There is no need to use giveItemRandomly with 100% chance.

This commit is contained in:
MobiusDevelopment
2019-12-15 02:16:42 +00:00
parent 18243a7142
commit 341f919a1d
2 changed files with 2 additions and 2 deletions

View File

@@ -1166,7 +1166,7 @@ public class Q00234_FatesWhisper extends Quest
if (member != null) if (member != null)
{ {
takeItems(member, Q_WHITE_FABRIC_Q0234, 1); takeItems(member, Q_WHITE_FABRIC_Q0234, 1);
giveItemRandomly(member, npc, Q_BLOODY_FABRIC_Q0234, 1, 0, 1, false); giveItems(member, Q_BLOODY_FABRIC_Q0234, 1);
if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30) if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30)
{ {
qs.setCond(9, true); qs.setCond(9, true);

View File

@@ -1166,7 +1166,7 @@ public class Q00234_FatesWhisper extends Quest
if (member != null) if (member != null)
{ {
takeItems(member, Q_WHITE_FABRIC_Q0234, 1); takeItems(member, Q_WHITE_FABRIC_Q0234, 1);
giveItemRandomly(member, npc, Q_BLOODY_FABRIC_Q0234, 1, 0, 1, false); giveItems(member, Q_BLOODY_FABRIC_Q0234, 1);
if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30) if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30)
{ {
qs.setCond(9, true); qs.setCond(9, true);