There is no need to use giveItemRandomly with 100% chance.
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@ -1166,7 +1166,7 @@ public class Q00234_FatesWhisper extends Quest
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if (member != null)
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{
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takeItems(member, Q_WHITE_FABRIC_Q0234, 1);
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giveItemRandomly(member, npc, Q_BLOODY_FABRIC_Q0234, 1, 0, 1, false);
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giveItems(member, Q_BLOODY_FABRIC_Q0234, 1);
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if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30)
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{
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qs.setCond(9, true);
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@ -1166,7 +1166,7 @@ public class Q00234_FatesWhisper extends Quest
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if (member != null)
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{
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takeItems(member, Q_WHITE_FABRIC_Q0234, 1);
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giveItemRandomly(member, npc, Q_BLOODY_FABRIC_Q0234, 1, 0, 1, false);
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giveItems(member, Q_BLOODY_FABRIC_Q0234, 1);
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if (getQuestItemsCount(member, Q_BLOODY_FABRIC_Q0234) >= 30)
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{
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qs.setCond(9, true);
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