Dragon's Power (Warrior) (8901) adjustments.

This commit is contained in:
MobiusDev 2019-03-01 15:20:00 +00:00
parent e30d5b0037
commit 3572f40cef
7 changed files with 22 additions and 22 deletions

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@ -56,19 +56,19 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>200</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>100</amount> <amount>1500</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">

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@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">

View File

@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">

View File

@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">

View File

@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">

View File

@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">

View File

@ -56,15 +56,15 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>50</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">