diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/documentation.txt b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/documentation.txt index 65e7d1e1ca..9d5b2e21d1 100644 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/documentation.txt +++ b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/documentation.txt @@ -1,8 +1,6 @@ -Most of the scripts found within the jscript folder are initialized on server start, but +Most of the scripts found within the scripts folder are initialized on server start, but do not run anything except when triggered by a player. For scripts that need to be ran automatically, without any player interaction, cron can be used. -Using the format demonstrated in the example.py script, one can setup tasks that run -automatically at server boot. In addition, advanced users can include other classes from java -and setup timed tasks, such as special events that have universal drops for a certain period of time. - -The server admins can feel free to add more folders like cron and include them in their servers. \ No newline at end of file +Using the format demonstrated in the example.java script, one can setup tasks that run +automatically at server boot. In addition, advanced users can include other classes from java +and setup timed tasks, such as special events that have universal drops for a certain period of time. \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/example.py b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/example.py deleted file mode 100644 index 119dc6ddec..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/cron/example.py +++ /dev/null @@ -1,5 +0,0 @@ -############################################## -### Author: Layane (andrashe@gmail.com) -############################################## - -print "Hi world!" diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/__init__.py b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/__init__.py deleted file mode 100644 index 9c987e4d38..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/__init__.py +++ /dev/null @@ -1,396 +0,0 @@ -import sys -from org.l2jmobius.gameserver.model.quest import State -from org.l2jmobius.gameserver.model.quest import QuestState -from org.l2jmobius.gameserver.model.quest.jython import QuestJython as JQuest - -qn = "255_Tutorial" - -# table for Quest Timer ( Ex == -2 ) [voice, html] -QTEXMTWO = { - 0 : ["tutorial_voice_001a","tutorial_human_fighter001.htm"], - 10 : ["tutorial_voice_001b","tutorial_human_mage001.htm"], - 18 : ["tutorial_voice_001c","tutorial_elven_fighter001.htm"], - 25 : ["tutorial_voice_001d","tutorial_elven_mage001.htm"], - 31 : ["tutorial_voice_001e","tutorial_delf_fighter001.htm"], - 38 : ["tutorial_voice_001f","tutorial_delf_mage001.htm"], - 44 : ["tutorial_voice_001g","tutorial_orc_fighter001.htm"], - 49 : ["tutorial_voice_001h","tutorial_orc_mage001.htm"], - 53 : ["tutorial_voice_001i","tutorial_dwarven_fighter001.htm"], - } -# table for Client Event Enable (8) [html, x, y, z] -CEEa = { - 0 : ["tutorial_human_fighter007.htm",-71424,258336,-3109], - 10 : ["tutorial_human_mage007.htm",-91036,248044,-3568], - 18 : ["tutorial_elf007.htm",46112,41200,-3504], - 25 : ["tutorial_elf007.htm",46112,41200,-3504], - 31 : ["tutorial_delf007.htm",28384,11056,-4233], - 38 : ["tutorial_delf007.htm",28384,11056,-4233], - 44 : ["tutorial_orc007.htm",-56736,-113680,-672], - 49 : ["tutorial_orc007.htm",-56736,-113680,-672], - 53 : ["tutorial_dwarven_fighter007.htm",108567,-173994,-406], - } -# table for Question Mark Clicked (9 & 11) learning skills [html, x, y, z] -QMCa = { - 0 : ["tutorial_fighter017.htm",-83165,242711,-3720], - 10 : ["tutorial_mage017.htm",-85247,244718,-3720], - 18 : ["tutorial_fighter017.htm",45610,52206,-2792], - 25 : ["tutorial_mage017.htm",45610,52206,-2792], - 31 : ["tutorial_fighter017.htm",10344,14445,-4242], - 38 : ["tutorial_mage017.htm",10344,14445,-4242], - 44 : ["tutorial_fighter017.htm",-46324,-114384,-200], - 49 : ["tutorial_fighter017.htm",-46305,-112763,-200], - 53 : ["tutorial_fighter017.htm",115447,-182672,-1440], - } -# table for Question Mark Clicked (24) newbie lvl [html] -QMCb = { - 0 : "tutorial_human009.htm", - 10 : "tutorial_human009.htm", - 18 : "tutorial_elf009.htm", - 25 : "tutorial_elf009.htm", - 31 : "tutorial_delf009.htm", - 38 : "tutorial_delf009.htm", - 44 : "tutorial_orc009.htm", - 49 : "tutorial_orc009.htm", - 53 : "tutorial_dwarven009.htm", - } -# table for Question Mark Clicked (35) 1st class transfer [html] -QMCc = { - 0 : "tutorial_21.htm", - 10 : "tutorial_21a.htm", - 18 : "tutorial_21b.htm", - 25 : "tutorial_21c.htm", - 31 : "tutorial_21g.htm", - 38 : "tutorial_21h.htm", - 44 : "tutorial_21d.htm", - 49 : "tutorial_21e.htm", - 53 : "tutorial_21f.htm" - } -# table for Tutorial Close Link (26) 2nd class transfer [html] -TCLa = { - 1 : "tutorial_22w.htm", - 4 : "tutorial_22.htm", - 7 : "tutorial_22b.htm", - 11 : "tutorial_22c.htm", - 15 : "tutorial_22d.htm", - 19 : "tutorial_22e.htm", - 22 : "tutorial_22f.htm", - 26 : "tutorial_22g.htm", - 29 : "tutorial_22h.htm", - 32 : "tutorial_22n.htm", - 35 : "tutorial_22o.htm", - 39 : "tutorial_22p.htm", - 42 : "tutorial_22q.htm", - 45 : "tutorial_22i.htm", - 47 : "tutorial_22j.htm", - 50 : "tutorial_22k.htm", - 54 : "tutorial_22l.htm", - 56 : "tutorial_22m.htm" - } -# table for Tutorial Close Link (23) 2nd class transfer [html] -TCLb = { - 4 : "tutorial_22aa.htm", - 7 : "tutorial_22ba.htm", - 11 : "tutorial_22ca.htm", - 15 : "tutorial_22da.htm", - 19 : "tutorial_22ea.htm", - 22 : "tutorial_22fa.htm", - 26 : "tutorial_22ga.htm", - 32 : "tutorial_22na.htm", - 35 : "tutorial_22oa.htm", - 39 : "tutorial_22pa.htm", - 50 : "tutorial_22ka.htm" - } -# table for Tutorial Close Link (24) 2nd class transfer [html] -TCLc = { - 4 : "tutorial_22ab.htm", - 7 : "tutorial_22bb.htm", - 11 : "tutorial_22cb.htm", - 15 : "tutorial_22db.htm", - 19 : "tutorial_22eb.htm", - 22 : "tutorial_22fb.htm", - 26 : "tutorial_22gb.htm", - 32 : "tutorial_22nb.htm", - 35 : "tutorial_22ob.htm", - 39 : "tutorial_22pb.htm", - 50 : "tutorial_22kb.htm" - } -class Quest (JQuest) : - - def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) - - def onAdvEvent(self,event,npc,player): - st = player.getQuestState(qn) - classId = int(player.getClassId().getId()) - string = event[0:2] - htmltext = "" - # USER CONNECTED # - - if string == "UC" : - playerLevel = player.getLevel() - if playerLevel < 6 and st.getInt("onlyone") == 0 : - uc = st.getInt("ucMemo") - if uc == 0 : - st.set("ucMemo","0") - st.startQuestTimer("QT",10000) - st.set("ucMemo","0") - st.set("Ex","-2") - elif uc == 1 : - st.showQuestionMark(1) - st.playTutorialVoice("tutorial_voice_006") - st.playSound("ItemSound.quest_tutorial") - elif uc == 2 : - if st.getInt("Ex") == 2 : - st.showQuestionMark(3) - st.playSound("ItemSound.quest_tutorial") - if st.getQuestItemsCount(6353) == 1 : - st.showQuestionMark(5) - st.playSound("ItemSound.quest_tutorial") - elif uc == 3 : - st.showQuestionMark(12) - st.playSound("ItemSound.quest_tutorial") - st.onTutorialClientEvent(0) - else : - return - - - # QUEST TIMER # - - elif string == "QT" : - Ex = st.getInt("Ex") - if Ex == -2 : - if classId in QTEXMTWO.keys(): - voice, htmltext = QTEXMTWO[classId] - st.playTutorialVoice(voice) - st.startQuestTimer("QT",30000) - st.set("Ex","-3") - elif Ex == -3 : - st.playTutorialVoice("tutorial_voice_002") - st.set("Ex","0") - elif Ex == -4 : - st.playTutorialVoice("tutorial_voice_008") - st.set("Ex","-5") - - # TUTORIAL CLOSE [N] # - - elif string == "TE" : - if event[2:].isdigit() : - event_id = int(event[2:]) - if event_id == 0 : - st.closeTutorialHtml() - elif event_id == 1 : - st.closeTutorialHtml() - st.playTutorialVoice("tutorial_voice_006") - st.showQuestionMark(1) - st.playSound("ItemSound.quest_tutorial") - st.startQuestTimer("QT",30000) - st.set("Ex","-4") - elif event_id == 2 : - st.playTutorialVoice("tutorial_voice_003") - htmltext = "tutorial_02.htm" - st.onTutorialClientEvent(1) - st.set("Ex","-5") - elif event_id == 3 : - htmltext = "tutorial_03.htm" - st.onTutorialClientEvent(2) - elif event_id == 5 : - htmltext = "tutorial_05.htm" - st.onTutorialClientEvent(8) - elif event_id == 7 : - htmltext = "tutorial_100.htm" - st.onTutorialClientEvent(0) - elif event_id == 8 : - htmltext = "tutorial_101.htm" - st.onTutorialClientEvent(0) - elif event_id == 10 : - htmltext = "tutorial_103.htm" - st.onTutorialClientEvent(0) - elif event_id == 12 : - st.closeTutorialHtml() - elif event_id == 23 : - if classId in TCLb.keys(): - htmltext = TCLb[classId] - elif event_id == 24 : - if classId in TCLc.keys(): - htmltext = TCLc[classId] - elif event_id == 25 : - htmltext = "tutorial_22cc.htm" - elif event_id == 26 : - if classId in TCLa.keys(): - htmltext = TCLa[classId] - elif event_id == 27 : - htmltext = "tutorial_29.htm" - elif event_id == 28 : - htmltext = "tutorial_28.htm" - # CLIENT EVENT ENABLE [N] # - - elif string == "CE" : - if event[2:].isdigit() : - event_id = int(event[2:]) - playerLevel = player.getLevel() - if event_id == 1 : - if playerLevel < 6 : - st.playTutorialVoice("tutorial_voice_004") - htmltext = "tutorial_03.htm" - st.playSound("ItemSound.quest_tutorial") - st.onTutorialClientEvent(2) - elif event_id == 2 : - if playerLevel < 6 : - st.playTutorialVoice("tutorial_voice_005") - htmltext = "tutorial_05.htm" - st.playSound("ItemSound.quest_tutorial") - st.onTutorialClientEvent(8) - elif event_id == 8 : - if playerLevel < 6 : - if classId in CEEa.keys(): - htmltext, x, y, z = CEEa[classId] - st.playSound("ItemSound.quest_tutorial") - st.addRadar(x,y,z) - st.playTutorialVoice("tutorial_voice_007") - st.set("ucMemo","1") - st.set("Ex","-5") - elif event_id == 30 : - if playerLevel < 6 and st.getInt("Die") == 0: - st.playTutorialVoice("tutorial_voice_016") - st.playSound("ItemSound.quest_tutorial") - st.set("Die","1") - st.showQuestionMark(8) - st.onTutorialClientEvent(0) - elif event_id == 800000 : - if playerLevel < 6 and st.getInt("sit") == 0: - st.playTutorialVoice("tutorial_voice_018") - st.playSound("ItemSound.quest_tutorial") - st.set("sit","1") - st.onTutorialClientEvent(0) - htmltext = "tutorial_21z.htm" - elif event_id == 40 : - if playerLevel == 5 and player.getClassId().level() == 0: - if st.getInt("lvl") < 5 : - if not player.getClassId().isMage() or classId == 49: - st.playTutorialVoice("tutorial_voice_014") - st.showQuestionMark(9) - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","5") - elif playerLevel == 6 and st.getInt("lvl") < 6 and player.getClassId().level() == 0: - st.playTutorialVoice("tutorial_voice_020") - st.playSound("ItemSound.quest_tutorial") - st.showQuestionMark(24) - st.set("lvl","6") - elif playerLevel == 7 and player.getClassId().isMage() and classId != 49: - if st.getInt("lvl") < 7 and player.getClassId().level() == 0: - st.playTutorialVoice("tutorial_voice_019") - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","7") - st.showQuestionMark(11) - elif playerLevel == 10 : - if st.getInt("lvl") < 10: - st.playTutorialVoice("tutorial_voice_030") - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","10") - st.showQuestionMark(27) - elif playerLevel == 15 : - if st.getInt("lvl") < 15: - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","15") - st.showQuestionMark(17) - elif playerLevel == 19 : - if st.getInt("lvl") < 19: - race = player.getRace().ordinal() - if race != 5 and player.getClassId().level() == 0 : - if classId in [0,10,18,25,31,38,44,49,52]: - #st.playTutorialVoice("tutorial_voice_???") - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","19") - st.showQuestionMark(35) - elif playerLevel == 35 : - if st.getInt("lvl") < 35: - race = player.getRace().ordinal() - if race != 5 and player.getClassId().level() == 1 : - if classId in [1,4,7,11,15,19,22,26,29,32,35,39,42,45,47,50,54,56]: - #st.playTutorialVoice("tutorial_voice_???") - st.playSound("ItemSound.quest_tutorial") - st.set("lvl","35") - st.showQuestionMark(34) - elif event_id == 45 : - if playerLevel < 6 : - if st.getInt("HP") == 0: - st.playTutorialVoice("tutorial_voice_017") - st.playSound("ItemSound.quest_tutorial") - st.set("HP","1") - st.showQuestionMark(10) - st.onTutorialClientEvent(800000) - elif event_id == 57 : - if playerLevel < 6 and st.getInt("Adena") == 0: - st.playTutorialVoice("tutorial_voice_012") - st.playSound("ItemSound.quest_tutorial") - st.set("Adena","1") - st.showQuestionMark(23) - elif event_id == 6353 : - if playerLevel < 6 and st.getInt("Gemstone") == 0: - st.playTutorialVoice("tutorial_voice_013") - st.playSound("ItemSound.quest_tutorial") - st.set("Gemstone","1") - st.showQuestionMark(5) - - - # QUESTION MARK CLICKED [N] # - - elif string == "QM" : - if event[2:].isdigit() : - MarkId = int(event[2:]) - if MarkId == 1 : - st.playTutorialVoice("tutorial_voice_007") - st.set("Ex","-5") - if classId in CEEa.keys(): - htmltext, x, y, z = CEEa[classId] - st.addRadar(x,y,z) - elif MarkId == 3 : - htmltext = "tutorial_09.htm" - elif MarkId == 5 : - if classId in CEEa.keys(): - htmltext, x, y, z = CEEa[classId] - st.addRadar(x,y,z) - htmltext = "tutorial_11.htm" - elif MarkId == 7 : - htmltext = "tutorial_15.htm" - st.set("ucMemo","3") - elif MarkId == 8 : - htmltext = "tutorial_18.htm" - elif MarkId == 9 : - if classId in QMCa.keys(): - htmltext, x, y, z = QMCa[classId] - st.addRadar(x,y,z) - elif MarkId == 10 : - htmltext = "tutorial_19.htm" - elif MarkId == 11 : - if classId in QMCa.keys(): - htmltext, x, y, z = QMCa[classId] - st.addRadar(x,y,z) - elif MarkId == 12 : - htmltext = "tutorial_15.htm" - st.set("ucMemo","4") - elif MarkId == 13 : - htmltext = "tutorial_30.htm" - elif MarkId == 17 : - htmltext = "tutorial_27.htm" - elif MarkId == 23 : - htmltext = "tutorial_24.htm" - elif MarkId == 24 : - if classId in QMCb.keys(): - htmltext = QMCb[classId] - elif MarkId == 26 : - if player.getClassId().isMage() and classId != 49 : - htmltext = "tutorial_newbie004b.htm" - else : - htmltext = "tutorial_newbie004a.htm" - elif MarkId == 27 : - htmltext = "tutorial_20.htm" - elif MarkId == 34 : - htmltext = "tutorial_28.htm" - elif MarkId == 35 : - if classId in QMCc.keys(): - htmltext = QMCc[classId] - if htmltext == "": return - st.showTutorialHTML(str(htmltext)) - return - -QUEST = Quest(255,qn,"Tutorial") diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_02.htm deleted file mode 100644 index 59d6abdadc..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_02.htm +++ /dev/null @@ -1,5 +0,0 @@ - -
[Movement ]

