Removed python cron example and old tutorial quests.

This commit is contained in:
MobiusDevelopment 2019-07-26 15:55:59 +00:00
parent c03856f480
commit 329b3773d8
156 changed files with 4 additions and 1614 deletions

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Most of the scripts found within the jscript folder are initialized on server start, but
Most of the scripts found within the scripts folder are initialized on server start, but
do not run anything except when triggered by a player. For scripts that need to be ran
automatically, without any player interaction, cron can be used.
Using the format demonstrated in the example.py script, one can setup tasks that run
automatically at server boot. In addition, advanced users can include other classes from java
Using the format demonstrated in the example.java script, one can setup tasks that run
automatically at server boot. In addition, advanced users can include other classes from java
and setup timed tasks, such as special events that have universal drops for a certain period of time.
The server admins can feel free to add more folders like cron and include them in their servers.

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##############################################
### Author: Layane (andrashe@gmail.com)
##############################################
print "Hi world!"

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import sys
from org.l2jmobius.gameserver.model.quest import State
from org.l2jmobius.gameserver.model.quest import QuestState
from org.l2jmobius.gameserver.model.quest.jython import QuestJython as JQuest
qn = "255_Tutorial"
# table for Quest Timer ( Ex == -2 ) [voice, html]
QTEXMTWO = {
0 : ["tutorial_voice_001a","tutorial_human_fighter001.htm"],
10 : ["tutorial_voice_001b","tutorial_human_mage001.htm"],
18 : ["tutorial_voice_001c","tutorial_elven_fighter001.htm"],
25 : ["tutorial_voice_001d","tutorial_elven_mage001.htm"],
31 : ["tutorial_voice_001e","tutorial_delf_fighter001.htm"],
38 : ["tutorial_voice_001f","tutorial_delf_mage001.htm"],
44 : ["tutorial_voice_001g","tutorial_orc_fighter001.htm"],
49 : ["tutorial_voice_001h","tutorial_orc_mage001.htm"],
53 : ["tutorial_voice_001i","tutorial_dwarven_fighter001.htm"],
}
# table for Client Event Enable (8) [html, x, y, z]
CEEa = {
0 : ["tutorial_human_fighter007.htm",-71424,258336,-3109],
10 : ["tutorial_human_mage007.htm",-91036,248044,-3568],
18 : ["tutorial_elf007.htm",46112,41200,-3504],
25 : ["tutorial_elf007.htm",46112,41200,-3504],
31 : ["tutorial_delf007.htm",28384,11056,-4233],
38 : ["tutorial_delf007.htm",28384,11056,-4233],
44 : ["tutorial_orc007.htm",-56736,-113680,-672],
49 : ["tutorial_orc007.htm",-56736,-113680,-672],
53 : ["tutorial_dwarven_fighter007.htm",108567,-173994,-406],
}
# table for Question Mark Clicked (9 & 11) learning skills [html, x, y, z]
QMCa = {
0 : ["tutorial_fighter017.htm",-83165,242711,-3720],
10 : ["tutorial_mage017.htm",-85247,244718,-3720],
18 : ["tutorial_fighter017.htm",45610,52206,-2792],
25 : ["tutorial_mage017.htm",45610,52206,-2792],
31 : ["tutorial_fighter017.htm",10344,14445,-4242],
38 : ["tutorial_mage017.htm",10344,14445,-4242],
44 : ["tutorial_fighter017.htm",-46324,-114384,-200],
49 : ["tutorial_fighter017.htm",-46305,-112763,-200],
53 : ["tutorial_fighter017.htm",115447,-182672,-1440],
}
# table for Question Mark Clicked (24) newbie lvl [html]
QMCb = {
0 : "tutorial_human009.htm",
10 : "tutorial_human009.htm",
18 : "tutorial_elf009.htm",
25 : "tutorial_elf009.htm",
31 : "tutorial_delf009.htm",
38 : "tutorial_delf009.htm",
44 : "tutorial_orc009.htm",
49 : "tutorial_orc009.htm",
53 : "tutorial_dwarven009.htm",
}
# table for Question Mark Clicked (35) 1st class transfer [html]
QMCc = {
0 : "tutorial_21.htm",
10 : "tutorial_21a.htm",
18 : "tutorial_21b.htm",
25 : "tutorial_21c.htm",
31 : "tutorial_21g.htm",
38 : "tutorial_21h.htm",
44 : "tutorial_21d.htm",
49 : "tutorial_21e.htm",
53 : "tutorial_21f.htm"
}
# table for Tutorial Close Link (26) 2nd class transfer [html]
TCLa = {
1 : "tutorial_22w.htm",
4 : "tutorial_22.htm",
7 : "tutorial_22b.htm",
11 : "tutorial_22c.htm",
15 : "tutorial_22d.htm",
19 : "tutorial_22e.htm",
22 : "tutorial_22f.htm",
26 : "tutorial_22g.htm",
29 : "tutorial_22h.htm",
32 : "tutorial_22n.htm",
35 : "tutorial_22o.htm",
39 : "tutorial_22p.htm",
42 : "tutorial_22q.htm",
45 : "tutorial_22i.htm",
47 : "tutorial_22j.htm",
50 : "tutorial_22k.htm",
54 : "tutorial_22l.htm",
56 : "tutorial_22m.htm"
}
# table for Tutorial Close Link (23) 2nd class transfer [html]
TCLb = {
4 : "tutorial_22aa.htm",
7 : "tutorial_22ba.htm",
11 : "tutorial_22ca.htm",
15 : "tutorial_22da.htm",
19 : "tutorial_22ea.htm",
22 : "tutorial_22fa.htm",
26 : "tutorial_22ga.htm",
32 : "tutorial_22na.htm",
35 : "tutorial_22oa.htm",
39 : "tutorial_22pa.htm",
50 : "tutorial_22ka.htm"
}
# table for Tutorial Close Link (24) 2nd class transfer [html]
TCLc = {
4 : "tutorial_22ab.htm",
7 : "tutorial_22bb.htm",
11 : "tutorial_22cb.htm",
15 : "tutorial_22db.htm",
19 : "tutorial_22eb.htm",
22 : "tutorial_22fb.htm",
26 : "tutorial_22gb.htm",
32 : "tutorial_22nb.htm",
35 : "tutorial_22ob.htm",
39 : "tutorial_22pb.htm",
50 : "tutorial_22kb.htm"
}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onAdvEvent(self,event,npc,player):
st = player.getQuestState(qn)
classId = int(player.getClassId().getId())
string = event[0:2]
htmltext = ""
# USER CONNECTED #
if string == "UC" :
playerLevel = player.getLevel()
if playerLevel < 6 and st.getInt("onlyone") == 0 :
uc = st.getInt("ucMemo")
if uc == 0 :
st.set("ucMemo","0")
st.startQuestTimer("QT",10000)
st.set("ucMemo","0")
st.set("Ex","-2")
elif uc == 1 :
st.showQuestionMark(1)
st.playTutorialVoice("tutorial_voice_006")
st.playSound("ItemSound.quest_tutorial")
elif uc == 2 :
if st.getInt("Ex") == 2 :
st.showQuestionMark(3)
st.playSound("ItemSound.quest_tutorial")
if st.getQuestItemsCount(6353) == 1 :
st.showQuestionMark(5)
st.playSound("ItemSound.quest_tutorial")
elif uc == 3 :
st.showQuestionMark(12)
st.playSound("ItemSound.quest_tutorial")
st.onTutorialClientEvent(0)
else :
return
# QUEST TIMER #
elif string == "QT" :
Ex = st.getInt("Ex")
if Ex == -2 :
if classId in QTEXMTWO.keys():
voice, htmltext = QTEXMTWO[classId]
st.playTutorialVoice(voice)
st.startQuestTimer("QT",30000)
st.set("Ex","-3")
elif Ex == -3 :
st.playTutorialVoice("tutorial_voice_002")
st.set("Ex","0")
elif Ex == -4 :
