Various skill additions.
Contributed by Liamxroy.
This commit is contained in:
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@ -1261,121 +1261,275 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="15145" toLevel="1" name="Ruler's Authority">
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<!-- AUTO GENERATED SKILL -->
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<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
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<icon>icon.skill0332</icon>
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<operateType>P</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MaxHp">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>1000</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="WeightLimit">
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<amount>25600</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>36</amount>
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</effect>
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<effect name="DamageShieldResist">
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<amount>5</amount>
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</effect>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>8</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>8</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>8</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>9</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15146" toLevel="1" name="Mysterious Belt">
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<!-- AUTO GENERATED SKILL -->
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<!-- Max CP/HP/MP + 500, PvP Damage + 6%, Damage Reflect Resistance + 5%, and Received PvP Damage - 7%. -->
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<icon>icon.skill0332</icon>
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<operateType>P</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShieldResist">
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<amount>5</amount>
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</effect>
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<effect name="MaxHp">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15147" toLevel="1" name="Overheat">
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<!-- AUTO GENERATED SKILL -->
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<!-- The machine is overheated. Inflicts continuous damage on the target that harms you. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalType>BLEEDING</abnormalType>
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<icon>icon.skill1492</icon>
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<operateType>A2</operateType>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>1</effectPoint>
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<abnormalType>BLEEDING</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>10</hitCancelTime>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<trait>BLEED</trait>
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<irreplacableBuff>true</irreplacableBuff>
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<reuseDelay>120000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkillByDamage">
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<!-- Overheat -->
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>50</chance>
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<targetType>ENEMY</targetType>
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<skillId>15151</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="15148" toLevel="1" name="Coolant Leak">
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<!-- AUTO GENERATED SKILL -->
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<!-- The machine is overheated. Inflicts a speed decreasing effect on the target that harms you. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<icon>icon.skill0102</icon>
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<operateType>A2</operateType>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>1</effectPoint>
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<abnormalType>SPEED_DOWN</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>10</hitCancelTime>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<trait>BLEED</trait>
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<irreplacableBuff>true</irreplacableBuff>
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<reuseDelay>120000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="TriggerSkillByDamage">
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<!-- Coolant Leak -->
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>50</chance>
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<targetType>ENEMY</targetType>
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<skillId>15152</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="15149" toLevel="1" name="Self Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- Recovers your HP. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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<icon>icon.skill1216</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>120000</reuseDelay>
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<effectPoint>1</effectPoint>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>10</hitCancelTime>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="HealOverTime">
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<power>500</power>
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<ticks>1</ticks>
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</effect>
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</effects>
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</skill>
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<skill id="15150" toLevel="1" name="Self Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- The machine is protecting itself. Increases your P. Def. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<abnormalType>DEBUFF_SHIELD</abnormalType>
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<icon>icon.skill1389</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>120000</reuseDelay>
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<effectPoint>1</effectPoint>
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<abnormalType>DEBUFF_SHIELD</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>10</hitCancelTime>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>300</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalDefence">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15151" toLevel="1" name="Overheat">
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<!-- AUTO GENERATED SKILL -->
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<!-- The machine is burning from overheating and HP is wearing away. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<icon>icon.skill1492</icon>
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<operateType>A2</operateType>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<abnormalType>BLEEDING</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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@ -1383,24 +1537,29 @@
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<hitCancelTime>0</hitCancelTime>
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<effectRange>400</effectRange>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamOverTime">
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<power>250</power>
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<ticks>5</ticks>
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</effect>
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</effects>
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</skill>
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<skill id="15152" toLevel="1" name="Coolant Leak">
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<!-- AUTO GENERATED SKILL -->
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<!-- Speed is decreased due to the machine's coolant leak. -->
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>SPEED_DOWN</abnormalType>
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<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
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<icon>icon.skill0102</icon>
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<operateType>A2</operateType>
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<castRange>40</castRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<abnormalType>SPEED_DOWN</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>-5</magicCriticalRate>
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@ -1408,13 +1567,16 @@
