Various skill fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -1613,6 +1613,7 @@
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_destroyable" val="true" />
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<set name="is_premium" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_clan_depositable" val="false" />
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@@ -1215,10 +1215,6 @@
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<irreplacableBuff>true</irreplacableBuff>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -1648,10 +1648,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -4239,10 +4239,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -4272,10 +4268,6 @@
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<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -4764,10 +4756,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -4792,10 +4780,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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@@ -126,7 +126,7 @@
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<icon>icon.etc_bm_jewel_opal_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
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<effect name="AttackAttributeAdd">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@@ -135,6 +135,66 @@
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<value level="5">120</value>
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</amount>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
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@@ -199,6 +259,16 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17709" toLevel="5" name="Pearl">
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@@ -231,6 +301,16 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">
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@@ -243,10 +243,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -276,10 +272,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -309,10 +301,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -1496,10 +1484,6 @@
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<trait>ETC</trait>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -2019,10 +2003,6 @@
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<trait>ETC</trait>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -2783,17 +2783,14 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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</effect>
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<effect name="VitalityPointsRate">
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<amount>-0</amount>
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<mode>DIFF</mode>
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<amount>-100</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@@ -1644,13 +1644,9 @@
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -983,7 +983,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -1011,7 +1011,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -1066,8 +1066,8 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityExpRate">
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<amount>100</amount>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -1095,7 +1095,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-50</amount>
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -93,10 +93,6 @@
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<specialLevel>-1</specialLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -119,10 +115,6 @@
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<specialLevel>-1</specialLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>600</value>
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@@ -142,10 +134,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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@@ -414,10 +414,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-10</amount>
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@@ -626,10 +622,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -661,10 +653,6 @@
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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@@ -282,8 +282,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpCheckAbnormal">
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<type>VP_UP</type>
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<level>8</level>
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@@ -514,13 +514,9 @@
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-100</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -344,8 +344,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@@ -634,8 +632,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@@ -792,8 +788,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@@ -1451,8 +1445,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@@ -1486,8 +1478,6 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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<condition name="OpNeedAgathion" />
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</conditions>
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<effects>
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@@ -1626,10 +1626,6 @@
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="CanRestoreVitalPoint" />
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<condition name="CanUseVitalityConsumeItem" />
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</conditions>
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<effects>
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<effect name="VitalityPointUp">
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<value>20000</value>
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