st.playTutorialVoice("tutorial_voice_008")
st.set("Ex","-5")
# TUTORIAL CLOSE [N] #
elif string == "TE" :
if event[2:].isdigit() :
event_id = int(event[2:])
if event_id == 0 :
st.closeTutorialHtml()
elif event_id == 1 :
st.closeTutorialHtml()
st.playTutorialVoice("tutorial_voice_006")
st.showQuestionMark(1)
st.playSound("ItemSound.quest_tutorial")
st.startQuestTimer("QT",30000)
st.set("Ex","-4")
elif event_id == 2 :
st.playTutorialVoice("tutorial_voice_003")
htmltext = "tutorial_02.htm"
st.onTutorialClientEvent(1)
st.set("Ex","-5")
elif event_id == 3 :
htmltext = "tutorial_03.htm"
st.onTutorialClientEvent(2)
elif event_id == 5 :
htmltext = "tutorial_05.htm"
st.onTutorialClientEvent(8)
elif event_id == 7 :
htmltext = "tutorial_100.htm"
st.onTutorialClientEvent(0)
elif event_id == 8 :
htmltext = "tutorial_101.htm"
st.onTutorialClientEvent(0)
elif event_id == 10 :
htmltext = "tutorial_103.htm"
st.onTutorialClientEvent(0)
elif event_id == 12 :
st.closeTutorialHtml()
elif event_id == 23 :
if classId in TCLb.keys():
htmltext = TCLb[classId]
elif event_id == 24 :
if classId in TCLc.keys():
htmltext = TCLc[classId]
elif event_id == 25 :
htmltext = "tutorial_22cc.htm"
elif event_id == 26 :
if classId in TCLa.keys():
htmltext = TCLa[classId]
elif event_id == 27 :
htmltext = "tutorial_29.htm"
elif event_id == 28 :
htmltext = "tutorial_28.htm"
# CLIENT EVENT ENABLE [N] #
elif string == "CE" :
if event[2:].isdigit() :
event_id = int(event[2:])
playerLevel = player.getLevel()
if event_id == 1 :
if playerLevel < 6 :
st.playTutorialVoice("tutorial_voice_004")
htmltext = "tutorial_03.htm"
st.playSound("ItemSound.quest_tutorial")
st.onTutorialClientEvent(2)
elif event_id == 2 :
if playerLevel < 6 :
st.playTutorialVoice("tutorial_voice_005")
htmltext = "tutorial_05.htm"
st.playSound("ItemSound.quest_tutorial")
st.onTutorialClientEvent(8)
elif event_id == 8 :
if playerLevel < 6 :
if classId in CEEa.keys():
htmltext, x, y, z = CEEa[classId]
st.playSound("ItemSound.quest_tutorial")
st.addRadar(x,y,z)
st.playTutorialVoice("tutorial_voice_007")
st.set("ucMemo","1")
st.set("Ex","-5")
elif event_id == 30 :
if playerLevel < 6 and st.getInt("Die") == 0:
st.playTutorialVoice("tutorial_voice_016")
st.playSound("ItemSound.quest_tutorial")
st.set("Die","1")
st.showQuestionMark(8)
st.onTutorialClientEvent(0)
elif event_id == 800000 :
if playerLevel < 6 and st.getInt("sit") == 0:
st.playTutorialVoice("tutorial_voice_018")
st.playSound("ItemSound.quest_tutorial")
st.set("sit","1")
st.onTutorialClientEvent(0)
htmltext = "tutorial_21z.htm"
elif event_id == 40 :
if playerLevel == 5 and player.getClassId().level() == 0:
if st.getInt("lvl") < 5 :
if not player.getClassId().isMage() or classId == 49:
st.playTutorialVoice("tutorial_voice_014")
st.showQuestionMark(9)
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","5")
elif playerLevel == 6 and st.getInt("lvl") < 6 and player.getClassId().level() == 0:
st.playTutorialVoice("tutorial_voice_020")
st.playSound("ItemSound.quest_tutorial")
st.showQuestionMark(24)
st.set("lvl","6")
elif playerLevel == 7 and player.getClassId().isMage() and classId != 49:
if st.getInt("lvl") < 7 and player.getClassId().level() == 0:
st.playTutorialVoice("tutorial_voice_019")
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","7")
st.showQuestionMark(11)
elif playerLevel == 10 :
if st.getInt("lvl") < 10:
st.playTutorialVoice("tutorial_voice_030")
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","10")
st.showQuestionMark(27)
elif playerLevel == 15 :
if st.getInt("lvl") < 15:
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","15")
st.showQuestionMark(17)
elif playerLevel == 19 :
if st.getInt("lvl") < 19:
race = player.getRace().ordinal()
if race != 5 and player.getClassId().level() == 0 :
if classId in [0,10,18,25,31,38,44,49,52]:
#st.playTutorialVoice("tutorial_voice_???")
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","19")
st.showQuestionMark(35)
elif playerLevel == 35 :
if st.getInt("lvl") < 35:
race = player.getRace().ordinal()
if race != 5 and player.getClassId().level() == 1 :
if classId in [1,4,7,11,15,19,22,26,29,32,35,39,42,45,47,50,54,56]:
#st.playTutorialVoice("tutorial_voice_???")
st.playSound("ItemSound.quest_tutorial")
st.set("lvl","35")
st.showQuestionMark(34)
elif event_id == 45 :
if playerLevel < 6 :
if st.getInt("HP") == 0:
st.playTutorialVoice("tutorial_voice_017")
st.playSound("ItemSound.quest_tutorial")
st.set("HP","1")
st.showQuestionMark(10)
st.onTutorialClientEvent(800000)
elif event_id == 57 :
if playerLevel < 6 and st.getInt("Adena") == 0:
st.playTutorialVoice("tutorial_voice_012")
st.playSound("ItemSound.quest_tutorial")
st.set("Adena","1")
st.showQuestionMark(23)
elif event_id == 6353 :
if playerLevel < 6 and st.getInt("Gemstone") == 0:
st.playTutorialVoice("tutorial_voice_013")
st.playSound("ItemSound.quest_tutorial")
st.set("Gemstone","1")
st.showQuestionMark(5)
# QUESTION MARK CLICKED [N] #
elif string == "QM" :
if event[2:].isdigit() :
MarkId = int(event[2:])
if MarkId == 1 :
st.playTutorialVoice("tutorial_voice_007")
st.set("Ex","-5")
if classId in CEEa.keys():
htmltext, x, y, z = CEEa[classId]
st.addRadar(x,y,z)
elif MarkId == 3 :
htmltext = "tutorial_09.htm"
elif MarkId == 5 :
if classId in CEEa.keys():
htmltext, x, y, z = CEEa[classId]
st.addRadar(x,y,z)
htmltext = "tutorial_11.htm"
elif MarkId == 7 :
htmltext = "tutorial_15.htm"
st.set("ucMemo","3")
elif MarkId == 8 :
htmltext = "tutorial_18.htm"
elif MarkId == 9 :
if classId in QMCa.keys():
htmltext, x, y, z = QMCa[classId]
st.addRadar(x,y,z)
elif MarkId == 10 :
htmltext = "tutorial_19.htm"
elif MarkId == 11 :
if classId in QMCa.keys():
htmltext, x, y, z = QMCa[classId]
st.addRadar(x,y,z)
elif MarkId == 12 :
htmltext = "tutorial_15.htm"
st.set("ucMemo","4")
elif MarkId == 13 :
htmltext = "tutorial_30.htm"
elif MarkId == 17 :
htmltext = "tutorial_27.htm"
elif MarkId == 23 :
htmltext = "tutorial_24.htm"
elif MarkId == 24 :
if classId in QMCb.keys():
htmltext = QMCb[classId]
elif MarkId == 26 :
if player.getClassId().isMage() and classId != 49 :
htmltext = "tutorial_newbie004b.htm"
else :
htmltext = "tutorial_newbie004a.htm"
elif MarkId == 27 :
htmltext = "tutorial_20.htm"
elif MarkId == 34 :
htmltext = "tutorial_28.htm"
elif MarkId == 35 :
if classId in QMCc.keys():
htmltext = QMCc[classId]
if htmltext == "": return
st.showTutorialHTML(str(htmltext))
return
QUEST = Quest(255,qn,"Tutorial")