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<hitCancelTime>0</hitCancelTime>
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<effectRange>400</effectRange>
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<magicLvl>99</magicLvl>
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<abnormalLvl>99</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<irreplacableBuff>true</irreplacableBuff>
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<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15153" toLevel="1" name="Attention to Draco Incubation">
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<!-- AUTO GENERATED SKILL -->
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@ -1565,7 +1727,6 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="15163" toLevel="1" name="Tauti Typhoon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
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<icon>icon.skill3080</icon>
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<operateType>A2</operateType>
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@ -1586,9 +1747,30 @@
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<targetType>SELF</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>180000</power>
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</effect>
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<effect name="FlyAway">
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<radius>300</radius>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<SLEEP>100</SLEEP>
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<HOLD>100</HOLD>
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<SHOCK>100</SHOCK>
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<AIRBIND>100</AIRBIND>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15164" toLevel="1" name="Tauti Typhoon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
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<icon>icon.skill3080</icon>
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<operateType>A2</operateType>
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@ -1609,9 +1791,30 @@
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<targetType>SELF</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>180000</power>
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</effect>
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<effect name="FlyAway">
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<radius>300</radius>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<SLEEP>100</SLEEP>
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<HOLD>100</HOLD>
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<SHOCK>100</SHOCK>
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<AIRBIND>100</AIRBIND>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15165" toLevel="1" name="Tauti Shock Wave">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cannot move due to shock. -->
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<icon>icon.skill0100</icon>
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<operateType>A2</operateType>
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@ -1634,9 +1837,16 @@
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<targetType>SELF</targetType>
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<affectScope>SQUARE_PB</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="PhysicalAttack">
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<power>280000</power>
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</effect>
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<effect name="BlockActions">
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||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15166" toLevel="1" name="Tauti Rush">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Throws forward toward the target who is holding Tauti to inflict damage and to knock down. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>DA2</operateType>
|
||||
@ -1661,9 +1871,28 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>240000</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<distance>100</distance>
|
||||
<speed>400</speed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15167" toLevel="1" name="Tauti Leap Attack">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Takes hold of Tauti and throws him up. Uses falling damage to inflict tremendous harm. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1687,9 +1916,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15168" toLevel="1" name="Tauti Ultimate Chain Strike">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Pulls in all the PC's who are near Tauti. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1711,9 +1944,18 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15169" toLevel="1" name="Tauti Great Shout">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP is cut down from the roar. HP is decreased by the energy of fire in the roar. -->
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1736,9 +1978,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15170" toLevel="1" name="Chaos Shield">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. and M. Def. are increased. -->
|
||||
<icon>icon.skill1418</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1756,9 +2003,18 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15171" toLevel="1" name="Tauti Boomerang">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Skill where Tauti throws crossways and receives back again. -->
|
||||
<icon>icon.skill0003</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -1774,9 +2030,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15172" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1801,9 +2061,11 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15173" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1830,7 +2092,6 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
</skill>
|
||||
<skill id="15174" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1852,7 +2113,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15175" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's HP Recovery. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1870,9 +2130,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>1000</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15176" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1894,7 +2159,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15177" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1912,9 +2176,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15178" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1936,7 +2205,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15179" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's M. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1954,9 +2222,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15180" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1978,7 +2251,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15181" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Atk. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1996,6 +2268,12 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15182" toLevel="1" name="Adolph's Superior Aggression Aura">
|
||||
<!-- Glory Days confirmed -->
|
||||
@ -2478,7 +2756,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15197" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2494,9 +2771,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-391</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15198" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2512,9 +2794,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-417</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15199" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2530,5 +2817,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-454</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -1261,121 +1261,275 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15145" toLevel="1" name="Ruler's Authority">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
|
||||
<icon>icon.skill0332</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>25600</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="EnlargeSlot">
|
||||
<amount>36</amount>
|
||||
</effect>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>5</amount>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15146" toLevel="1" name="Mysterious Belt">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max CP/HP/MP + 500, PvP Damage + 6%, Damage Reflect Resistance + 5%, and Received PvP Damage - 7%. -->
|
||||