-Move your mouse cursor to the spot to which you want to move and left-click. Then, you will be moved to that location.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_03.htm deleted file mode 100644 index a7b4b3c2d2..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_03.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
[Changing Point-Of-View]

-Good work! Now, I will explain to you how you can change your point-of-view.
-Try moving your mouse while pressing down the right button. You can set your viewpoint in any direction.
When you need to examine the area around your character, you can use this feature to change your viewpoint as needed.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_04.htm deleted file mode 100644 index 32651182b6..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_04.htm +++ /dev/null @@ -1,6 +0,0 @@ -
Using the Mouse Wheel

-Good work. Now you will learn about enlarging and shrinking the screen using the mouse wheel.
-If you rotate the mouse wheel down, you enlarge the game screen. Rotate the wheel up to reduce the screen.
-The more you turn the wheel, the larger or smaller the screen becomes, but notice that there is a limit to how far you can go in either direction.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_05.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_05.htm deleted file mode 100644 index eea2a646f6..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_05.htm +++ /dev/null @@ -1,5 +0,0 @@ - -
[Initializing Point-Of-View]

-Good job! Now, I will explain how you can return to the default point-of-view (POV).
Initializing POV means that you will change your POV to the same direction as the direction your character is facing. Right-clicking your mouse will initialize your POV.
After looking around, if you would like to look straight ahead again, you can use this feature.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_06.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_06.htm deleted file mode 100644 index ec475e7ab1..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_06.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
Wheel Click

-Good work. Now we will learn about clicking the mouse wheel.
-Try clicking the mouse wheel. By clicking the wheel, your viewpoint changes to a frontal view. If you're already looking straight forward, clicking the wheel will switch directions so you're looking straight back.
The rearward view will help you in situations such as running away from a monster, or to determine how far you have traveled. Also, it will help you maintain a uniform distance from other characters.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_09.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_09.htm deleted file mode 100644 index 3e4c752edd..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_09.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
[Picking Up Items]

When you defeat monsters, they drop their items on the ground. Move your cursor over to the dropped item, and the cursor will change its shape to a hand-shaped icon, indicating that the item may be picked up. Left-click on the item to pick it up.
-
There is another way to pick up an item. Press the F4 key and you can automatically pick up nearby items. Currently, the fourth slot on the shortcut bar is registered with the pickup action and therefore, when you press the F4 key, that action is activated.