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<html><body>
<center><font color="LEVEL">[Movement ]</font></center><br>
Move your mouse cursor to the spot to which you want to move and <font color="FF0000">left-click</font>. Then, you will be moved to that location.<img src="L2UI_CH3.tutorial_img01" width=64 height=64><img src="L2UI_CH3.tutorial_img021" width=64 height=64><br>
<a action="link TE07">Exit the Tutorial</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Changing Point-Of-View]</font></center><br>
Good work! Now, I will explain to you how you can change your point-of-view.<br>
<font color="FF0000">Try moving your mouse while pressing down the right button. </font> You can set your viewpoint in any direction.<img src="L2UI_CH3.tutorial_img04" width=128 height=64><br>When you need to examine the area around your character, you can use this feature to change your viewpoint as needed.<br>
<a action="link TE08">Exit the Tutorial</a>
</body></html>

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<html><body><center><font color="LEVEL">Using the Mouse Wheel</font></center><br>
Good work. Now you will learn about enlarging and shrinking the screen using the mouse wheel.<br>
If you rotate the <font color="LEVEL">mouse wheel</font> down, you enlarge the game screen. Rotate the wheel up to reduce the screen.<br>
The more you turn the wheel, the larger or smaller the screen becomes, but notice that there is a limit to how far you can go in either direction.<br>
<a action="link TE09">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Initializing Point-Of-View]</font></center><br>
Good job! Now, I will explain how you can return to the default point-of-view (POV).<br>Initializing POV means that you will change your POV to the same direction as the direction your character is facing. <font color="LEVEL">Right-clicking your mouse </font> will initialize your POV.<img src="L2UI_CH3.tutorial_img051" width=64 height=64><br>After looking around, if you would like to look straight ahead again, you can use this feature.<br>
<a action="link TE010">Exit the Tutorial</a>
</body></html>

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<html><body>
<center><font color="LEVEL">Wheel Click</font></center><br>
Good work. Now we will learn about clicking the mouse wheel.<br>
Try clicking the <font color="LEVEL">mouse wheel</font>. By clicking the wheel, your viewpoint changes to a frontal view. If you're already looking straight forward, clicking the wheel will switch directions so you're looking straight back.<br>The rearward view will help you in situations such as running away from a monster, or to determine how far you have traveled. Also, it will help you maintain a uniform distance from other characters.<br>
<a action="link TE011">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Picking Up Items]</font></center><br
>When you defeat monsters, they drop their items on the ground. Move your cursor over to the dropped item, and the cursor will change its shape to a hand-shaped icon, indicating that the item may be picked up. Left-click on the item to pick it up.<br>
<img src="L2UI_CH3.tutorial_img06" width=64 height=64><br>There is another way to pick up an item. Press the <font color="LEVEL">F4 key</font> and you can automatically pick up nearby items. Currently, the fourth slot on the shortcut bar is registered with the pickup action and therefore, when you press the F4 key, that action is activated.<table border=0><tr><td><img src="L2UI_CH3.tutorial_img151" width=64 height=64></td><td><img src="L2UI_CH3.tutorial_img20" width=64 height=64></td></tr></table><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL">Quest Items</font></center><br>
When you hunt monsters assigned as part of a quest, they will occasionally drop quest items. These items do not appear on the ground. They automatically appear in your Inventory, making a distinctive sound.<br>
You may check your quest items on the <font color="LEVEL">Quest tab</font> of the Inventory window (Tab key or ALT+V).<br>
If you wish to view ongoing quests, quest items, and quest contents, just click on the Quest button on the bottom-right corner of the screen. (Shortcut Key: ALT+U<br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>
Are you sure? Once you exit the tutorial regarding movement, you cannot return to these explanations.<br>
<a action="link TE02">Explanation about movement</a><br>
<a action="link TE01">Exit the Tutorial</a>
</body></html>