<icon>icon.skill0332</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>5</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15147" toLevel="1" name="Overheat">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is overheated. Inflicts continuous damage on the target that harms you. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<icon>icon.skill1492</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<trait>BLEED</trait>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Overheat -->
|
||||
<attackerType>L2Character</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>50</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<skillId>15151</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15148" toLevel="1" name="Coolant Leak">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is overheated. Inflicts a speed decreasing effect on the target that harms you. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<trait>BLEED</trait>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Coolant Leak -->
|
||||
<attackerType>L2Character</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>50</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<skillId>15152</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15149" toLevel="1" name="Self Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Recovers your HP. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<icon>icon.skill1216</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealOverTime">
|
||||
<power>500</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15150" toLevel="1" name="Self Defense">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is protecting itself. Increases your P. Def. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DEBUFF_SHIELD</abnormalType>
|
||||
<icon>icon.skill1389</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>DEBUFF_SHIELD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15151" toLevel="1" name="Overheat">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is burning from overheating and HP is wearing away. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<icon>icon.skill1492</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1383,24 +1537,29 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15152" toLevel="1" name="Coolant Leak">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Speed is decreased due to the machine's coolant leak. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1408,13 +1567,16 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15153" toLevel="1" name="Attention to Draco Incubation">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -1565,7 +1727,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15163" toLevel="1" name="Tauti Typhoon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1586,9 +1747,30 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>180000</power>
|
||||
</effect>
|
||||
<effect name="FlyAway">
|
||||
<radius>300</radius>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15164" toLevel="1" name="Tauti Typhoon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1609,9 +1791,30 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>180000</power>
|
||||
</effect>
|
||||
<effect name="FlyAway">
|
||||
<radius>300</radius>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15165" toLevel="1" name="Tauti Shock Wave">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Cannot move due to shock. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1634,9 +1837,16 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SQUARE_PB</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>280000</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15166" toLevel="1" name="Tauti Rush">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Throws forward toward the target who is holding Tauti to inflict damage and to knock down. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>DA2</operateType>
|
||||
@ -1661,9 +1871,28 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>240000</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<distance>100</distance>
|
||||
<speed>400</speed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15167" toLevel="1" name="Tauti Leap Attack">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Takes hold of Tauti and throws him up. Uses falling damage to inflict tremendous harm. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1687,9 +1916,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15168" toLevel="1" name="Tauti Ultimate Chain Strike">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Pulls in all the PC's who are near Tauti. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1711,9 +1944,18 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15169" toLevel="1" name="Tauti Great Shout">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP is cut down from the roar. HP is decreased by the energy of fire in the roar. -->
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1736,9 +1978,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15170" toLevel="1" name="Chaos Shield">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. and M. Def. are increased. -->
|
||||
<icon>icon.skill1418</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1756,9 +2003,18 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15171" toLevel="1" name="Tauti Boomerang">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Skill where Tauti throws crossways and receives back again. -->
|
||||
<icon>icon.skill0003</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -1774,9 +2030,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15172" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1801,9 +2061,11 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15173" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1830,7 +2092,6 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
</skill>
|
||||
<skill id="15174" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1852,7 +2113,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15175" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's HP Recovery. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1870,9 +2130,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>1000</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15176" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1894,7 +2159,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15177" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1912,9 +2176,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15178" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1936,7 +2205,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15179" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's M. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1954,9 +2222,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15180" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1978,7 +2251,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15181" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Atk. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1996,6 +2268,12 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15182" toLevel="1" name="Adolph's Superior Aggression Aura">
|
||||
<!-- Glory Days confirmed -->
|
||||
@ -2478,7 +2756,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15197" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2494,9 +2771,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-391</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15198" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2512,9 +2794,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-417</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15199" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2530,5 +2817,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-454</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -1261,121 +1261,275 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15145" toLevel="1" name="Ruler's Authority">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
|
||||
<icon>icon.skill0332</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>1000</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>25600</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="EnlargeSlot">
|
||||
<amount>36</amount>
|
||||
</effect>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>5</amount>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15146" toLevel="1" name="Mysterious Belt">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max CP/HP/MP + 500, PvP Damage + 6%, Damage Reflect Resistance + 5%, and Received PvP Damage - 7%. -->
|
||||
<icon>icon.skill0332</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>5</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15147" toLevel="1" name="Overheat">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is overheated. Inflicts continuous damage on the target that harms you. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<icon>icon.skill1492</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<trait>BLEED</trait>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Overheat -->
