Various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-10-23 23:00:17 +00:00
parent f520761129
commit 3679e96297
54 changed files with 430 additions and 430 deletions

View File

@ -1613,6 +1613,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_clan_depositable" val="false" />

View File

@ -1215,10 +1215,6 @@
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -1648,10 +1648,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -4239,10 +4239,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4272,10 +4268,6 @@
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4764,10 +4756,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4792,10 +4780,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -126,7 +126,7 @@
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@ -135,6 +135,66 @@
<value level="5">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
@ -199,6 +259,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
@ -231,6 +301,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">

View File

@ -243,10 +243,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -276,10 +272,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -309,10 +301,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -1496,10 +1484,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -2019,10 +2003,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -2783,17 +2783,14 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-0</amount>
<mode>DIFF</mode>
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>

View File

@ -1644,13 +1644,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -983,7 +983,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1011,7 +1011,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1066,8 +1066,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityExpRate">
<amount>100</amount>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -93,10 +93,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -119,10 +115,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>600</value>
@ -142,10 +134,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -414,10 +414,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -626,10 +622,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -661,10 +653,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -282,8 +282,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpCheckAbnormal">
<type>VP_UP</type>
<level>8</level>

View File

@ -514,13 +514,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -344,8 +344,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -634,8 +632,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -792,8 +788,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1451,8 +1445,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1486,8 +1478,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>

View File

@ -1626,10 +1626,6 @@
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -1613,6 +1613,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_clan_depositable" val="false" />

View File

@ -1215,10 +1215,6 @@
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -1648,10 +1648,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -4239,10 +4239,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4272,10 +4268,6 @@
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4764,10 +4756,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4792,10 +4780,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -126,7 +126,7 @@
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@ -135,6 +135,66 @@
<value level="5">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
@ -199,6 +259,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
@ -231,6 +301,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">

View File

@ -243,10 +243,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -276,10 +272,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -309,10 +301,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -1496,10 +1484,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -2019,10 +2003,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -2783,17 +2783,14 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-0</amount>
<mode>DIFF</mode>
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>

View File

@ -1644,13 +1644,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -983,7 +983,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1011,7 +1011,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1066,8 +1066,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityExpRate">
<amount>100</amount>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -93,10 +93,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -119,10 +115,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>600</value>
@ -142,10 +134,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -414,10 +414,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -626,10 +622,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -661,10 +653,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -282,8 +282,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpCheckAbnormal">
<type>VP_UP</type>
<level>8</level>

View File

@ -514,13 +514,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -344,8 +344,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -634,8 +632,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -792,8 +788,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1451,8 +1445,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1486,8 +1478,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>

View File

@ -1626,10 +1626,6 @@
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -817,13 +817,12 @@
<isMagic>1</isMagic>
</skill>
<skill id="23774" toLevel="1" name="Clan Teamwork - Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -837,20 +836,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-3</amount>
<amount>3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23775" toLevel="1" name="Clan Teamwork - Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -876,20 +874,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-3</amount>
<amount>3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23776" toLevel="1" name="Clan Teamwork - Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -915,20 +912,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23777" toLevel="1" name="Clan Teamwork - Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -966,7 +962,7 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>

View File

@ -204,38 +204,42 @@
<operateType>A1</operateType>
</skill>
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
<!-- TODO Vitality Consuption Core support -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A2</operateType>
<reuseDelay>1200000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>EXP_SPECIAL</abnormalType>
<hitTime>750</hitTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
<effect name="VitalityPointsRate">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27440" toLevel="5" name="Cat's Eye">

View File

@ -125,19 +125,29 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="27616" toLevel="1" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED SKILL -->
<!-- State in which the Vitality Stage is maintained. -->
<icon>icon.skilltransform4</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<isMagic>4</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="27617" toLevel="1" name="Abundance Box">
<!-- AUTO GENERATED SKILL -->

View File

@ -1613,6 +1613,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_clan_depositable" val="false" />

View File

@ -1215,10 +1215,6 @@
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -1648,10 +1648,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -4239,10 +4239,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4272,10 +4268,6 @@
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4764,10 +4756,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -4792,10 +4780,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -2096,7 +2096,7 @@
</condition>
</conditions>
<effects>
<effect name="VitalityPointsRate">
<effect name="FatalBlowRate">
<value level="1">40</value>
<value level="2">45</value>
<mode>PER</mode>