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<html><body>
Do you really want to exit the tutorial on changing point-of-view? Once you exit, you will not be able to view this tutorial again.<br>
<a action="link TE03">Continue with the tutorial.</a><br>
<a action="link TE01">Exit the Tutorial</a>
</body></html>

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<html><body>Are you sure? If you end now you cannot return to these tips.<br>
<a action="link TE04">About the Mouse Wheel</a><br>
<a action="link TE01">End Tips</a>
</body></html>

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<html><body>
Are you sure? If you exit the tutorial on initializing point-of-view, you won't be able to view it again.<br>
<a action="link TE05">Continue with the Tutorial</a><br>
<a action="link TE01">Exit the Tutorial</a>
</body></html>

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<html><body>Are you sure? If you end now you cannot return to these tips.<br>
<a action="link TE06">About Mouse Wheel</a><br>
<a action="link TE01">End Tips</a>
</body></html>

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<html><body>
Oh, you found the Blue Gemstone. Good job!<br>
Now, return to the newbie guide and have a conversation with the guide.<br>
If you follow the direction indicated by the arrow above your character, you will run into a newbie guide. I heard that the guides are giving out useful gifts too. So make sure to meet one of them.<br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL"> [View Map]</font></center><br>
To see the map during the game, click on the <font color="FF0000">map-shaped icon</font> on the bottom right screen.<br>
<img src="L2UI_CH3.tutorial_img09" width=175 height=110><br>When viewing the map, the newbie guide's location is marked with a red flag.<br>
<a action="link TE00">Close window.</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Penalty for Dying]</font></center><br>
Upon the death of a character above level 9, that player has a certain amount of Exp subtracted. <br>
Therefore, death should be avoided above level 9.<br>
<a action="link TE00">Return</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[HP Regeneration]</font></center><br>
Your HP level is low.<br>
When this happens, if you sit down and rest, your HP will be regenerated more quickly.<br>
In order to sit down so that your HP will be regenerated more quickly, press the <font color="FF0000">F11 key</font>. The sit action is currently registered at the 11th slot of the shortcut bar and therefore, when you press the F11 function key, it will be activated.
<table border=0><tr><td><img src="L2UI_CH3.tutorial_img131" width=64 height=64></td><td><img src="L2UI_CH3.tutorial_img11" width=64 height=64></td></tr></table><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Penalty for Dying]</font></center><br>
From now on you'll be penalized for dying. You must avoid death in order to preserve your Exp.<br>
<a action="link TE00">Return</a>
</body></html>