|
||||
<attackerType>L2Character</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>50</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<skillId>15151</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15148" toLevel="1" name="Coolant Leak">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is overheated. Inflicts a speed decreasing effect on the target that harms you. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<trait>BLEED</trait>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- Coolant Leak -->
|
||||
<attackerType>L2Character</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>100</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>50</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<skillId>15152</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15149" toLevel="1" name="Self Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Recovers your HP. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<icon>icon.skill1216</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealOverTime">
|
||||
<power>500</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15150" toLevel="1" name="Self Defense">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is protecting itself. Increases your P. Def. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DEBUFF_SHIELD</abnormalType>
|
||||
<icon>icon.skill1389</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>DEBUFF_SHIELD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>10</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15151" toLevel="1" name="Overheat">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- The machine is burning from overheating and HP is wearing away. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<icon>icon.skill1492</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1383,24 +1537,29 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15152" toLevel="1" name="Coolant Leak">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Speed is decreased due to the machine's coolant leak. -->
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1408,13 +1567,16 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>99</magicLvl>
|
||||
<abnormalLvl>99</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15153" toLevel="1" name="Attention to Draco Incubation">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -1565,7 +1727,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15163" toLevel="1" name="Tauti Typhoon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1586,9 +1747,30 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>180000</power>
|
||||
</effect>
|
||||
<effect name="FlyAway">
|
||||
<radius>300</radius>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15164" toLevel="1" name="Tauti Typhoon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1609,9 +1791,30 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>180000</power>
|
||||
</effect>
|
||||
<effect name="FlyAway">
|
||||
<radius>300</radius>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15165" toLevel="1" name="Tauti Shock Wave">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Cannot move due to shock. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1634,9 +1837,16 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SQUARE_PB</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>280000</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15166" toLevel="1" name="Tauti Rush">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Throws forward toward the target who is holding Tauti to inflict damage and to knock down. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>DA2</operateType>
|
||||
@ -1661,9 +1871,28 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>240000</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<distance>100</distance>
|
||||
<speed>400</speed>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<SLEEP>100</SLEEP>
|
||||
<HOLD>100</HOLD>
|
||||
<SHOCK>100</SHOCK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15167" toLevel="1" name="Tauti Leap Attack">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Takes hold of Tauti and throws him up. Uses falling damage to inflict tremendous harm. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1687,9 +1916,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15168" toLevel="1" name="Tauti Ultimate Chain Strike">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Pulls in all the PC's who are near Tauti. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1711,9 +1944,18 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15169" toLevel="1" name="Tauti Great Shout">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP is cut down from the roar. HP is decreased by the energy of fire in the roar. -->
|
||||
<icon>icon.skill0102</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1736,9 +1978,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15170" toLevel="1" name="Chaos Shield">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Def. and M. Def. are increased. -->
|
||||
<icon>icon.skill1418</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1756,9 +2003,18 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>950</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15171" toLevel="1" name="Tauti Boomerang">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Skill where Tauti throws crossways and receives back again. -->
|
||||
<icon>icon.skill0003</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -1774,9 +2030,13 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>350000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15172" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1801,9 +2061,11 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15173" toLevel="1" name="Tauti Air Binding">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
|
||||
<icon>icon.skill11276</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1830,7 +2092,6 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
</skill>
|
||||
<skill id="15174" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1852,7 +2113,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15175" toLevel="1" name="Petra Injection - Enhance HP Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's HP Recovery. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1870,9 +2130,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>1000</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15176" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1894,7 +2159,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15177" toLevel="1" name="Petra Injection - Enhance P. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1912,9 +2176,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15178" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1936,7 +2205,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15179" toLevel="1" name="Petra Injection - Enhance M. Def.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's M. Def. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1954,9 +2222,14 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15180" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>CA2</operateType>
|
||||
<castRange>2500</castRange>
|
||||
@ -1978,7 +2251,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="15181" toLevel="1" name="Petra Injection - Enhance P. Atk.">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Zahak has used its Petra to increase Tauti's P. Atk. -->
|
||||
<icon>icon.skill1434</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -1996,6 +2268,12 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15182" toLevel="1" name="Adolph's Superior Aggression Aura">
|
||||
<!-- Glory Days confirmed -->
|
||||
@ -2478,7 +2756,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15197" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2494,9 +2771,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-391</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15198" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2512,9 +2794,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-417</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15199" toLevel="1" name="Guardian Spirit's Wrath">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attacks nearby enemies with the wrath of the guardian spirit. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -2530,5 +2817,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Hp">
|
||||
<amount>-454</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
Loading…
Reference in New Issue
Block a user