Some code formatting.
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@ -124,7 +124,7 @@ public final class ItemAuctionManager
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}
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}
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public final ItemAuctionInstance getManagerInstance(final int instanceId)
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public final ItemAuctionInstance getManagerInstance(int instanceId)
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{
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return _managerInstances.get(instanceId);
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}
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@ -134,7 +134,7 @@ public final class ItemAuctionManager
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return _auctionIds.getAndIncrement();
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}
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public static final void deleteAuction(final int auctionId)
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public static final void deleteAuction(int auctionId)
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{
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try (Connection con = DatabaseFactory.getInstance().getConnection())
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{
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@ -30,7 +30,7 @@ public final class PcCafePointsManager
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{
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}
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public void givePcCafePoint(final L2PcInstance player, final long exp)
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public void givePcCafePoint(L2PcInstance player, long exp)
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{
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if (!Config.PC_BANG_ENABLED)
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{
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@ -254,7 +254,7 @@ public final class WalkingManager implements IXmlReader
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* @param npc NPC to move
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* @param routeName name of route to move by
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*/
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public void startMoving(final L2Npc npc, final String routeName)
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public void startMoving(L2Npc npc, String routeName)
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{
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if (_routes.containsKey(routeName) && (npc != null) && !npc.isDead()) // check, if these route and NPC present
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{
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@ -355,7 +355,7 @@ public final class WalkingManager implements IXmlReader
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* Resumes previously stopped moving
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* @param npc NPC to resume
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*/
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public void resumeMoving(final L2Npc npc)
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public void resumeMoving(L2Npc npc)
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{
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final WalkInfo walk = _activeRoutes.get(npc.getObjectId());
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if (walk != null)
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@ -414,7 +414,7 @@ public final class WalkingManager implements IXmlReader
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* Manage "node arriving"-related tasks: schedule move to next node; send ON_NODE_ARRIVED event to Quest script
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* @param npc NPC to manage
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*/
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public void onArrived(final L2Npc npc)
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public void onArrived(L2Npc npc)
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{
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if (_activeRoutes.containsKey(npc.getObjectId()))
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{
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