -634,8 +632,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpNeedAgathion" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| @@ -792,8 +788,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpNeedAgathion" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| @@ -1451,8 +1445,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpNeedAgathion" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| @@ -1486,8 +1478,6 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 			<condition name="OpNeedAgathion" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
|   | ||||
| @@ -1626,10 +1626,6 @@ | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointUp"> | ||||
| 				<value>20000</value> | ||||
|   | ||||
| @@ -817,13 +817,12 @@ | ||||
| 		<isMagic>1</isMagic> | ||||
| 	</skill> | ||||
| 	<skill id="23774" toLevel="1" name="Clan Teamwork - Stage 1"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. --> | ||||
| 		<icon>icon.skill19011</icon> | ||||
| 		<abnormalType>CLAN_TEAMWORK</abnormalType> | ||||
| 		<abnormalTime>10800</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| @@ -837,20 +836,19 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-3</amount> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23775" toLevel="1" name="Clan Teamwork - Stage 2"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. --> | ||||
| 		<icon>icon.skill19011</icon> | ||||
| 		<abnormalType>CLAN_TEAMWORK</abnormalType> | ||||
| 		<abnormalTime>10800</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| @@ -876,20 +874,19 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-3</amount> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23776" toLevel="1" name="Clan Teamwork - Stage 3"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. --> | ||||
| 		<icon>icon.skill19011</icon> | ||||
| 		<abnormalType>CLAN_TEAMWORK</abnormalType> | ||||
| 		<abnormalTime>10800</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| @@ -915,20 +912,19 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-5</amount> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23777" toLevel="1" name="Clan Teamwork - Stage 4"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. --> | ||||
| 		<icon>icon.skill19011</icon> | ||||
| 		<abnormalType>CLAN_TEAMWORK</abnormalType> | ||||
| 		<abnormalTime>10800</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| @@ -966,7 +962,7 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-5</amount> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -204,38 +204,42 @@ | ||||
| 		<operateType>A1</operateType> | ||||
| 	</skill> | ||||
| 	<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind"> | ||||
| 		<!-- TODO Vitality Consuption Core support --> | ||||
| 		<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes.  --> | ||||
| 		<icon>icon.etc_bm_jewel_vital</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>1200000</reuseDelay> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>15</abnormalTime> | ||||
| 		<abnormalType>EXP_SPECIAL</abnormalType> | ||||
| 		<hitTime>750</hitTime> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 		<effect name="VitalityPointsRate"> | ||||
| 			<amount> | ||||
| 				<value level="1">10</value> | ||||
| 				<value level="2">15</value> | ||||
| 				<value level="3">20</value> | ||||
| 			</amount> | ||||
| 			<mode>PER</mode> | ||||
| 		</effect> | ||||
| 		<effect name="ExpModify"> | ||||
| 			<amount> | ||||
| 				<value level="1">10</value> | ||||
| 				<value level="2">15</value> | ||||
| 				<value level="3">20</value> | ||||
| 			</amount> | ||||
| 			<mode>PER</mode> | ||||
| 		</effect> | ||||
| 		<effect name="SpModify"> | ||||
| 			<amount> | ||||
| 				<value level="1">10</value> | ||||
| 				<value level="2">15</value> | ||||
| 				<value level="3">20</value> | ||||
| 			</amount> | ||||
| 			<mode>PER</mode> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">20</value> | ||||
| 					<value level="2">50</value> | ||||
| 					<value level="3">100</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ExpModify"> | ||||
| 				<amount> | ||||
| 					<value level="1">20</value> | ||||
| 					<value level="2">50</value> | ||||
| 					<value level="3">100</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SpModify"> | ||||
| 				<amount> | ||||
| 					<value level="1">20</value> | ||||
| 					<value level="2">50</value> | ||||
| 					<value level="3">100</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="27440" toLevel="6" name="Greater Cat's Eye"> | ||||
|   | ||||
| @@ -125,19 +125,29 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<amount>200</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="27616" toLevel="1" name="Vitality Maintaining Potion"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
| 		<!-- State in which the Vitality Stage is maintained. --> | ||||
| 		<icon>icon.skilltransform4</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>1800000</reuseDelay> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>30</abnormalTime> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="27617" toLevel="1" name="Abundance Box"> | ||||
| 		<!-- AUTO GENERATED SKILL --> | ||||
|   | ||||
| @@ -297,10 +297,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="CanRestoreVitalPoint" /> | ||||
| 			<condition name="CanUseVitalityConsumeItem" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="VitalityPointsRate"> | ||||
| 				<amount>-100</amount> | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDev
					MobiusDev