View File

@ -27,10 +27,7 @@
<reuseDelay>30000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects>
<pvpEffects>
<effect name="BlockSkill">
<magicTypes>1;3</magicTypes>
</effect>
@ -48,10 +45,10 @@
<value level="6">13275</value>
</power>
</effect>
<effect name="InstantKillResist" fromLevel="6" toLevel="6">
<amount>90</amount>
<effect name="Lethal" fromLevel="6" toLevel="6">
<fullLethal>30</fullLethal>
</effect>
</effects>
</pvpEffects>
</skill>
<skill id="17702" toLevel="5" name="Jewel: Quick Recovery">
<!-- Restores 1500, 3000, 6000, 8000, 13000 HP. -->
@ -156,7 +153,7 @@
<value level="3">40</value>
<value level="4">70</value>
<value level="5">120</value>
<value level="6">120</value>
<value level="6">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
@ -166,7 +163,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -177,7 +174,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -188,7 +185,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -199,7 +196,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -210,7 +207,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -221,7 +218,7 @@
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">70</value>
<value level="6">70</value>
</amount>
<attribute>HOLY</attribute>
</effect>

View File

@ -555,9 +555,9 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-7</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="4">7</value>
<value level="5">15</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -587,44 +587,153 @@
<coolTime>500</coolTime>
</skill>
<skill id="18571" toLevel="1" name="Warrior Basics I">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18572" toLevel="1" name="Warrior Basics II">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>7</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18573" toLevel="1" name="Warrior Basics III">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttack">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18574" toLevel="1" name="Peaceful Town of Giran">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<conditions>
<condition name="CanRestoreVitalPoint" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>140000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-0</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="18575" toLevel="1" name="Hunting Cry I">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttack">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="18576" toLevel="1" name="Hunting Cry II">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>10</BOW>
<CROSSBOW>10</CROSSBOW>
</effect>
</effects>
</skill>
<skill id="18577" toLevel="1" name="Roar of the Battlefield">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="18578" toLevel="1" name="The World's Next Top Singer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18579" toLevel="1" name="Entrance Pass: Embryo Command Post">
<!-- AUTO GENERATED SKILL -->

View File

@ -243,10 +243,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -276,10 +272,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -309,10 +301,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -1496,10 +1484,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -2019,10 +2003,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@ -2783,17 +2783,14 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-0</amount>
<mode>DIFF</mode>
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>

View File

@ -1644,13 +1644,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -983,7 +983,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1011,7 +1011,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1066,8 +1066,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityExpRate">
<amount>100</amount>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -93,10 +93,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -119,10 +115,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>600</value>
@ -142,10 +134,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -414,10 +414,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@ -626,10 +622,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@ -661,10 +653,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@ -282,8 +282,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpCheckAbnormal">
<type>VP_UP</type>
<level>8</level>

View File

@ -514,13 +514,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -344,8 +344,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -634,8 +632,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -792,8 +788,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1451,8 +1445,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@ -1486,8 +1478,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>

View File

@ -1626,10 +1626,6 @@
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@ -817,13 +817,12 @@
<isMagic>1</isMagic>
</skill>
<skill id="23774" toLevel="1" name="Clan Teamwork - Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -837,20 +836,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-3</amount>
<amount>3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23775" toLevel="1" name="Clan Teamwork - Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -876,20 +874,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-3</amount>
<amount>3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23776" toLevel="1" name="Clan Teamwork - Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -915,20 +912,19 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="23777" toLevel="1" name="Clan Teamwork - Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. -->
<icon>icon.skill19011</icon>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<abnormalTime>10800</abnormalTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
@ -966,7 +962,7 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>

View File

@ -204,38 +204,42 @@
<operateType>A1</operateType>
</skill>
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
<!-- TODO Vitality Consuption Core support -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A2</operateType>
<reuseDelay>1200000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>EXP_SPECIAL</abnormalType>
<hitTime>750</hitTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
<effect name="VitalityPointsRate">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27440" toLevel="6" name="Greater Cat's Eye">

View File

@ -125,19 +125,29 @@
<mode>PER</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>200</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="27616" toLevel="1" name="Vitality Maintaining Potion">
<!-- AUTO GENERATED SKILL -->
<!-- State in which the Vitality Stage is maintained. -->
<icon>icon.skilltransform4</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<isMagic>4</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="27617" toLevel="1" name="Abundance Box">
<!-- AUTO GENERATED SKILL -->

View File

@ -297,10 +297,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>