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<html><body>[Human Fighter Class Transfer]:<br>
When a Human Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of three classes. The choices are Warrior, Knight or Rogue. After a class transfer, a character has more diverse, specialized and powerful skills. <br>
In order to become a <font color="LEVEL">Warrior</font>, you must meet with <font color="LEVEL">Master Auron</font>. <br>
In order to become a <font color="LEVEL">Knight</font>, you must meet with <font color="LEVEL">Sir Klaus Vasper</font>. <br>
And, in order to become a <font color="LEVEL">Rogue</font>, you must meet with <font color="LEVEL">Captain Bezique</font>. All three are located in <font color="LEVEL">Gludin Village</font>. Please consider your options carefully before selecting your class and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Human Mystic Class Transfer]:<br>
When a Human Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Human Wizard or Cleric. After a class transfer, a character's skills become more diverse, specialized and powerful. <br>
In order to become a <font color="LEVEL">Human Wizard</font>, you must meet with <font color="LEVEL">Parina</font>. <br>
In order to become a <font color="LEVEL">Cleric</font>, you must meet with <font color="LEVEL">Priest Zigaunt</font>. <br>
Both are located in <font color="LEVEL">Gludin Village</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Fighter Class Transfer]:<br>
When an Elven Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: an Elven Knight or an Elven Scout. After a class transfer, the character's skills become more diverse and specialized. <br>
In order to become an <font color="LEVEL">Elven Knight</font>, you must meet with <font color="LEVEL">Master Sorius</font>. <br>
In order to become an <font color="LEVEL">Elven Scout</font> you must meet with <font color="LEVEL">Master Reoria</font>. <br>
Both are in <font color="LEVEL">Gludio Castle Town</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Mystic Class Transfer]:<br>
When an Elven Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. After the character successfully completes the quest and attains level 20, the Mystic can transfer to one of two classes: either Elven Wizard or Elven Oracle. After a class transfer, a character's skills become more diverse, powerful and specialized. <br>
In order to become an <font color="LEVEL">Elven Wizard</font>, you must meet with <font color="LEVEL">Rosella</font>. <br>
In order to become an <font color="LEVEL">Elven Oracle</font>, you must meet with <font color="LEVEL">Priest Manuel</font>. <br>
Both are located in the <font color="LEVEL">Elven Village</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Orc Fighter Class Transfer]:<br>
When an Orc Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Orc Raider or Monk. After a class transfer, a character's skills become more diverse, powerful and specialized. <br>
In order to become an <font color="LEVEL">Orc Raider</font>, you must meet with <font color="LEVEL">Prefect Karukia</font>. <br>
In order to become a <font color="LEVEL">Monk</font>, you must meet with <font color="LEVEL">Gantaki Zu Urutu</font>. <br>
Both are in the <font color="LEVEL">Orc Village</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Orc Mystic Class Transfer]:<br>
When an Orc Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to the Orc Shaman class. After a class transfer, a character's skills become more diverse, powerful and specialized. In order to become an <font color="LEVEL">Orc Shaman</font> you must meet with <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. <br>
<a action="link TE00">Close Window</a>
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<html><body>[Dwarven Fighter Class Transfer]:<br>
When a Dwarven Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. After successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Scavenger or Artisan. After a class transfer, a character's skills become more diverse, powerful and specialized. <br>
In order to become a <font color="LEVEL">Scavenger</font> you must meet with <font color="LEVEL">Collector Pippi</font>. <br>
In order to become an <font color="LEVEL">Artisan</font> you must meet with <font color="LEVEL">Blacksmith Silvera</font>. <br>
Both are in the <font color="LEVEL">Dwarven Village</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Dark Fighter Class Transfer]:<br>
When a Dark Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. After successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Palus Knight or Assassin. After a class transfer, a character's skills become more diverse, powerful and specialized. In order to become a <font color="LEVEL">Palus Knight</font>, you must meet with <font color="LEVEL">Master Virgil</font>. <br>
In order to become an <font color="LEVEL">Assassin</font>, you must meet with <font color="LEVEL">Triskel</font>. Both are in <font color="LEVEL">Gludio Castle Town</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Dark Mystic Class Transfer]:<br>
When a Dark Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. After successfully completing the quest and attaining level 20, the character can transfer to one of two classes: Dark Wizard or Shillien Oracle. After a class transfer, a character's skills become more diverse, powerful and specialized. <br>
In order to become a <font color="LEVEL">Dark Wizard</font>, you must meet with <font color="LEVEL">Varika</font>. <br>
In order to become a <font color="LEVEL">Shillien Oracle</font>, you must meet with <font color="LEVEL">Magister Sidra</font>. Varika is located in the Dark Elven Village near <font color="LEVEL">the Altar of Rites</font>, and Magister Sidra is located in <font color="LEVEL">Gludio Castle Town</font>. Please consider your options carefully and then go see the appropriate NPC.<br>
<a action="link TE00">Close Window</a>
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<html><body>
<center><font color="LEVEL">Recovering HP & MP</font></center><br>
Good work.<br>
Next time rest when your HP or MP are low.<br>
But remember, when you sit down to rest you must find a place where monsters will not attack you. When sitting down, it takes time to stand up after you are attacked, slowing down your counterattack and allowing you to take more damage.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Knight Class Transfer]:<br>
A knight who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Paladin</font> or a <font color="LEVEL">Dark Avenger</font>. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Paladin</a><br>
<a action="link TE024">Dark Avenger</a><br>
<a action="link TE028">Return to Main Menu</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Knight Class Transfer]:<br>
In order to become a Paladin, you must successfully complete three quests. The <font color="LEVEL">Trial of Duty</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest starts with <font color="LEVEL"> Grand Master Hannavalt of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. The <font color="LEVEL">Test of the Healer</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins with <font color="LEVEL">Priest Bandellos of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Knight Class Transfer]:<br>
In order to become a Dark Avenger, you must successfully complete three quests. The <font color="LEVEL">Trial of Duty</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins with a visit to <font color="LEVEL"> Grand Master Hannavalt of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or higher. This quest begins with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. The <font color="LEVEL">Test of Witchcraft</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins with a visit to <font color="LEVEL"> Orim of the Shadow near Hardin's Academy</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Rogue Class Transfer]:<br>
A Rogue who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Treasure Hunter</font> or a <font color="LEVEL">Hawkeye</font>. In order to accomplish the 2nd class transfer, the Rogue must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Treasure Hunter</a><br>
<a action="link TE024">Hawkeye</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Rogue Class Transfer]:<br>
In order to become a Treasure Hunter, the Rogue must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of<font color="LEVEL">level 37</font> or above This quest begins by meeting <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. The <font color="LEVEL">Test of the Searcher</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins with <font color="LEVEL">Master Luther of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Rogue Class Transfer]:<br>
In order to become a Hawkeye, the Rogue must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins with a meeting with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of Sagittarius</font> can be undertaken by a character of at least <font color="LEVEL">level 39</font>. This quest begins with <font color="LEVEL">Guild President Bernard of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Wizard Class Transfer]:<br>
A Human Wizard of level 40 can complete a 2nd class transfer to become a <font color="LEVEL">Sorcerer/Sorceress</font>, <font color="LEVEL">Necromancer</font>, or <font color="LEVEL">Warlock</font>. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Sorcerer/ss</a><br>
<a action="link TE024">Necromancer</a><br>
<a action="link TE025">Warlock</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Wizard Class Transfer]:<br>
In order to become a Sorcerer or a Sorceress, you must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. It begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. The <font color="LEVEL">Test of Magus</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Bard Rukal of Dion Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Wizard Class Transfer]:<br>
In order to become a Necromancer, the character must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins with meeting <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of Witchcraft</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting <font color="LEVEL">Orim of the Shadow near Hardin's Academy</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Human Wizard Class Transfer]:<br>
In order to become a Warlock, the Wizard must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of the Summoner</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">High Summoner Galatea of Gludin Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Cleric Class Transfer]:<br>
A Cleric of level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Bishop</font> or a <font color="LEVEL">Prophet</font>. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Bishop</a><br>
<a action="link TE024">Prophet</a><br>
<a action="link TE028">Return to Main Menu</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Cleric Class Transfer]:<br>
In order to become a Bishop, the Cleric must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Hermit Santiago in a farmhouse near the Orc Barracks in Gludio</font>. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of the Healer</font> can only be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Priest Bandellos of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Cleric Class Transfer]:<br>
In order to become a Prophet, the Cleric must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The <font color="LEVEL">Testimony of Trust</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of the Reformer</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Priestess Pupina of Giran Castle Town</font>.<br>
<a action="link TE028">Return to Main Menu</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Knight Class Transfer]:<br>
An Elven Knight who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Temple Knight</font> or a <font color="LEVEL">Swordsinger</font>. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Temple Knight</a><br>
<a action="link TE024">Swordsinger</a><br>
<a action="link TE028">Return to Main Menu</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Knight Class Transfer]:<br>
In order to become a Temple Knight the Elven Knight must successfully complete three quests. The <font color="LEVEL">Trial of Duty</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Grand Master Hannavalt of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of the Healer</font> can only be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Priest Bandellos of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Knight Class Transfer]:<br>