-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_10.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_10.htm deleted file mode 100644 index 505d6567ec..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_10.htm +++ /dev/null @@ -1,7 +0,0 @@ - -
Quest Items

-When you hunt monsters assigned as part of a quest, they will occasionally drop quest items. These items do not appear on the ground. They automatically appear in your Inventory, making a distinctive sound.
-You may check your quest items on the Quest tab of the Inventory window (Tab key or ALT+V).
-If you wish to view ongoing quests, quest items, and quest contents, just click on the Quest button on the bottom-right corner of the screen. (Shortcut Key: ALT+U
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_100.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_100.htm deleted file mode 100644 index 50022c21ac..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_100.htm +++ /dev/null @@ -1,5 +0,0 @@ - -Are you sure? Once you exit the tutorial regarding movement, you cannot return to these explanations.
-Explanation about movement
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_101.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_101.htm deleted file mode 100644 index 9c0ea276ca..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_101.htm +++ /dev/null @@ -1,5 +0,0 @@ - -Do you really want to exit the tutorial on changing point-of-view? Once you exit, you will not be able to view this tutorial again.
-Continue with the tutorial.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_102.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_102.htm deleted file mode 100644 index 9f61669e7e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_102.htm +++ /dev/null @@ -1,4 +0,0 @@ -Are you sure? If you end now you cannot return to these tips.
-About the Mouse Wheel
-End Tips - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_103.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_103.htm deleted file mode 100644 index ce3546134e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_103.htm +++ /dev/null @@ -1,5 +0,0 @@ - -Are you sure? If you exit the tutorial on initializing point-of-view, you won't be able to view it again.
-Continue with the Tutorial
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_104.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_104.htm deleted file mode 100644 index 4d0aebaab4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_104.htm +++ /dev/null @@ -1,4 +0,0 @@ -Are you sure? If you end now you cannot return to these tips.
-About Mouse Wheel
-End Tips - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_11.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_11.htm deleted file mode 100644 index 547031e9bb..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_11.htm +++ /dev/null @@ -1,6 +0,0 @@ - -Oh, you found the Blue Gemstone. Good job!
-Now, return to the newbie guide and have a conversation with the guide.
-If you follow the direction indicated by the arrow above your character, you will run into a newbie guide. I heard that the guides are giving out useful gifts too. So make sure to meet one of them.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_15.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_15.htm deleted file mode 100644 index 88ae658bfd..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_15.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
[View Map]

-To see the map during the game, click on the map-shaped icon on the bottom right screen.
-
When viewing the map, the newbie guide's location is marked with a red flag.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_18.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_18.htm deleted file mode 100644 index 93c26b193c..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_18.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
[Penalty for Dying]

-Upon the death of a character above level 9, that player has a certain amount of Exp subtracted.
-Therefore, death should be avoided above level 9.
-Return - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_19.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_19.htm deleted file mode 100644 index 5ecbdba6a8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_19.htm +++ /dev/null @@ -1,8 +0,0 @@ - -
[HP Regeneration]

-Your HP level is low.
-When this happens, if you sit down and rest, your HP will be regenerated more quickly.
-In order to sit down so that your HP will be regenerated more quickly, press the F11 key. The sit action is currently registered at the 11th slot of the shortcut bar and therefore, when you press the F11 function key, it will be activated. -

-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_20.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_20.htm deleted file mode 100644 index 08f61a48f1..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_20.htm +++ /dev/null @@ -1,5 +0,0 @@ - -
[Penalty for Dying]

-From now on you'll be penalized for dying. You must avoid death in order to preserve your Exp.
-Return - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21.htm deleted file mode 100644 index 1d9c28537a..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Human Fighter Class Transfer]:
-When a Human Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of three classes. The choices are Warrior, Knight or Rogue. After a class transfer, a character has more diverse, specialized and powerful skills.
-In order to become a Warrior, you must meet with Master Auron.
-In order to become a Knight, you must meet with Sir Klaus Vasper.
-And, in order to become a Rogue, you must meet with Captain Bezique. All three are located in Gludin Village. Please consider your options carefully before selecting your class and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21a.htm deleted file mode 100644 index 87759d8e25..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21a.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Human Mystic Class Transfer]:
-When a Human Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Human Wizard or Cleric. After a class transfer, a character's skills become more diverse, specialized and powerful.
-In order to become a Human Wizard, you must meet with Parina.
-In order to become a Cleric, you must meet with Priest Zigaunt.
-Both are located in Gludin Village. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21b.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21b.htm deleted file mode 100644 index 3487fbaaf4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21b.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Elven Fighter Class Transfer]:
-When an Elven Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: an Elven Knight or an Elven Scout. After a class transfer, the character's skills become more diverse and specialized.
-In order to become an Elven Knight, you must meet with Master Sorius.
-In order to become an Elven Scout you must meet with Master Reoria.
-Both are in Gludio Castle Town. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21c.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21c.htm deleted file mode 100644 index 7c3b953126..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21c.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Elven Mystic Class Transfer]:
-When an Elven Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. After the character successfully completes the quest and attains level 20, the Mystic can transfer to one of two classes: either Elven Wizard or Elven Oracle. After a class transfer, a character's skills become more diverse, powerful and specialized.
-In order to become an Elven Wizard, you must meet with Rosella.
-In order to become an Elven Oracle, you must meet with Priest Manuel.
-Both are located in the Elven Village. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21d.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21d.htm deleted file mode 100644 index d8ccde6b90..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21d.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Orc Fighter Class Transfer]:
-When an Orc Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Orc Raider or Monk. After a class transfer, a character's skills become more diverse, powerful and specialized.
-In order to become an Orc Raider, you must meet with Prefect Karukia.
-In order to become a Monk, you must meet with Gantaki Zu Urutu.
-Both are in the Orc Village. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21e.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21e.htm deleted file mode 100644 index 36d8772b35..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21e.htm +++ /dev/null @@ -1,4 +0,0 @@ -[Orc Mystic Class Transfer]:
-When an Orc Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. Upon successful completion of the quest and attainment of level 20, the character can transfer to the Orc Shaman class. After a class transfer, a character's skills become more diverse, powerful and specialized. In order to become an Orc Shaman you must meet with Tataru Zu Hestui in the Orc Village.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21f.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21f.htm deleted file mode 100644 index 3be3816df0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21f.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Dwarven Fighter Class Transfer]:
-When a Dwarven Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. After successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Scavenger or Artisan. After a class transfer, a character's skills become more diverse, powerful and specialized.
-In order to become a Scavenger you must meet with Collector Pippi.
-In order to become an Artisan you must meet with Blacksmith Silvera.
-Both are in the Dwarven Village. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21g.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21g.htm deleted file mode 100644 index c41a496fc5..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21g.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Dark Fighter Class Transfer]:
-When a Dark Fighter reaches level 19, the character is allowed to undertake a quest for class transfer. After successful completion of the quest and attainment of level 20, the character can transfer to one of two classes: Palus Knight or Assassin. After a class transfer, a character's skills become more diverse, powerful and specialized. In order to become a Palus Knight, you must meet with Master Virgil.
-In order to become an Assassin, you must meet with Triskel. Both are in Gludio Castle Town. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21h.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21h.htm deleted file mode 100644 index 70741ebd95..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21h.htm +++ /dev/null @@ -1,6 +0,0 @@ -[Dark Mystic Class Transfer]:
-When a Dark Mystic reaches level 19, the character is allowed to undertake a quest for class transfer. After successfully completing the quest and attaining level 20, the character can transfer to one of two classes: Dark Wizard or Shillien Oracle. After a class transfer, a character's skills become more diverse, powerful and specialized.
-In order to become a Dark Wizard, you must meet with Varika.
-In order to become a Shillien Oracle, you must meet with Magister Sidra. Varika is located in the Dark Elven Village near the Altar of Rites, and Magister Sidra is located in Gludio Castle Town. Please consider your options carefully and then go see the appropriate NPC.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21z.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21z.htm deleted file mode 100644 index e4e30708c9..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_21z.htm +++ /dev/null @@ -1,7 +0,0 @@ - -
Recovering HP & MP

