Addition of GiveHonorCoins effect.
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@ -162,6 +162,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("GiveClanReputation", GiveClanReputation::new);
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EffectHandler.getInstance().registerHandler("GiveExpAndSp", GiveExpAndSp::new);
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EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
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EffectHandler.getInstance().registerHandler("GiveHonorCoins", GiveHonorCoins::new);
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EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
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EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
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EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);
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55
L2J_Mobius_Essence_5.0_Sylph/dist/game/data/scripts/handlers/effecthandlers/GiveHonorCoins.java
vendored
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55
L2J_Mobius_Essence_5.0_Sylph/dist/game/data/scripts/handlers/effecthandlers/GiveHonorCoins.java
vendored
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@ -0,0 +1,55 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class GiveHonorCoins extends AbstractEffect
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{
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private final long _amount;
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public GiveHonorCoins(StatSet params)
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{
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_amount = params.getLong("amount", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (!effector.isPlayer() || !effected.isPlayer() || effected.isAlikeDead())
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{
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return;
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}
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final PlayerInstance player = effector.getActingPlayer();
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player.setHonorCoins(player.getHonorCoins() + _amount);
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}
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}
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@ -133,6 +133,7 @@ GetMomentum: Increases momentum by a given value at fixed rate.
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GiveClanReputation: Gives clan reputation points to a players clan. (l2jmobius)
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GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveHonorCoins: Gives a given amount of Honor Coins. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveXp: Gives a given amount of XP. (l2jmobius)
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