In order to become a Swordsinger, the Elven Knight must successfully complete three quests. The <font color="LEVEL">Trial of the Challenger</font> can be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Kash of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of the Duelist</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Duelist Kaien of Oren Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Scout Class Transfer]:<br>
An Elven Scout who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Plainswalker</font> or a <font color="LEVEL">Silver Ranger</font>. In order to accomplish the 2nd class transfer, The character must successfully complete three quests. The first quest can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Plainswalker</a><br>
<a action="link TE024">Silver Ranger</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Scout Class Transfer]:<br>
In order to become a Plainswalker, The Elven Scout must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of the Searcher</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begings by meeting with <font color="LEVEL">Master Luther of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Scout Class Transfer]:<br>
In order to become a Silver Ranger, Elven Scout must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of Sagittarius</font> can only be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Guild President Bernard in Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Wizard Class Transfer]:<br>
An Elven Wizard who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Spellsinger</font> or an <font color="LEVEL">Elemental Summoner</font>. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the quests can only be undertaken by a character of level 35 or above. If you wish to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Spellsinger</a><br>
<a action="link TE024">Elemental Summoner</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Wizard Class Transfer]:<br>
In order to become a Spellsinger, the character must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of Magus</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Bard Rukal of Dion Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Elven Wizard Class Transfer]:<br>
In order to become an Elemental Summoner, the Elven Wizard must complete three quests. The <font color="LEVEL">Trial of the Scholar</font> can only be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Life</font> can only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of the Summoner</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">High Summoner Galatea of Gludin Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Elven Oracle Class Transfer]:<br>
An Elven Oracle who reaches level 40 can proceed with the 2nd class transfer to become an <font color="LEVEL">Elder</font>. In order to become an Elder the character must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Hermit Santiago in a farmhouse near the Orc Barracks in Gludio</font>. The <font color="LEVEL">Testimony of Life</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Master Cardien of Dion Castle Town</font>. Finally, the <font color="LEVEL">Test of the Healer</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Priest Bandellos of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Orc Raider Class Transfer]:<br>
An Orc Raider who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Destroyer</font>. In order to become a Destroyer, The character must successfully complete three quests. The <font color="LEVEL">Trial of the Challenger</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Kash of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Glory</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Prefect Vokian of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Champion</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Veteran Ascalon of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Monk Class Transfer]:<br>
A Monk who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Tyrant</font>. In order to become a Tyrant, the player must successfully complete three quests. The <font color="LEVEL">Trial of the Challenger</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Kash of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Glory</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Prefect Vokian of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Duelist</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Duelist Kaien of Oren Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Orc Shaman Class Transfer]:<br>
An Orc Shaman who reaches level 40 can proceed with the 2nd class transfer to become an <font color="LEVEL">Overlord</font> or a <font color="LEVEL">Warcryer</font>. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the quests can only be undertaken by a player of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Overlord</a><br>
<a action="link TE024">Warcryer</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Orc Shaman Class Transfer]:<br>
The Orc Shaman must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Hermit Santiago in a farmhouse near the Orc Barracks in Gludio</font>. The <font color="LEVEL">Testimony of Glory </font> may only be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Prefect Vokian of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Lord</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Flame Lord Kakai in the Orc Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Orc Shaman Class Transfer]:<br>
In order to become a Warcryer, the Orc Shaman must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Hermit Santiago who in a farmhouse near the Orc Barracks in Gludio</font>. The <font color="LEVEL">Testimony of Glory</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Prefect Vokian of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the War Spirit</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Seer Somak of Dion Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Scavenger Class Transfer]:<br>
A Scavenger who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Bounty Hunter</font>. In order to become a Bounty Hunter the player must successfully complete three quests. The <font color="LEVEL">Trial of the Guildsman</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Warehouse Keeper Valkon of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Prosperity</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Warehouse Keeper Parman of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Searcher</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Master Luther of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Artisan Class Transfer]:<br>
An Artisan who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Warsmith</font>. In order to become a Warsmith, the player must complete three quests. The <font color="LEVEL">Trial of the Guildsman</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Warehouse Keeper Valkon of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Prosperity</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Warehouse Keeper Parman of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Maestro</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Iron Gate's Lockirin of the Dwarven Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Palus Knight Class Transfer]:<br>
A Palus Knight who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Shillien Knight</font> or a <font color="LEVEL">Bladedancer</font>. In order to accomplish the 2nd class transfer, a player must complete three quests. The first quest can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Shillien Knight</a><br>
<a action="link TE024">Bladedancer</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Palus Knight Class Transfer]:<br>
In order to become a Shilen Knight a player must successfully complete three quests. The <font color="LEVEL">Trial of Duty</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Grand Master Hannavalt of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of Witchcraft</font> can be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Orim of the Shadow near Hardin's Academy</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Palus Knight Class Transfer]:<br>
In order to become a Bladedancer, a player must successfully complete three quests. The <font color="LEVEL">Trial of the Challenger</font> may be undertaken by a player of <font color="LEVEL">level 35</font>or above. This quest begins by meeting with <font color="LEVEL">Kash of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Duelist</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Duelist Kaien of Oren Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Assassin Class Transfer]:<br>
An Assassin who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Abyss Walker</font> or a <font color="LEVEL">Phantom Ranger</font>. In order to accomplish the 2nd class transfer, the character must first successfully complete three quests. The first of the quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in. <br>
<a action="link TE023">Abyss Walker</a><br>
<a action="link TE024">Phantom Ranger</a><br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Assassin Class Transfer]:<br>
In order to become an Abyss Walker, the player must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Searcher</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Master Luther of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Assassin Class Transfer]:<br>
In order to become a Phantom Ranger, the player must successfully complete three quests. The <font color="LEVEL">Trial of the Seeker</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Master Dufner of Giran Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of Sagittarius</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Guild President Bernard of Hunters Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Dark Wizard Class Transfer]:<br>
A Dark Wizard who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Spellhowler</font> or a <font color="LEVEL">Phantom Summoner</font>. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the quests may be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.<br>
<a action="link TE023">Spellhowler</a><br>
<a action="link TE024">Phantom Summoner</a><br>
<a action="link TE028">Return </a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Dark Wizard Class Transfer]:<br>
In order to become a Spellhowler the player must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of Magus</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Bard Rukal of Dion Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Dark Wizard Class Transfer]:<br>
In order to become a Phantom Summoner, the player must successfully complete three quests. The <font color="LEVEL">Trial of the Scholar</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Mirien of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town</font>. Finally, the <font color="LEVEL">Test of the Summoner</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">High Summoner Galatea of Gludin Village</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Shillien Oracle Class Transfer]:<br>
A Shillien Oracle who reaches level 40 can proceed with the 2nd class transfer to become a <font color="LEVEL">Shillien Elder</font>. In order to become an Shillien Elder, the player must successfully complete three quests. The <font color="LEVEL">Trial of the Pilgrim</font> may be undertaken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Hermit Santiago in a farmhouse near the Orc Barracks in Gludio</font>. The <font color="LEVEL">Testimony of Fate</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">Magister Kaira of Giran Castle Town </font>. Finally, the <font color="LEVEL">Test of the Reformer </font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Priestess Pupina of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>[Warrior Class Transfer]:<br>
In order to become a Warlord the player must successfully complete three quests. The <font color="LEVEL">Trial of the Challenger</font> may be taken by a player of <font color="LEVEL">level 35</font> or above. This quest begins by meeting with <font color="LEVEL">Kash of Dion Castle Town</font>. The <font color="LEVEL">Testimony of Trust</font> may be undertaken by a player of <font color="LEVEL">level 37</font> or above. This quest begins by meeting with <font color="LEVEL">High Priest Hollint of Oren Castle Town</font>. Finally, the <font color="LEVEL">Test of the Champion</font> may be undertaken by a player of <font color="LEVEL">level 39</font> or above. This quest begins by meeting with <font color="LEVEL">Veteran Ascalon of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
</body></html>

