Addition of Dragon Light Cloak (82338).

Contributed by Fakee.
This commit is contained in:
MobiusDevelopment 2022-11-02 02:59:21 +00:00
parent c95be5ef68
commit 35f70a5532
8 changed files with 328 additions and 0 deletions

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@ -434,6 +434,11 @@
<item id="28591" /> <!-- Legendary Elmore Cloak -->
<item id="28592" /> <!-- Legendary Ferios Cloak -->
</enchant>
<!-- Gran Kain's Scroll: Enchant Cloak -->
<enchant id="82420" maxEnchant="5" scrollGroupId="1">
<item id="82338" /> <!-- Cloak of Dragon Light -->
</enchant>
<!-- Scroll: Blessed Enchant Lucien's Bracelet -->
<enchant id="48845" maxEnchant="10" bonusRate="100">

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@ -110,6 +110,15 @@
<current enchant="20-127" chance="0" />
</enchantRateGroup>
<enchantRateGroup name="HEAVEN_CLOAK_GROUP">
<current enchant="0" chance="60" />
<current enchant="1" chance="50" />
<current enchant="2" chance="40" />
<current enchant="3" chance="30" />
<current enchant="4" chance="20" />
<current enchant="5-127" chance="0" />
</enchantRateGroup>
<!-- Power Shirts Group -->
<enchantRateGroup name="POWER_SHIRT_GROUP">
<current enchant="0-2" chance="100" />
@ -540,6 +549,9 @@
<item itemId="28591" /> <!-- Legendary Elmore Cloak -->
<item itemId="28592" /> <!-- Legendary Ferios Cloak -->
</enchantRate>
<enchantRate group="HEAVEN_CLOAK_GROUP">
<item itemId="82338" /> <!-- Cloak of Dragon Light -->
</enchantRate>
<!-- Special Shirts (Pa'agrio, Sayha, Eva, Maphr, Elemental, Reflect) -->
<enchantRate group="SPECIAL_SHIRT_GROUP">
<item itemId="23240" /> <!-- Pa'agrio's Shirt -->

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@ -21,6 +21,34 @@
<skill id="39796" level="1" /> <!-- Beora's Ancient Energy -->
</skills>
</item>
<item id="82338" name="Dragon Light Cloak" type="Armor">
<set name="icon" val="icon.nobless_cloak_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<cond msgId="2453">
<player cloakStatus="true" />
</cond>
<stats>
<stat type="pDef">200</stat>
<stat type="mDef">160</stat>
</stats>
<skills>
<skill id="36364" level="1" />
<skill id="36365" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Light Cloak Enchant Effect -->
<skill id="36365" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Light Cloak Enchant Effect -->
<skill id="36365" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Light Cloak Enchant Effect -->
<skill id="36365" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Light Cloak Enchant Effect -->
<skill id="36365" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Light Cloak Enchant Effect -->
<skill id="36367" level="1" type="ON_EQUIP" />
</skills>
</item>
<item id="82343" name="Artifact Book Augmenting Stone" type="EtcItem">
<set name="icon" val="icon.icon" />
<set name="default_action" val="NONE" />

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="82420" name="Gran Kain's Scroll: Enchant Cloak" type="EtcItem">
<set name="icon" val="icon.bm_shilen_scrl_of_talisman" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="39808" level="1" /> <!-- Gran Kain's Scroll: Enchant Cloak -->
</skills>
</item>
</list>

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@ -1575,4 +1575,257 @@
</effect>
</effects>
</skill>
<skill id="36364" toLevel="8" name="Cloak the Dragon Light - Base Effect">
<icon>icon.nobless_cloak_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<isMagic>3</isMagic>
<effects>
<effect name="HpLimit">
<amount>20000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>20000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>LUC</stat>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="RealDamageResist">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="VitalityExpRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-15</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-15</amount>
<type>ENEMY_ALL</type>
</effect>
<effect name="TriggerSkillByDamage">
<chance>10</chance>
<skillId>36366</skillId> <!-- Trigger Cloak of Dragon Light -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="36365" toLevel="5" name="Cloak the Dragon Light - Enchant Effect">
<icon>icon.nobless_cloak_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<isMagic>3</isMagic>
<effects>
<effect name="DefenceTrait">
<ZONE>5</ZONE>
</effect>
<effect name="RealDamageResist">
<amount>
<value level="1">0</value>
<value fromLevel="2" toLevel="5">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<SWORD>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</SWORD>
<BLUNT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</BLUNT>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</DAGGER>
<POLE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</POLE>
<DUALFIST>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</DUALFIST>
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</BOW>
<DUAL>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</DUAL>
<CROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</CROSSBOW>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</DUALDAGGER>
<TWOHANDCROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</TWOHANDCROSSBOW>
<DUALBLUNT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
</DUALBLUNT>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="5">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="5">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="5">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="WeaponBonusPAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeaponBonusMAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">500</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36366" toLevel="1" name="Trigger Cloak of Dragon Light">
<!-- For $s1, P./ M. Atk. +$s2. -->
<icon>icon.nobless_cloak_i00</icon>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<hitTime>300</hitTime>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<abnormalVisualEffect>HEAVEN_CLOTH_TRIGGER_AVE</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>110</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<coolTime>300</coolTime>
<reuseDelay>30</reuseDelay>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36367" toLevel="1" name="Cloak the Dragon Light">
<icon>icon.nobless_cloak_i00</icon>
<operateType>A2</operateType>
<abnormalType>HEAVEN_CLOTH</abnormalType>
<abnormalVisualEffect>HEAVEN_CLOTH_EQUIP_AVE</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>110</magicLevel>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>2</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39808" toLevel="1" name="Gran Kain's Scroll: Enchant Cloak">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>

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@ -275,6 +275,7 @@ public enum AbnormalType
SPIRIT_ISS(-1),
TRUE_VANGUARD(-1),
BRAVE_SPEAR(-1),
HEAVEN_CLOTH(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),

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@ -632,6 +632,8 @@ public enum AbnormalVisualEffect
AVE_STAR_X17_EV(623),
AVE_STAR_X18_EV(624),
V_ROGUE_SYNCHRO(700),
HEAVEN_CLOTH_EQUIP_AVE(703),
HEAVEN_CLOTH_TRIGGER_AVE(704),
CHANGE_HALLOWEEN(1000),
BR_Y_1_ACCESSORY_R_RING(10001),
BR_Y_1_ACCESSORY_EARRING(10002),