RealDamage should ignore invulnerability.
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		| @@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.skills.Skill; | ||||
| import org.l2jmobius.gameserver.model.stats.Stat; | ||||
|  | ||||
| /** | ||||
|  * @author Sdw | ||||
|  * @author Sdw, Mobius | ||||
|  */ | ||||
| public class RealDamage extends AbstractEffect | ||||
| { | ||||
| @@ -45,6 +45,12 @@ public class RealDamage extends AbstractEffect | ||||
| 	@Override | ||||
| 	public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item) | ||||
| 	{ | ||||
| 		// Check if effected is dead. | ||||
| 		if (effected.isDead()) | ||||
| 		{ | ||||
| 			return; | ||||
| 		} | ||||
| 		 | ||||
| 		// Check if fake players should aggro each other. | ||||
| 		if (effector.isFakePlayer() && !Config.FAKE_PLAYER_AGGRO_FPC && effected.isFakePlayer()) | ||||
| 		{ | ||||
| @@ -54,7 +60,17 @@ public class RealDamage extends AbstractEffect | ||||
| 		// Calculate resistance. | ||||
| 		final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1)); | ||||
| 		 | ||||
| 		effected.reduceCurrentHp(damage, effector, skill, false, true, false, false); | ||||
| 		// Do damage. | ||||
| 		if (damage > 0) | ||||
| 		{ | ||||
| 			effected.setCurrentHp(Math.max(effected.getCurrentHp() - damage, effected.isUndying() ? 1 : 0)); | ||||
| 			if ((effected.getCurrentHp() < 0.5)) // Die. | ||||
| 			{ | ||||
| 				effected.doDie(effector); | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		// Send message. | ||||
| 		if (effector.isPlayer()) | ||||
| 		{ | ||||
| 			effector.sendDamageMessage(effected, skill, (int) damage, false, false); | ||||
|   | ||||
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