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<html><body>
<center><font color="LEVEL">[Acquire Item]</font></center><br>In order to confirm an acquired item, you must open the <font color="LEVEL">Inventory Window</font>. <br>
Click on the <font color="FF0000">bag-shaped icon</font> on the bottom right screen to open the Inventory Window, or press Tab or ALT+V.<br>
<img src="L2UI_CH3.tutorial_img07" width=175 height=110><br>
<a action="link TE00">Close window.</a>
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<html><body><center><font color="LEVEL">[Pet Information]</font></center><br>
When a character reaches level 15 he or she can obtain a wolf as a pet by successfully completing a quest which begins by meeting with <font color="LEVEL">Pet Manager Martin of Gludin Village</font>. The pet's level parallels that of its master.<br>
<a action="link TE00">Close Window</a>
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<html><body>[Preparations for the 2nd Class Transfer and for Obtaining a New Pet]:<br>
When a character reaches level 35, the character can embark on two new adventures. First of all, the character can undertake a quest for the <font color="LEVEL">2nd class transfer</font> in order to become a new character with more unique features and specialized skills. Also, the character can also undertake a <font color="LEVEL">quest to obtain a hatchling</font>. If you would like to find out more, please click on one of the links below.<br>
<a action="link TE026">2nd Class Transfer Quest</a><br>
<a action="link TE027">Quest for Obtaining a Hatchling</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Pet Information]:<br>
After reaching level 35 a character can undertake a quest to obtain a hatchling. Just like its master, a hatchling will mature with experience. Once it reaches a certain level it may be transformed into a strider or a wyvern and become a suitable mode of transportation.<br>
There are three types of hatchling: hatchling of the wind, hatchling of the stars, and hatchling of twilight. Each has unique characteristics. This quest begins by meeting with <font color="LEVEL">Pet Manager Cooper of Giran Castle Town</font>.<br>
<a action="link TE028">Return</a><br>
<a action="link TE00">Close Window</a>
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<html><body>[Fate's Whisper]:<br>
I hear a soft voice whisper in my ear;<br><br>
"...the wind never sleeps,<br>
The waves of change are turning. <br>
The paths of darkness and light intersect,<br>
A new song of dawn begins..."<br><br>
"Listen to the call of fate. <br>
You, who will shape the face of the continent!<br>
Go see Maestro Reorin...<br>
Master Smith of the Platinum race awaits you in the land of Oren..."<br><br>
"...and,<br>
in the bottomless pit of despair, let new hope flower,<br>
and arm yourself anew with the well-trained flames of eternal torment..."<br>
<a action="link TE00">Close Window</a>
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<html><body><center><font color="LEVEL">[Conversation with a Newbie Helper]</font></center><br>
Now, try talking with a <font color="LEVEL">Newbie Helper</font>.<br>
Move your mouse cursor over the Newbie Helper and <font color="LEVEL">left-click</font>. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.<br>
<img src="L2UI_CH3.tutorial_img14" width=64 height=64><br>If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.<br>
<a action="link TE012">Exit the Tutorial</a>
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<html><body><center><font color="LEVEL">Quest</font></center><br>
Speak to the <font color="LEVEL">Abyssal Celebrants</font> of the Temple of Shilen. They will give you profitable assignments.<br>
They are marked in yellow on the radar, in the upper-right corner of the screen. You must visit them if you want to advance.<br>
<a action="link TE00">Close Window</a>
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<html><body>
<center><font color="LEVEL">[Newbie Character]</font></center><br>
From now on, you will receive the benefits of being a <font color="LEVEL">New Character</font>. <br>Until you reach level 25, you will receive the following advantages:<br>
1. Equipment exchange:<br1>
You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.<br>
2. Support magic:<br1>You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.<br>
3. You can also receive additional Soulshots and Spiritshots specially designed for beginners.<br1>
Each time you complete a particular quest as a newbie, you will also receive an additional reward. Now go to the Dark Elf Village and meet with <font color="LEVEL">Sentry Kristin</font>. She will give you the details of a quest to defeat Imps and Imp Elders in the Dark Elven Forest.<br>
If you complete this quest, you will receive additional <font color="LEVEL">Soulshots or Spiritshots that are meant for beginners</font>.<br>
<a action="link TE00">Close window.</a>
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<html><body>
<font color="LEVEL">Welcome to Lineage II!</font><br>
This is the Temple of Shilen, where Shilen, the goddess of darkness is worshipped. This is the place where young dark elves are trained to grow their skills and strength.<br>
Now, you are taking your first step to becoming a Dark Fighter. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body>
<font color="LEVEL">Welcome to Lineage II!</font><br>
This is the Temple of Shilen, where Shilen, the goddess of darkness is worshipped. This is the place where young dark elves are trained to grow their skills and strength.<br>Now, you are taking your first step to becoming a Dark Mystic. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body>
<center><font color="LEVEL">[Newbie Character]</font></center><br>
From now on, you will receive the benefits of being a <font color="LEVEL">New Character</font>. <br>Until you reach level 25, you will receive the following advantages:<br>
1. Equipment exchange:<br1>
You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.<br>
2. Support magic:<br1>You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.<br>
3. You can also receive additional Soulshots and Spiritshots specially designed for beginners.<br1>
Each time you complete a particular quest as a newbie, you will also receive an additional reward.<br>
<a action="link TE00">Close window.</a>
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<html><body>
<font color="LEVEL">Welcome to Lineage II!</font><br>
This is the strip mine of the Dwarves. All new dwarves start their basic training in this place.<br>
Now, you are taking your first step to becoming a Dwarven Fighter. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body><center><font color="LEVEL">[Conversation with a Newbie Helper]</font></center><br>
Now, try talking with a <font color="LEVEL">Newbie Helper</font>.<br>
Move your mouse cursor over the Newbie Helper and <font color="LEVEL">left-click</font>. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.<br>
<img src="L2UI_CH3.tutorial_img14" width=64 height=64><br>If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.<br>
<a action="link TE012">Exit the Tutorial</a>
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<html><body><center><font color="LEVEL">Quest</font></center><br>
Speak to the <font color="LEVEL">Miners</font> at the strip mines. They will give you profitable errands to perform.<br>
They are marked in yellow on the radar, in the upper-right corner of the screen. You must visit them in order to advance.<br>
<a action="link TE00">Close Window</a>
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<html><body><center><font color="LEVEL">[Conversation with a Newbie Helper]</font></center><br>
Now, try talking with a <font color="LEVEL">Newbie Helper</font>.<br>
Move your mouse cursor over the Newbie Helper and <font color="LEVEL">left-click</font>. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.<br>
<img src="L2UI_CH3.tutorial_img14" width=64 height=64><br>If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.<br>
<a action="link TE012">Exit the Tutorial</a>