-Good work.
-Next time rest when your HP or MP are low.
-But remember, when you sit down to rest you must find a place where monsters will not attack you. When sitting down, it takes time to stand up after you are attacked, slowing down your counterattack and allowing you to take more damage.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22.htm deleted file mode 100644 index a037b71c6a..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Human Knight Class Transfer]:
-A knight who reaches level 40 can proceed with the 2nd class transfer to become a Paladin or a Dark Avenger. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Paladin
-Dark Avenger
-Return to Main Menu
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22aa.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22aa.htm deleted file mode 100644 index 4b305066f0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22aa.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Human Knight Class Transfer]:
-In order to become a Paladin, you must successfully complete three quests. The Trial of Duty can only be undertaken by a player of level 35 or above. This quest starts with Grand Master Hannavalt of Giran Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins by meeting with High Priest Hollint of Oren Castle Town. The Test of the Healer can be undertaken by a player of level 39 or above. This quest begins with Priest Bandellos of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ab.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ab.htm deleted file mode 100644 index 1cce5b707e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ab.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Human Knight Class Transfer]:
-In order to become a Dark Avenger, you must successfully complete three quests. The Trial of Duty can only be undertaken by a player of level 35 or above. This quest begins with a visit to Grand Master Hannavalt of Giran Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or higher. This quest begins with High Priest Hollint of Oren Castle Town. The Test of Witchcraft can be undertaken by a player of level 39 or above. This quest begins with a visit to Orim of the Shadow near Hardin's Academy.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22b.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22b.htm deleted file mode 100644 index bf97e06bfc..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22b.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Rogue Class Transfer]:
-A Rogue who reaches level 40 can proceed with the 2nd class transfer to become a Treasure Hunter or a Hawkeye. In order to accomplish the 2nd class transfer, the Rogue must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Treasure Hunter
-Hawkeye
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ba.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ba.htm deleted file mode 100644 index e1326baccf..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ba.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Rogue Class Transfer]:
-In order to become a Treasure Hunter, the Rogue must successfully complete three quests. The Trial of the Seeker can only be undertaken by a player of level 35 or above. This quest begins with Master Dufner of Giran Castle Town. The Testimony of Trust can only be undertaken by a player oflevel 37 or above This quest begins by meeting High Priest Hollint of Oren Castle Town. The Test of the Searcher can be undertaken by a player of level 39 or above. This quest begins with Master Luther of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22bb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22bb.htm deleted file mode 100644 index 8fdaffd626..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22bb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Rogue Class Transfer]:
-In order to become a Hawkeye, the Rogue must successfully complete three quests. The Trial of the Seeker can only be undertaken by a player of level 35 or above. This quest begins with a meeting with Master Dufner of Giran Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins with High Priest Hollint of Oren Castle Town. Finally, the Test of Sagittarius can be undertaken by a character of at least level 39. This quest begins with Guild President Bernard of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22c.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22c.htm deleted file mode 100644 index 9c7de95576..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22c.htm +++ /dev/null @@ -1,8 +0,0 @@ -[Human Wizard Class Transfer]:
-A Human Wizard of level 40 can complete a 2nd class transfer to become a Sorcerer/Sorceress, Necromancer, or Warlock. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Sorcerer/ss
-Necromancer
-Warlock
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ca.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ca.htm deleted file mode 100644 index aa3e7d23fe..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ca.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Human Wizard Class Transfer]:
-In order to become a Sorcerer or a Sorceress, you must successfully complete three quests. The Trial of the Scholar can only be undertaken by a player of level 35 or above. This quest begins by meeting Magister Mirien of Dion Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or above. It begins by meeting with High Priest Hollint of Oren Castle Town. The Test of Magus can be undertaken by a player of level 39 or above. This quest begins by meeting with Bard Rukal of Dion Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cb.htm deleted file mode 100644 index 0b01849aa7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Human Wizard Class Transfer]:
-In order to become a Necromancer, the character must successfully complete three quests. The Trial of the Scholar can only be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins with meeting High Priest Hollint of Oren Castle Town. Finally, the Test of Witchcraft can be undertaken by a player of level 39 or above. This quest begins by meeting Orim of the Shadow near Hardin's Academy.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cc.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cc.htm deleted file mode 100644 index 2b6d09c7aa..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22cc.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Human Wizard Class Transfer]:
-In order to become a Warlock, the Wizard must successfully complete three quests. The Trial of the Scholar can only be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins by meeting with High Priest Hollint of Oren Castle Town. Finally, the Test of the Summoner can be undertaken by a player of level 39 or above. This quest begins by meeting with High Summoner Galatea of Gludin Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22d.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22d.htm deleted file mode 100644 index 9af7886025..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22d.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Cleric Class Transfer]:
-A Cleric of level 40 can proceed with the 2nd class transfer to become a Bishop or a Prophet. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Bishop
-Prophet
-Return to Main Menu
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22da.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22da.htm deleted file mode 100644 index d6c846974a..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22da.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Cleric Class Transfer]:
-In order to become a Bishop, the Cleric must successfully complete three quests. The Trial of the Pilgrim can only be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins by meeting with High Priest Hollint of Oren Castle Town. Finally, the Test of the Healer can only be undertaken by a player of level 39 or above. This quest begins by meeting with Priest Bandellos of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22db.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22db.htm deleted file mode 100644 index 7e70b4c02b..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22db.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Cleric Class Transfer]:
-In order to become a Prophet, the Cleric must successfully complete three quests. The Trial of the Pilgrim can only be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The Testimony of Trust can only be undertaken by a player of level 37 or above. This quest begins by meeting with High Priest Hollint of Oren Castle Town. Finally, the Test of the Reformer can be undertaken by a player of level 39 or above. This quest begins by meeting with Priestess Pupina of Giran Castle Town.
-Return to Main Menu
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22e.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22e.htm deleted file mode 100644 index dd89de7a42..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22e.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Elven Knight Class Transfer]:
-An Elven Knight who reaches level 40 can proceed with the 2nd class transfer to become a Temple Knight or a Swordsinger. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the three quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Temple Knight
-Swordsinger
-Return to Main Menu
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ea.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ea.htm deleted file mode 100644 index fc2cfd3e17..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ea.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Knight Class Transfer]:
-In order to become a Temple Knight the Elven Knight must successfully complete three quests. The Trial of Duty can only be undertaken by a player of level 35 or above. This quest begins by meeting with Grand Master Hannavalt of Giran Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of the Healer can only be undertaken by a player of level 39 or above. This quest begins by meeting with Priest Bandellos of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22eb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22eb.htm deleted file mode 100644 index 4e49837a0a..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22eb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Knight Class Transfer]:
-In order to become a Swordsinger, the Elven Knight must successfully complete three quests. The Trial of the Challenger can be undertaken by a player of level 35 or above. This quest begins by meeting with Kash of Dion Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of the Duelist can be undertaken by a player of level 39 or above. This quest begins by meeting with Duelist Kaien of Oren Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22f.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22f.htm deleted file mode 100644 index dc8b58e28e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22f.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Elven Scout Class Transfer]:
-An Elven Scout who reaches level 40 can proceed with the 2nd class transfer to become a Plainswalker or a Silver Ranger. In order to accomplish the 2nd class transfer, The character must successfully complete three quests. The first quest can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Plainswalker
-Silver Ranger
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fa.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fa.htm deleted file mode 100644 index 07a84046af..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fa.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Scout Class Transfer]:
-In order to become a Plainswalker, The Elven Scout must successfully complete three quests. The Trial of the Seeker can only be undertaken by a player of level 35 or above. This quest begins by meeting with Master Dufner of Giran Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of the Searcher can be undertaken by a player of level 39 or above. This quest begings by meeting with Master Luther of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fb.htm deleted file mode 100644 index 62fd4f707a..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22fb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Scout Class Transfer]:
-In order to become a Silver Ranger, Elven Scout must successfully complete three quests. The Trial of the Seeker can only be undertaken by a player of level 35 or above. This quest begins by meeting with Master Dufner of Giran Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of Sagittarius can only be undertaken by a player of level 39 or above. This quest begins by meeting with Guild President Bernard in Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22g.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22g.htm deleted file mode 100644 index 359fe2fc83..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22g.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Elven Wizard Class Transfer]:
-An Elven Wizard who reaches level 40 can proceed with the 2nd class transfer to become a Spellsinger or an Elemental Summoner. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the quests can only be undertaken by a character of level 35 or above. If you wish to view more detailed information, please click the class you are interested in.
-Spellsinger
-Elemental Summoner
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ga.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ga.htm deleted file mode 100644 index 19c4bdff2e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ga.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Wizard Class Transfer]:
-In order to become a Spellsinger, the character must successfully complete three quests. The Trial of the Scholar can only be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of Magus can be undertaken by a player of level 39 or above. This quest begins by meeting with Bard Rukal of Dion Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22gb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22gb.htm deleted file mode 100644 index 7c8a7a58c4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22gb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Wizard Class Transfer]:
-In order to become an Elemental Summoner, the Elven Wizard must complete three quests. The Trial of the Scholar can only be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Life can only be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of the Summoner can be undertaken by a player of level 39 or above. This quest begins by meeting with High Summoner Galatea of Gludin Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22h.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22h.htm deleted file mode 100644 index 5b27623ad1..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22h.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Elven Oracle Class Transfer]:
