Various skill fixes.
Contributed by gamelike85.
This commit is contained in:
parent
f520761129
commit
3679e96297
@ -1613,6 +1613,7 @@
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_destroyable" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_clan_depositable" val="false" />
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@ -1215,10 +1215,6 @@
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<irreplacableBuff>true</irreplacableBuff>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -1648,10 +1648,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -4239,10 +4239,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -4272,10 +4268,6 @@
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<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -4764,10 +4756,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -4792,10 +4780,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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@ -126,7 +126,7 @@
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<icon>icon.etc_bm_jewel_opal_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<effect name="AttackAttributeAdd">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@ -135,6 +135,66 @@
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<value level="5">120</value>
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</amount>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
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@ -199,6 +259,16 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17709" toLevel="5" name="Pearl">
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@ -231,6 +301,16 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">
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@ -243,10 +243,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -276,10 +272,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -309,10 +301,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -1496,10 +1484,6 @@
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<trait>ETC</trait>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -2019,10 +2003,6 @@
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<trait>ETC</trait>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -2783,17 +2783,14 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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</effect>
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<effect name="VitalityPointsRate">
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<amount>-0</amount>
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<mode>DIFF</mode>
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<amount>-100</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@ -1644,13 +1644,9 @@
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -983,7 +983,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1011,7 +1011,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1066,8 +1066,8 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityExpRate">
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<amount>100</amount>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -1095,7 +1095,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-50</amount>
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -93,10 +93,6 @@
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<specialLevel>-1</specialLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -119,10 +115,6 @@
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<specialLevel>-1</specialLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>600</value>
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@ -142,10 +134,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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@ -414,10 +414,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@ -626,10 +622,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -661,10 +653,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@ -282,8 +282,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpCheckAbnormal">
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<type>VP_UP</type>
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<level>8</level>
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@ -514,13 +514,9 @@
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -344,8 +344,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@ -634,8 +632,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@ -792,8 +788,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@ -1451,8 +1445,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@ -1486,8 +1478,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@ -1626,10 +1626,6 @@
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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|
@ -1613,6 +1613,7 @@
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<set name="is_tradable" val="false" />
|
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<set name="is_dropable" val="false" />
|
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<set name="is_sellable" val="false" />
|
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<set name="is_destroyable" val="true" />
|
||||
<set name="is_premium" val="true" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
|
@ -1215,10 +1215,6 @@
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
|
@ -1648,10 +1648,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
|
@ -4239,10 +4239,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4272,10 +4268,6 @@
|
||||
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4764,10 +4756,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4792,10 +4780,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -126,7 +126,7 @@
|
||||
<icon>icon.etc_bm_jewel_opal_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
@ -135,6 +135,66 @@
|
||||
<value level="5">120</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
|
||||
@ -199,6 +259,16 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17709" toLevel="5" name="Pearl">
|
||||
@ -231,6 +301,16 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">
|
||||
|
@ -243,10 +243,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -276,10 +272,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -309,10 +301,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -1496,10 +1484,6 @@
|
||||
<trait>ETC</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -2019,10 +2003,6 @@
|
||||
<trait>ETC</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
|
@ -2783,17 +2783,14 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-0</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1644,13 +1644,9 @@
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -983,7 +983,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1011,7 +1011,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1066,8 +1066,8 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>100</amount>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1095,7 +1095,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-50</amount>
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -93,10 +93,6 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -119,10 +115,6 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>600</value>
|
||||
@ -142,10 +134,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -414,10 +414,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -626,10 +622,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -661,10 +653,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
|
@ -282,8 +282,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>VP_UP</type>
|
||||
<level>8</level>
|
||||
|
@ -514,13 +514,9 @@
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -344,8 +344,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -634,8 +632,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -792,8 +788,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1451,8 +1445,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1486,8 +1478,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -1626,10 +1626,6 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -817,13 +817,12 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="23774" toLevel="1" name="Clan Teamwork - Stage 1">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -837,20 +836,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-3</amount>
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23775" toLevel="1" name="Clan Teamwork - Stage 2">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -876,20 +874,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-3</amount>
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23776" toLevel="1" name="Clan Teamwork - Stage 3">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -915,20 +912,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-5</amount>
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23777" toLevel="1" name="Clan Teamwork - Stage 4">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -966,7 +962,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-5</amount>
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
|
@ -204,38 +204,42 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
|
||||
<!-- TODO Vitality Consuption Core support -->
|
||||
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
|
||||
<icon>icon.etc_bm_jewel_vital</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1200000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>EXP_SPECIAL</abnormalType>
