Various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-10-23 23:00:17 +00:00
parent f520761129
commit 3679e96297
54 changed files with 430 additions and 430 deletions

View File

@@ -1613,6 +1613,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_clan_depositable" val="false" />

View File

@@ -1215,10 +1215,6 @@
<irreplacableBuff>true</irreplacableBuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@@ -1648,10 +1648,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@@ -4239,10 +4239,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@@ -4272,10 +4268,6 @@
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@@ -4764,10 +4756,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@@ -4792,10 +4780,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@@ -126,7 +126,7 @@
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="AttackAttribute"> <!-- Default Fire, TODO: AttackCurrentAttribute Handler -->
<effect name="AttackAttributeAdd">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@@ -135,6 +135,66 @@
<value level="5">120</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="17706" toLevel="5" name="Jewel: Atk. Spd. Increase">
@@ -199,6 +259,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
@@ -231,6 +301,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17710" toLevel="1" name="10th Anniversary Blessing Effect (Free)">

View File

@@ -243,10 +243,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -276,10 +272,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -309,10 +301,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -1496,10 +1484,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -2019,10 +2003,6 @@
<trait>ETC</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>

View File

@@ -2783,17 +2783,14 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>
</effect>
<effect name="VitalityPointsRate">
<amount>-0</amount>
<mode>DIFF</mode>
<amount>-100</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>

View File

@@ -1644,13 +1644,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -983,7 +983,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1011,7 +1011,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1066,8 +1066,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityExpRate">
<amount>100</amount>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1095,7 +1095,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VitalityPointsRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -93,10 +93,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -119,10 +115,6 @@
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>600</value>
@@ -142,10 +134,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>

View File

@@ -414,10 +414,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-10</amount>
@@ -626,10 +622,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
@@ -661,10 +653,6 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>

View File

@@ -282,8 +282,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpCheckAbnormal">
<type>VP_UP</type>
<level>8</level>

View File

@@ -514,13 +514,9 @@
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -344,8 +344,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@@ -634,8 +632,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@@ -792,8 +788,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@@ -1451,8 +1445,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>
@@ -1486,8 +1478,6 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
<condition name="OpNeedAgathion" />
</conditions>
<effects>

View File

@@ -1626,10 +1626,6 @@
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointUp">
<value>20000</value>