-An Elven Oracle who reaches level 40 can proceed with the 2nd class transfer to become an Elder. In order to become an Elder the character must successfully complete three quests. The Trial of the Pilgrim may be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The Testimony of Life may be undertaken by a player of level 37 or above. This quest begins by meeting with Master Cardien of Dion Castle Town. Finally, the Test of the Healer may be undertaken by a player of level 39 or above. This quest begins by meeting with Priest Bandellos of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22i.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22i.htm deleted file mode 100644 index 45580199b7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22i.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Orc Raider Class Transfer]:
-An Orc Raider who reaches level 40 can proceed with the 2nd class transfer to become a Destroyer. In order to become a Destroyer, The character must successfully complete three quests. The Trial of the Challenger may be undertaken by a player of level 35 or above. This quest begins by meeting with Kash of Dion Castle Town. The Testimony of Glory may be undertaken by a player of level 37 or above. This quest begins by meeting with Prefect Vokian of Giran Castle Town. Finally, the Test of the Champion may be undertaken by a player of level 39 or above. This quest begins by meeting with Veteran Ascalon of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22j.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22j.htm deleted file mode 100644 index 8190b76792..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22j.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Monk Class Transfer]:
-A Monk who reaches level 40 can proceed with the 2nd class transfer to become a Tyrant. In order to become a Tyrant, the player must successfully complete three quests. The Trial of the Challenger may be undertaken by a player of level 35 or above. This quest begins by meeting with Kash of Dion Castle Town. The Testimony of Glory may be undertaken by a player of level 37 or above. This quest begins by meeting with Prefect Vokian of Giran Castle Town. Finally, the Test of the Duelist may be undertaken by a player of level 39 or above. This quest begins by meeting with Duelist Kaien of Oren Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22k.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22k.htm deleted file mode 100644 index 455114a0a6..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22k.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Orc Shaman Class Transfer]:
-An Orc Shaman who reaches level 40 can proceed with the 2nd class transfer to become an Overlord or a Warcryer. In order to accomplish the 2nd class transfer, the character must successfully complete three quests. The first of the quests can only be undertaken by a player of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Overlord
-Warcryer
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ka.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ka.htm deleted file mode 100644 index 9765d0ccb8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ka.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Orc Shaman Class Transfer]:
-The Orc Shaman must successfully complete three quests. The Trial of the Pilgrim may be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The Testimony of Glory may only be undertaken by a player of level 37 or above. This quest begins by meeting with Prefect Vokian of Giran Castle Town. Finally, the Test of the Lord may be undertaken by a player of level 39 or above. This quest begins by meeting with Flame Lord Kakai in the Orc Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22kb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22kb.htm deleted file mode 100644 index 07a3841011..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22kb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Orc Shaman Class Transfer]:
-In order to become a Warcryer, the Orc Shaman must successfully complete three quests. The Trial of the Pilgrim may be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago who in a farmhouse near the Orc Barracks in Gludio. The Testimony of Glory may be undertaken by a player of level 37 or above. This quest begins by meeting with Prefect Vokian of Giran Castle Town. Finally, the Test of the War Spirit may be undertaken by a player of level 39 or above. This quest begins by meeting with Seer Somak of Dion Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22l.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22l.htm deleted file mode 100644 index 7f3a3307ad..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22l.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Scavenger Class Transfer]:
-A Scavenger who reaches level 40 can proceed with the 2nd class transfer to become a Bounty Hunter. In order to become a Bounty Hunter the player must successfully complete three quests. The Trial of the Guildsman may be undertaken by a player of level 35 or above. This quest begins by meeting with Warehouse Keeper Valkon of Giran Castle Town. The Testimony of Prosperity may be undertaken by a player of level 37 or above. This quest begins by meeting with Warehouse Keeper Parman of Giran Castle Town. Finally, the Test of the Searcher may be undertaken by a player of level 39 or above. This quest begins by meeting with Master Luther of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22m.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22m.htm deleted file mode 100644 index dc440ba8bc..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22m.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Artisan Class Transfer]:
-An Artisan who reaches level 40 can proceed with the 2nd class transfer to become a Warsmith. In order to become a Warsmith, the player must complete three quests. The Trial of the Guildsman may be undertaken by a player of level 35 or above. This quest begins by meeting with Warehouse Keeper Valkon of Giran Castle Town. The Testimony of Prosperity may be undertaken by a player of level 37 or above. This quest begins by meeting with Warehouse Keeper Parman of Giran Castle Town. Finally, the Test of the Maestro may be undertaken by a player of level 39 or above. This quest begins by meeting with Iron Gate's Lockirin of the Dwarven Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22n.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22n.htm deleted file mode 100644 index b6bfa57e47..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22n.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Palus Knight Class Transfer]:
-A Palus Knight who reaches level 40 can proceed with the 2nd class transfer to become a Shillien Knight or a Bladedancer. In order to accomplish the 2nd class transfer, a player must complete three quests. The first quest can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Shillien Knight
-Bladedancer
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22na.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22na.htm deleted file mode 100644 index ee79dbedab..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22na.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Palus Knight Class Transfer]:
-In order to become a Shilen Knight a player must successfully complete three quests. The Trial of Duty may be undertaken by a player of level 35 or above. This quest begins by meeting with Grand Master Hannavalt of Giran Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of Witchcraft can be undertaken by a player of level 39 or above. This quest begins by meeting with Orim of the Shadow near Hardin's Academy.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22nb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22nb.htm deleted file mode 100644 index 94c2903342..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22nb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Palus Knight Class Transfer]:
-In order to become a Bladedancer, a player must successfully complete three quests. The Trial of the Challenger may be undertaken by a player of level 35or above. This quest begins by meeting with Kash of Dion Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of the Duelist may be undertaken by a player of level 39 or above. This quest begins by meeting with Duelist Kaien of Oren Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22o.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22o.htm deleted file mode 100644 index 2787492040..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22o.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Assassin Class Transfer]:
-An Assassin who reaches level 40 can proceed with the 2nd class transfer to become a Abyss Walker or a Phantom Ranger. In order to accomplish the 2nd class transfer, the character must first successfully complete three quests. The first of the quests can only be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Abyss Walker
-Phantom Ranger
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22oa.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22oa.htm deleted file mode 100644 index 472439c993..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22oa.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Assassin Class Transfer]:
-In order to become an Abyss Walker, the player must successfully complete three quests. The Trial of the Seeker may be undertaken by a player of level 35 or above. This quest begins by meeting with Master Dufner of Giran Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of the Searcher may be undertaken by a player of level 39 or above. This quest begins by meeting with Master Luther of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ob.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ob.htm deleted file mode 100644 index 8ad02a0c73..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22ob.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Assassin Class Transfer]:
-In order to become a Phantom Ranger, the player must successfully complete three quests. The Trial of the Seeker may be undertaken by a player of level 35 or above. This quest begins by meeting with Master Dufner of Giran Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of Sagittarius may be undertaken by a player of level 39 or above. This quest begins by meeting with Guild President Bernard of Hunters Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22p.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22p.htm deleted file mode 100644 index 74fd2e0459..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22p.htm +++ /dev/null @@ -1,7 +0,0 @@ -[Dark Wizard Class Transfer]:
-A Dark Wizard who reaches level 40 can proceed with the 2nd class transfer to become a Spellhowler or a Phantom Summoner. In order to accomplish the 2nd class transfer, a player must successfully complete three quests. The first of the quests may be undertaken by a character of level 35 or above. If you would like to view more detailed information, please click the class you are interested in.
-Spellhowler
-Phantom Summoner
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pa.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pa.htm deleted file mode 100644 index c999c3cdf2..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pa.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Dark Wizard Class Transfer]:
-In order to become a Spellhowler the player must successfully complete three quests. The Trial of the Scholar may be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of Magus may be undertaken by a player of level 39 or above. This quest begins by meeting with Bard Rukal of Dion Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pb.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pb.htm deleted file mode 100644 index d9d1e0ff6d..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22pb.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Dark Wizard Class Transfer]:
-In order to become a Phantom Summoner, the player must successfully complete three quests. The Trial of the Scholar may be undertaken by a player of level 35 or above. This quest begins by meeting with Magister Mirien of Dion Castle Town. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town. Finally, the Test of the Summoner may be undertaken by a player of level 39 or above. This quest begins by meeting with High Summoner Galatea of Gludin Village.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22q.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22q.htm deleted file mode 100644 index 851507a1aa..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22q.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Shillien Oracle Class Transfer]:
-A Shillien Oracle who reaches level 40 can proceed with the 2nd class transfer to become a Shillien Elder. In order to become an Shillien Elder, the player must successfully complete three quests. The Trial of the Pilgrim may be undertaken by a player of level 35 or above. This quest begins by meeting with Hermit Santiago in a farmhouse near the Orc Barracks in Gludio. The Testimony of Fate may be undertaken by a player of level 37 or above. This quest begins by meeting with Magister Kaira of Giran Castle Town . Finally, the Test of the Reformer may be undertaken by a player of level 39 or above. This quest begins by meeting with Priestess Pupina of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22w.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22w.htm deleted file mode 100644 index 5e1c7d40a0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_22w.htm +++ /dev/null @@ -1,5 +0,0 @@ -[Warrior Class Transfer]:
-In order to become a Warlord the player must successfully complete three quests. The Trial of the Challenger may be taken by a player of level 35 or above. This quest begins by meeting with Kash of Dion Castle Town. The Testimony of Trust may be undertaken by a player of level 37 or above. This quest begins by meeting with High Priest Hollint of Oren Castle Town. Finally, the Test of the Champion may be undertaken by a player of level 39 or above. This quest begins by meeting with Veteran Ascalon of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_24.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_24.htm deleted file mode 100644 index d154b180a4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_24.htm +++ /dev/null @@ -1,6 +0,0 @@ - -
[Acquire Item]