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<html><body><center><font color="LEVEL">Quest</font></center><br>
Speak to the <font color="LEVEL">Mother's Disciples</font> at the Mother Tree Glade. You will be given profitable tasks to perform. They are marked in yellow on the radar, in the upper-right corner of the screen.<br>
The errands they give you are important. You must visit them in order to advance.<br>
<a action="link TE00">Close Window</a>
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<html><body>
<center><font color="LEVEL">[Newbie Character]</font></center><br>
From now on, you will receive the benefits of being a <font color="LEVEL">New Character</font>. <br>Until you reach level 25, you will receive the following advantages:<br>
1. Equipment exchange:<br1>
You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.<br>
2. Support magic:<br1>You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.<br>
3. You can also receive additional Soulshots and Spiritshots specially designed for beginners.<br1>
Each time you complete a particular quest as a newbie, you will also receive an additional reward.<br>
<a action="link TE00">Close window.</a>
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<font color="LEVEL">Welcome to Lineage II!</font><br>
This is the sacred spring where the Mother Tree, the mother of all Elves, is worshipped. Before journeying forth to the outside world, young elves begin their training in this place.<br>
Now, you are taking your first step to becoming an Elven Fighter. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body>
<font color="LEVEL">Welcome to Lineage II!</font><br>
This is the sacred spring where the Mother Tree, the mother of all Elves, is worshipped. Before journeying forth to the outside world, young elves begin their training in this place.<br>
Now, you are taking your first step to becoming an Elven Mystic. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<center><font color="LEVEL">[Learn Skill]</font></center><br>
Congratulations! You have finally reached level 5.<br>
Now you can learn a new skill. To learn a skill, you must meet the <font color="LEVEL">Master in the town.</font> Follow the arrow above your head to find him.<br>
In order to learn a skill, a certain number of <font color="LEVEL">Skill Points (SP)</font> is required. Your SP will grow every time you kill a monster, so if you ever run out of SP, you can earn more by hunting monsters.<br>
To see your current SP level, open the <font color="LEVEL">Character Information Window</font>. If you click the <font color="FF0000">icon that looks like a face</font> or press the ALT+T keys, the Character Information Window will open.<br>
<img src="L2UI_CH3.tutorial_img08" width=174 height=64><br>
<a action="link TE00">Close window.</a>
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<html><body>
<center><font color="LEVEL">[Newbie Character]</font></center><br>
From now on, you will receive the benefits of being a <font color="LEVEL">New Character</font>. <br>
Until you reach level 25, you will receive the following advantages:<br>
1. Equipment exchange:<br1>
You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.<br>
2. Support magic:<br1>
You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.<br>
3. You can also receive additional Soulshots and Spiritshots specially designed for beginners.<br1>
Each time you complete a particular quest as a newbie, you will also receive an additional reward. Now, go find <font color="LEVEL">Captain Gilbert</font> in Talking Island Village. He will give you the details of a quest that requires you to defeat the Orcs and Werewolves on Talking Island. <br>
If you complete this quest, you will receive additional <font color="LEVEL">Soulshots or Spiritshots that are meant for beginners</font>.<br>
<a action="link TE00">Close window.</a>
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<font color="LEVEL">Welcome to Lineage II!</font><br>
This is Sedrick's Training Hall. This place is famous for producing many noted Fighters.<br>
Now, you are taking your first step to becoming a Human Fighter. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body><center><font color="LEVEL">[Conversation with a Newbie Helper]</font></center><br>
Now, try talking with a <font color="LEVEL">Newbie Helper</font>.<br>
Move your mouse cursor over the Newbie Helper and <font color="LEVEL">left-click</font>. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.<br>
<img src="L2UI_CH3.tutorial_img14" width=64 height=64><br>If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.<br>
<a action="link TE012">Exit the Tutorial</a>
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<html><body><center><font color="LEVEL">Quest</font></center><br>
Visit the Masters of Sedrick's Training Hall and click on them. They will give you profitable tasks to perform.<br>
The Masters are marked with <font color="LEVEL">yellow dots</font> on the radar. You must visit them in order to advance.<br>
<a action="link TE00">Close Window</a>
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<html><body>
<font color="LEVEL">Welcome to Lineage II!</font><br>
This is Einhovant's School of Wizardry. This school is famous for producing many excellent mystics. <br>
Now, you are taking your first step to becoming a Human Mystic. First, I will explain the basic operation of the game.<br>
<table border=0 cellpadding=0 cellspacing=0><tr><td>
<a action="link TE02">If you click here, you will move to the next topic of this tutorial.</a></td>
<td valign=top><img src="L2UI_CH3.tutorial_pointer" width=32 height= 16></td></tr></table>
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<html><body><center><font color="LEVEL">[Conversation with a Newbie Helper]</font></center><br>
Now, try talking with a <font color="LEVEL">Newbie Helper</font>.<br>
Move your mouse cursor over the Newbie Helper and <font color="LEVEL">left-click</font>. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.<br>
<img src="L2UI_CH3.tutorial_img14" width=64 height=64><br>If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.<br>
<a action="link TE012">Exit the Tutorial</a>
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<html><body><center><font color="LEVEL">Quest</font></center><br>
Speak to the <font color="LEVEL">Magisters</font> of Einhovant's School of Wizardry. You will receive profitable tasks to perform. They are marked in yellow on the radar, at the upper-right corner of the screen.<br>
You must visit them, for the tasks they will assign you are important.<br>
<a action="link TE00">Close Window</a>
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<html><body>
<center><font color="LEVEL">[Learn Magic]</font></center><br>
Congratulations! You have finally reached level 7.<br>
Now you can learn new magic as well as strengthen your existing magic. To do so, please visit the <font color="LEVEL">Magister in the village.</font> If you follow the arrow above your head, you will be able to find the Magister.<br>
However, to learn new magic, you must first purchase a <font color="LEVEL">spellbook</font>. Spellbooks can be purchased from the <font color="LEVEL">Magic Supply Store.</font> The Magister will tell you which spellbook you should purchase.<br>
In order to learn a skill, a certain number of <font color="LEVEL">Skill Points (SP)</font> is required. Your SP will increase gradually every time you kill a monster, so if you run out of SP while learning skills, you can always earn more by hunting monsters.<br>
To check your current SP amount, open the <font color="LEVEL">Character Info Window</font> by clicking on the <font color="FF0000">face-shaped icon</font> on the bottom right screen or pressing ALT+T.<br>
<img src="L2UI_CH3.tutorial_img08" width=175 height=110><br>
<a action="link TE00">Close Window.</a>
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You've received a <font color="LEVEL">spiritshot</font>. It may be viewed in the Inventory Window.<br>
<a action="link TE00">Close window.</a>
</body></html>

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