|
||||
<hitTime>750</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27440" toLevel="5" name="Cat's Eye">
|
||||
|
@ -125,19 +125,29 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27616" toLevel="1" name="Vitality Maintaining Potion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- State in which the Vitality Stage is maintained. -->
|
||||
<icon>icon.skilltransform4</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27617" toLevel="1" name="Abundance Box">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -1613,6 +1613,7 @@
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_destroyable" val="true" />
|
||||
<set name="is_premium" val="true" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
|
@ -1215,10 +1215,6 @@
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
|
@ -1648,10 +1648,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
|
@ -4239,10 +4239,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4272,10 +4268,6 @@
|
||||
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4764,10 +4756,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -4792,10 +4780,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -2096,7 +2096,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<effect name="FatalBlowRate">
|
||||
<value level="1">40</value>
|
||||
<value level="2">45</value>
|
||||
<mode>PER</mode>
|
||||
|
@ -27,10 +27,7 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetConditions>
|
||||
<condition name="OpCheckFlag" />
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<pvpEffects>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1;3</magicTypes>
|
||||
</effect>
|
||||
@ -48,10 +45,10 @@
|
||||
<value level="6">13275</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="InstantKillResist" fromLevel="6" toLevel="6">
|
||||
<amount>90</amount>
|
||||
<effect name="Lethal" fromLevel="6" toLevel="6">
|
||||
<fullLethal>30</fullLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="17702" toLevel="5" name="Jewel: Quick Recovery">
|
||||
<!-- Restores 1500, 3000, 6000, 8000, 13000 HP. -->
|
||||
@ -156,7 +153,7 @@
|
||||
<value level="3">40</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">120</value>
|
||||
<value level="6">120</value>
|
||||
<value level="6">120</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
@ -166,7 +163,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
@ -177,7 +174,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
@ -188,7 +185,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
@ -199,7 +196,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
@ -210,7 +207,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
@ -221,7 +218,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">70</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
|
@ -555,9 +555,9 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">-7</value>
|
||||
<value level="5">-15</value>
|
||||
<value level="6">-15</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -587,44 +587,153 @@
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="18571" toLevel="1" name="Warrior Basics I">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18572" toLevel="1" name="Warrior Basics II">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18573" toLevel="1" name="Warrior Basics III">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttack">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18574" toLevel="1" name="Peaceful Town of Giran">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>140000</value>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-0</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18575" toLevel="1" name="Hunting Cry I">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttack">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackRange">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
<item>CROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18576" toLevel="1" name="Hunting Cry II">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>10</BOW>
|
||||
<CROSSBOW>10</CROSSBOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18577" toLevel="1" name="Roar of the Battlefield">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-10</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18578" toLevel="1" name="The World's Next Top Singer">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18579" toLevel="1" name="Entrance Pass: Embryo Command Post">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -243,10 +243,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -276,10 +272,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -309,10 +301,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -1496,10 +1484,6 @@
|
||||
<trait>ETC</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -2019,10 +2003,6 @@
|
||||
<trait>ETC</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
|
@ -2783,17 +2783,14 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-0</amount>
|
||||
<mode>DIFF</mode>
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1644,13 +1644,9 @@
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -983,7 +983,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1011,7 +1011,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1066,8 +1066,8 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>100</amount>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1095,7 +1095,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-50</amount>
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -93,10 +93,6 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -119,10 +115,6 @@
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>600</value>
|
||||
@ -142,10 +134,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -414,10 +414,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-10</amount>
|
||||
@ -626,10 +622,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
@ -661,10 +653,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
|
@ -282,8 +282,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>VP_UP</type>
|
||||
<level>8</level>
|
||||
|
@ -514,13 +514,9 @@
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -344,8 +344,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -634,8 +632,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -792,8 +788,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1451,8 +1445,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -1486,8 +1478,6 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
|
@ -1626,10 +1626,6 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointUp">
|
||||
<value>20000</value>
|
||||
|
@ -817,13 +817,12 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="23774" toLevel="1" name="Clan Teamwork - Stage 1">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 8%% and Vitality Consumption Speed - 3%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -837,20 +836,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-3</amount>
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23775" toLevel="1" name="Clan Teamwork - Stage 2">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 16%%, PvE Damage + 2%%, and Vitality Consumption Speed - 3%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -876,20 +874,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-3</amount>
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23776" toLevel="1" name="Clan Teamwork - Stage 3">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 24%%, PvE Damage + 5%%, and Vitality Consumption Speed - 5%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -915,20 +912,19 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-5</amount>
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23777" toLevel="1" name="Clan Teamwork - Stage 4">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Teamwork achieved thanks to the clan activities. XP/SP + 35%%, PvE Damage + 8%%, Vitality Consumption Speed - 3%%, and Damage Received from Raid/Boss Monsters - 8%% for 3 hours. -->
|
||||
<icon>icon.skill19011</icon>
|
||||
<abnormalType>CLAN_TEAMWORK</abnormalType>
|
||||
<abnormalTime>10800</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@ -966,7 +962,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-5</amount>
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
|
@ -204,38 +204,42 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
|
||||
<!-- TODO Vitality Consuption Core support -->
|
||||
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
|
||||
<icon>icon.etc_bm_jewel_vital</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1200000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>EXP_SPECIAL</abnormalType>
|
||||
<hitTime>750</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27440" toLevel="6" name="Greater Cat's Eye">
|
||||
|
@ -125,19 +125,29 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27616" toLevel="1" name="Vitality Maintaining Potion">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- State in which the Vitality Stage is maintained. -->
|
||||
<icon>icon.skilltransform4</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27617" toLevel="1" name="Abundance Box">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -297,10 +297,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanRestoreVitalPoint" />
|
||||
<condition name="CanUseVitalityConsumeItem" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>-100</amount>
|
||||
|
Loading…
Reference in New Issue
Block a user