In order to confirm an acquired item, you must open the Inventory Window.
-Click on the bag-shaped icon on the bottom right screen to open the Inventory Window, or press Tab or ALT+V.
-
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_27.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_27.htm deleted file mode 100644 index 9d38923c39..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_27.htm +++ /dev/null @@ -1,4 +0,0 @@ -
[Pet Information]

-When a character reaches level 15 he or she can obtain a wolf as a pet by successfully completing a quest which begins by meeting with Pet Manager Martin of Gludin Village. The pet's level parallels that of its master.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_28.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_28.htm deleted file mode 100644 index 4d2c2153c0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_28.htm +++ /dev/null @@ -1,6 +0,0 @@ -[Preparations for the 2nd Class Transfer and for Obtaining a New Pet]:
-When a character reaches level 35, the character can embark on two new adventures. First of all, the character can undertake a quest for the 2nd class transfer in order to become a new character with more unique features and specialized skills. Also, the character can also undertake a quest to obtain a hatchling. If you would like to find out more, please click on one of the links below.
-2nd Class Transfer Quest
-Quest for Obtaining a Hatchling
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_29.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_29.htm deleted file mode 100644 index 13cd38d11e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_29.htm +++ /dev/null @@ -1,6 +0,0 @@ -[Pet Information]:
-After reaching level 35 a character can undertake a quest to obtain a hatchling. Just like its master, a hatchling will mature with experience. Once it reaches a certain level it may be transformed into a strider or a wyvern and become a suitable mode of transportation.
-There are three types of hatchling: hatchling of the wind, hatchling of the stars, and hatchling of twilight. Each has unique characteristics. This quest begins by meeting with Pet Manager Cooper of Giran Castle Town.
-Return
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_30.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_30.htm deleted file mode 100644 index 441f53b216..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_30.htm +++ /dev/null @@ -1,15 +0,0 @@ -[Fate's Whisper]:
-I hear a soft voice whisper in my ear;

-"...the wind never sleeps,
-The waves of change are turning.
-The paths of darkness and light intersect,
-A new song of dawn begins..."

-"Listen to the call of fate.
-You, who will shape the face of the continent!
-Go see Maestro Reorin...
-Master Smith of the Platinum race awaits you in the land of Oren..."

-"...and,
-in the bottomless pit of despair, let new hope flower,
-and arm yourself anew with the well-trained flames of eternal torment..."
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf008.htm deleted file mode 100644 index ad5612ab72..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf008.htm +++ /dev/null @@ -1,5 +0,0 @@ -
Quest

-Speak to the Abyssal Celebrants of the Temple of Shilen. They will give you profitable assignments.
-They are marked in yellow on the radar, in the upper-right corner of the screen. You must visit them if you want to advance.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf009.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf009.htm deleted file mode 100644 index a28cf97a8f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf009.htm +++ /dev/null @@ -1,11 +0,0 @@ - -
[Newbie Character]

-From now on, you will receive the benefits of being a New Character.
Until you reach level 25, you will receive the following advantages:
-1. Equipment exchange: -You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.
-2. Support magic:You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.
-3. You can also receive additional Soulshots and Spiritshots specially designed for beginners. -Each time you complete a particular quest as a newbie, you will also receive an additional reward. Now go to the Dark Elf Village and meet with Sentry Kristin. She will give you the details of a quest to defeat Imps and Imp Elders in the Dark Elven Forest.
-If you complete this quest, you will receive additional Soulshots or Spiritshots that are meant for beginners.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_fighter001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_fighter001.htm deleted file mode 100644 index 464064a24e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_fighter001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the Temple of Shilen, where Shilen, the goddess of darkness is worshipped. This is the place where young dark elves are trained to grow their skills and strength.
-Now, you are taking your first step to becoming a Dark Fighter. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_mage001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_mage001.htm deleted file mode 100644 index 6abb7bc0e7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_delf_mage001.htm +++ /dev/null @@ -1,7 +0,0 @@ - -Welcome to Lineage II!
-This is the Temple of Shilen, where Shilen, the goddess of darkness is worshipped. This is the place where young dark elves are trained to grow their skills and strength.
Now, you are taking your first step to becoming a Dark Mystic. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven009.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven009.htm deleted file mode 100644 index 134a943266..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven009.htm +++ /dev/null @@ -1,10 +0,0 @@ - -
[Newbie Character]

-From now on, you will receive the benefits of being a New Character.
Until you reach level 25, you will receive the following advantages:
-1. Equipment exchange: -You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.
-2. Support magic:You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.
-3. You can also receive additional Soulshots and Spiritshots specially designed for beginners. -Each time you complete a particular quest as a newbie, you will also receive an additional reward.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter001.htm deleted file mode 100644 index 60ff196111..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the strip mine of the Dwarves. All new dwarves start their basic training in this place.
-Now, you are taking your first step to becoming a Dwarven Fighter. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter008.htm deleted file mode 100644 index 41608111f9..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_dwarven_fighter008.htm +++ /dev/null @@ -1,5 +0,0 @@ -
Quest

-Speak to the Miners at the strip mines. They will give you profitable errands to perform.
-They are marked in yellow on the radar, in the upper-right corner of the screen. You must visit them in order to advance.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf008.htm deleted file mode 100644 index 3dc7d52225..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf008.htm +++ /dev/null @@ -1,5 +0,0 @@ -
Quest

-Speak to the Mother's Disciples at the Mother Tree Glade. You will be given profitable tasks to perform. They are marked in yellow on the radar, in the upper-right corner of the screen.
-The errands they give you are important. You must visit them in order to advance.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf009.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf009.htm deleted file mode 100644 index 134a943266..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elf009.htm +++ /dev/null @@ -1,10 +0,0 @@ - -
[Newbie Character]

-From now on, you will receive the benefits of being a New Character.
Until you reach level 25, you will receive the following advantages:
-1. Equipment exchange: -You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.
-2. Support magic:You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.
-3. You can also receive additional Soulshots and Spiritshots specially designed for beginners. -Each time you complete a particular quest as a newbie, you will also receive an additional reward.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_fighter001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_fighter001.htm deleted file mode 100644 index d11ee356d4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_fighter001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the sacred spring where the Mother Tree, the mother of all Elves, is worshipped. Before journeying forth to the outside world, young elves begin their training in this place.
-Now, you are taking your first step to becoming an Elven Fighter. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_mage001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_mage001.htm deleted file mode 100644 index 7fb8eb18c6..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_elven_mage001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the sacred spring where the Mother Tree, the mother of all Elves, is worshipped. Before journeying forth to the outside world, young elves begin their training in this place.
-Now, you are taking your first step to becoming an Elven Mystic. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_fighter017.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_fighter017.htm deleted file mode 100644 index 35aa1d1cb4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_fighter017.htm +++ /dev/null @@ -1,9 +0,0 @@ - -
[Learn Skill]

-Congratulations! You have finally reached level 5.
-Now you can learn a new skill. To learn a skill, you must meet the Master in the town. Follow the arrow above your head to find him.
-In order to learn a skill, a certain number of Skill Points (SP) is required. Your SP will grow every time you kill a monster, so if you ever run out of SP, you can earn more by hunting monsters.
-To see your current SP level, open the Character Information Window. If you click the icon that looks like a face or press the ALT+T keys, the Character Information Window will open.
-
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human009.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human009.htm deleted file mode 100644 index 76082f1d8b..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human009.htm +++ /dev/null @@ -1,13 +0,0 @@ - -
[Newbie Character]

-From now on, you will receive the benefits of being a New Character.
-Until you reach level 25, you will receive the following advantages:
-1. Equipment exchange: -You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.
-2. Support magic: -You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic between levels 8 and 39.
-3. You can also receive additional Soulshots and Spiritshots specially designed for beginners. -Each time you complete a particular quest as a newbie, you will also receive an additional reward. Now, go find Captain Gilbert in Talking Island Village. He will give you the details of a quest that requires you to defeat the Orcs and Werewolves on Talking Island.
-If you complete this quest, you will receive additional Soulshots or Spiritshots that are meant for beginners.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter001.htm deleted file mode 100644 index 7f668748d7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is Sedrick's Training Hall. This place is famous for producing many noted Fighters.
-Now, you are taking your first step to becoming a Human Fighter. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter008.htm deleted file mode 100644 index 5691e94a35..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_fighter008.htm +++ /dev/null @@ -1,5 +0,0 @@ -
Quest

-Visit the Masters of Sedrick's Training Hall and click on them. They will give you profitable tasks to perform.
-The Masters are marked with yellow dots on the radar. You must visit them in order to advance.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage001.htm deleted file mode 100644 index c474f8865d..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is Einhovant's School of Wizardry. This school is famous for producing many excellent mystics.
-Now, you are taking your first step to becoming a Human Mystic. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage008.htm deleted file mode 100644 index 714ec0a938..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_human_mage008.htm +++ /dev/null @@ -1,5 +0,0 @@ -
Quest

-Speak to the Magisters of Einhovant's School of Wizardry. You will receive profitable tasks to perform. They are marked in yellow on the radar, at the upper-right corner of the screen.
-You must visit them, for the tasks they will assign you are important.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_mage017.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_mage017.htm deleted file mode 100644 index 4f8f64ccf4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_mage017.htm +++ /dev/null @@ -1,10 +0,0 @@ - -
[Learn Magic]

-Congratulations! You have finally reached level 7.
-Now you can learn new magic as well as strengthen your existing magic. To do so, please visit the Magister in the village. If you follow the arrow above your head, you will be able to find the Magister.
-However, to learn new magic, you must first purchase a spellbook. Spellbooks can be purchased from the Magic Supply Store. The Magister will tell you which spellbook you should purchase.
-In order to learn a skill, a certain number of Skill Points (SP) is required. Your SP will increase gradually every time you kill a monster, so if you run out of SP while learning skills, you can always earn more by hunting monsters.
-To check your current SP amount, open the Character Info Window by clicking on the face-shaped icon on the bottom right screen or pressing ALT+T.
-
-Close Window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004a.htm deleted file mode 100644 index b0f54f99f4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004a.htm +++ /dev/null @@ -1,4 +0,0 @@ - -You've received a spiritshot. It may be viewed in the Inventory Window.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004b.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004b.htm deleted file mode 100644 index 2278444259..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_newbie004b.htm +++ /dev/null @@ -1,4 +0,0 @@ - -You have received a Soulshot for Novice as a reward. Please open the Inventory Window to confirm it.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc007.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc007.htm deleted file mode 100644 index 4b9adeeed3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc007.htm +++ /dev/null @@ -1,6 +0,0 @@ -
[Conversation with a Newbie Helper]

-Now, try talking with a Newbie Helper.
-Move your mouse cursor over the Newbie Helper and left-click. Then your mouse cursor will change into the shape of a balloon. At this time, if you click the left mouse button again, the conversation will start.
-
If you move while following the direction of the arrow above your character, you will run into a Newbie Helper. The helpers will give you helpful instructions as well as useful gifts, so be sure to go meet with a Newbie Helper.
-Exit the Tutorial - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc008.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc008.htm deleted file mode 100644 index 97f9728003..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc008.htm +++ /dev/null @@ -1,6 +0,0 @@ -
Quest

-Speak to the Pa'agrio Priests of the Temple of Pa'agrio. They will explain the basics of combat through quests.
-You must visit them, for they will give you a useful gift after you complete a quest.
-They are marked in yellow on the radar, at the upper-right corner of the screen. You must visit them if you wish to advance.
-Close Window - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc009.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc009.htm deleted file mode 100644 index fca8ca2568..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc009.htm +++ /dev/null @@ -1,11 +0,0 @@ - -
[Newbie Character]

-From now on, you will receive the benefits of being a New Character.
Until you reach level 25, you will receive the following advantages:
-1. Equipment exchange: -You can trade your current weapon or armor for higher quality equipment, paying only the difference in price. In order to initiate the trade, start a conversation with any merchant at a weapons or armor shop.
-2. Support magic:You may ask a Newbie Guide to cast Support Magic on you, which can be very helpful when fighting monsters. You may receive Support Magic after level 6, with support up to level 62.
-3. Additional Supplies of Soulshot and Spiritshot. -Each time you complete a particular quest as a newbie, you will also receive an additional reward. Go and speak with Atuba Chief Varkees who can be found in the King's Hall within the Orc Village. She will give you the details of a quest to defeat Rakeclaw Imps.
-If you complete this quest, you will receive additional Soulshot or Spiritshot that are meant for beginners.
-Close window. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_fighter001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_fighter001.htm deleted file mode 100644 index 1501e7a10f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_fighter001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the Temple of Pa'agrio, the sacred place where we worship Pa'agrio, the god of flame. It is here that young Orcs begin their training.
-Now you are taking your first step to becoming an Orc Fighter. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_mage001.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_mage001.htm deleted file mode 100644 index 7d3731bc89..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/255_Tutorial/tutorial_orc_mage001.htm +++ /dev/null @@ -1,8 +0,0 @@ - -Welcome to Lineage II!
-This is the Temple of Pa'agrio, the sacred place where we worship Pa'agrio, the god of flame. It is here that young Orcs begin their training.
-Now, you are taking your first step to becoming an Orc Mystic. First, I will explain the basic operation of the game.
- -
-If you click here, you will move to the next topic of this tutorial.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-01.htm deleted file mode 100644 index 9468ded029..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Roien:
-First, you must learn the basic methods of control in the game. You should meet the Newbie Helper over there.
-Listen carefully to what he tells you, you will find it very useful later in the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-02.htm deleted file mode 100644 index 20079c2a85..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Master Roien:
-Welcome. I am Grand Master Roien, of Cedric's Training Hall. This school was established by the renowned Paladin Sir Cedric, famous for producing many competent Fighters..
-Did you get the recommendation from the Newbie helper?
-"I brought the recommendation."
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-03.htm deleted file mode 100644 index 496f5f553c..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Roien:
-You've learned the basic methods of control in the game. Now your adventures may begin!
-Please accept this gift. I'm sure you know how to use it, right?
-Go to Talking Island Village and meet the Newbie Helper there. He will give you much useful advice. He also has a gift for you.
-Follow the arrow above your head to find him. Off you go! Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-04.htm deleted file mode 100644 index 8eb0464db8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30008-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Grand Master Roien:
-Go to Talking Island Village and meet the Newbie Helper. He will give you much important advice. He also has a gift for you.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-03.htm deleted file mode 100644 index 44155ed4ba..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a soulshot. Soulshots make it possible for you to launch much stronger attacks. However, it only works once, so use it carefully.
-
-Take this letter of recommendation to Grand Master Roien over there. He's been eager to meet you. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-04.htm deleted file mode 100644 index abffc28696..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30009-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Newbie Helper:
-Speak with Grand Master Roien over there. He's eager to meet you. He has a gift for you.
-May the goddess of luck be with you! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-01.htm deleted file mode 100644 index fa12fe49fa..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Grand Master Gallin:
-First, you must learn the basic methods of control in the game. Let me introduce my little friend, the newbie helper.
-The newbie helper will teach you many things you will find useful in the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-02.htm deleted file mode 100644 index d504da070e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Grand Magister Gallint:
-Welcome to my school of wizardry. It was founded by the famed alchemist Einhovant, and many excellent Wizards have been trained here.
-Have you brought a letter of recommendation from the Newbie Helper?
-I've brought the letter of recommendation."
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-03.htm deleted file mode 100644 index c9e19dd23f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Grand Master Gallin:
-You've learned the basic control methods in the game. Now your adventures can begin!
-Please accept this gift. You know how to use it, right?
-Go to Talking Island Village and meet the newbie helper there. The newbie helper will teach you many things you need to know about the game. He has gifts for you, too!
-Follow the arrow above your head to find the newbie helper. Get going! Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-04.htm deleted file mode 100644 index 817feb9ba0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30017-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Grand Master Gallin:
-Go to the Talking Island Village and meet the newbie helper. The newbie helper will teach you many things.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03.htm deleted file mode 100644 index 53dc51d1b2..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a spiritshot. Spiritshots make your magical attacks much stronger. However, it only works once, so you should save it for the right moment.
-
-Take this letter of recommendation to Grand Master Gallint over there. He's been looking forward to meeting you. He has something for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03a.htm deleted file mode 100644 index 53dc51d1b2..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-03a.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a spiritshot. Spiritshots make your magical attacks much stronger. However, it only works once, so you should save it for the right moment.
-
-Take this letter of recommendation to Grand Master Gallint over there. He's been looking forward to meeting you. He has something for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-04.htm deleted file mode 100644 index cdda56a259..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30019-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Newbie Helper:
-Speak with Grand Master Gallint over there. He's been waiting for you. He has a gift for you.
-May the goddess of luck be with you! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-01.htm deleted file mode 100644 index 4ee2990375..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Hierarch Mitraell:
-First, you must learn the basic methods of control in the game. Let me introduce my little friend, the newbie helper.
-Follow his instructions, you'll quickly learn things that you'll need in the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-02.htm deleted file mode 100644 index 7d0849c923..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Hierarch Mitraell:
-I, the Hierarch of all Dark Elves offer you the blessings of the abyss. I am the prisoner of a magic seal, barely able to function, but I still manage to teach my students.
-Have you brought the blood of Mitraell from the Newbie Helper?
-"I brought the blood of Mitraell."
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-03.htm deleted file mode 100644 index 5ca123f1fe..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Hierarch Mitraell:
-You've learned the basic methods of control in the game. Now your adventures can begin.
-Please accept this gift. You know how to use it, right?
-Go to the Dark Elven Village and meet the newbie helper there. The newbie helper will teach you many things that will help you in the game. You'll also get a gift!
-Follow the arrow above your head to find the newbie helper. Get going! Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-04.htm deleted file mode 100644 index 776b40f28e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30129-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Hierarch Mitraell:
-Go to the Dark Elven Village and meet the newbie helper. The newbie helper will teach you many things.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-01.htm deleted file mode 100644 index 642829970d..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-01.htm +++ /dev/null @@ -1,8 +0,0 @@ -Newbie Helper:
-Welcome! Are you ready for a mission?
-Have you seen the gremlins around here? They've stolen the precious blue gemstone!
-You must recover it from them!
-I'll tell you again how to kill the gremlins. Place your cursor over a gremlin and click the left button. The cursor will change to a sword. Click the F2 key to attack with Wind Strike magic.
-

-Complete this mission and I'll reward you with useful items. Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-02.htm deleted file mode 100644 index b436c71cc8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-02.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-Did you forget what to do? Get a blue gem! You must kill gremlins to get a blue gem.
-Kill, kill, kill the gremlins! Put your cursor over a gremlin and click the left mouse button. It turns into a knife. Press the F2 key to attack using wind strike magic.
-

-Do it quick and I'll give you something you'll need later. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03.htm deleted file mode 100644 index 700d3bf59c..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a soulshot. Soulshots make it possible for you to launch much stronger attacks. However, it only works once, so use it carefully.
-
-Take this blood to Mitraell over there. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03a.htm deleted file mode 100644 index bc410788c5..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-03a.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a spiritshot. Spiritshots make your magical attacks much stronger. However, it only works once, so you should save it for the right moment.
-
-Take this blood to Mitraell over there. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-04.htm deleted file mode 100644 index dff86133d8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30131-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Newbie Helper:
-Speak with Hierarch Mitraell over there. He has a gift for you.
-May the goddess of luck be with you! \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-01.htm deleted file mode 100644 index 6c78edf7b0..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Nerupa:
-First, you must learn the basic methods of control in the game. Let me introduce the newbie helper.
-Follow his instructions and you'll quickly learn things that you need to know.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-02.htm deleted file mode 100644 index bb122200a8..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Nerupa:
-I am a proud warrior of the Arachne tribe. Long ago, I made a pact with the Mother Tree, and have protected this forest and young Elves for centuries.
-Have you brought a leaf of the Mother Tree from the Newbie Guide?
-"I brought a leaf of the Mother Tree."
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-03.htm deleted file mode 100644 index 1aed2ecf09..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Nerupa:
-You have learned the basic methods of control in the game. Now your adventure may begin.
-Here is a gift. You know how to use it, right?
-Go to the Elven Village and meet the newbie helper there. He will give you much important advice. Not to mention a few gifts!
-Follow the arrow above your head to find the newbie helper. Get going! Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-04.htm deleted file mode 100644 index c8a95e0724..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30370-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Nerupa:
-Go to the Elven Village and meet the newbie helper. He will give you a lot of important advice. Not to mention a few gifts!
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03.htm deleted file mode 100644 index 3d0b9332ba..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good work.
-As promised, I'll give you a gift. This is a soulshot. It will greatly strengthen your magic. Take heed, it only works once, so use it wisely.
-
-Take this leaf of the mother tree to Nerupa over there. She has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03a.htm deleted file mode 100644 index 274e66cdb7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-03a.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good work.
-As promised, I'll give you a gift. This is a soulshot. It will greatly enhance your magic. Take heed, it only works once, so use it wisely...
-
-Take this leaf of the mother tree to Nerupa over there. She has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-04.htm deleted file mode 100644 index b673e10194..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30400-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Newbie Helper:
-Speak with Nerupa over there. She has a gift for you.
-May the goddess of luck be with you! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30430-03a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30430-03a.htm deleted file mode 100644 index 274e66cdb7..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30430-03a.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good work.
-As promised, I'll give you a gift. This is a soulshot. It will greatly enhance your magic. Take heed, it only works once, so use it wisely...
-
-Take this leaf of the mother tree to Nerupa over there. She has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-01.htm deleted file mode 100644 index c07ccd30df..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Foreman Laferon:
-First, you must learn the basic methods of control in the game. Let me introduce my little friend, the newbie helper.
-He will teach you many things you need to know about the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-02.htm deleted file mode 100644 index e7ce49f9cb..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Foreman Laferon:
-Pleased to meet you, my young friend! I'm foreman of this strip mine, and have trained many fine young Dwarves here.
-Have you gotten a mining license from the Newbie Helper?
-"I have a mining license."
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-03.htm deleted file mode 100644 index e3b83dfe8e..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Foreman Laferon:
-You've learned the basic methods of control in the game. Now your adventures can begin.
-First, please accept this gift. You know how to use it, right?
-Go to the Dwarven Village and meet the newbie helper there. The newbie helper will give you some very important advice. He has gifts for you, too!
-Follow the arrow above your head and you'll find the newbie helper. Get going! Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-04.htm deleted file mode 100644 index 7c28ade4a4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30528-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Foreman Laferon:
-Go to the Dwarven Village and meet the newbie helper. The newbie helper will teach you many things you need to know about the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-01.htm deleted file mode 100644 index 60888277a6..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-01.htm +++ /dev/null @@ -1,7 +0,0 @@ -Newbie Helper:
-Welcome! Are you ready for a mission?
-Have you seen the gremlins around here? They've stolen the precious blue gemstone!
-You must recover it from them!
-Place your cursor over a gremlin and click the left button. The cursor will change to a sword. Click again to attack.
-Complete this mission and I'll reward you with useful items. Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-02.htm deleted file mode 100644 index 5e36c63f6f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-02.htm +++ /dev/null @@ -1,5 +0,0 @@ -Newbie Helper:
-Did you forget what to do? Get a blue gem! You must kill gremlins to get a blue gem.
-Kill, kill, kill the gremlins! Put your cursor over a gremlin and click the left mouse button. It turns into a knife. Left-click again to slice up the gremlin!
-Do it quick and I'll give you something cool. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-03.htm deleted file mode 100644 index 0b7d8a086f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good work.
-As promised, I'll give you a gift. This is a soulshot. It will make your attacks much stronger. Take heed, it only works once, so use it wisely.
-
-Take this mining license to Foreman Laferon over there. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-04.htm deleted file mode 100644 index 43fcfd523d..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30530-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Newbie Helper:
-Speak with Foreman Laferon over there. He has a gift for you.
-May the goddess of luck be with you! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-01.htm deleted file mode 100644 index 5b2222ce78..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-01.htm +++ /dev/null @@ -1,4 +0,0 @@ -Flame Guardian Vulkus:
-First, you must learn the basic methods of control in the game. Let me introduce my little friend, the newbie helper.
-Follow his instructions, you'll quickly learn things that you'll need in the game.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-02.htm deleted file mode 100644 index 4546053359..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-02.htm +++ /dev/null @@ -1,4 +0,0 @@ -Flame Guardian Vulkus:
-Tejakar Oroka! I am Flame Guardian Vulkus! My role is to teach the fighting spirit of Pa'agrio to young orcs!
-Did you get the Voucher of Flame from the Newbie Helper?
-"I brought the Voucher of Flame." \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-03.htm deleted file mode 100644 index d0831431e3..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-03.htm +++ /dev/null @@ -1,5 +0,0 @@ -Flame Guardian Vulkus:
-You've learned the basic methods of control in the game. Now your adventures can begin.
-Please accept this gift. You know how to use it, right?
-Go to the Orc Village and meet the newbie helper there. The newbie helper will teach you many things that will help you in the game. You'll also get a gift!
-Follow the arrow above your head to find the newbie helper. Get going! Good luck! \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-04.htm deleted file mode 100644 index 10fd355063..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30573-04.htm +++ /dev/null @@ -1,3 +0,0 @@ -Flame Guardian Vulkus:
-Go to the Orc Village and meet the newbie helper. The newbie helper will teach you many things.
- \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-01.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-01.htm deleted file mode 100644 index 5c563be2a4..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-01.htm +++ /dev/null @@ -1,8 +0,0 @@ -Newbie Helper:
-Welcome! Are you ready for a mission?
-Have you seen the gremlins around here? They've stolen the precious blue gemstone!
-You must recover it from them!
-Place your cursor over a gremlin and click the left button. The cursor will change to a sword. Click the left button again to attack.
-Before striking, to enhance the strength of your attack, use Soul Cry magic by clicking the F2 key. Click it again to turn off the magic.

-You shall be well-rewarded for your efforts. Good luck. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-02.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-02.htm deleted file mode 100644 index 915791d85f..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-02.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-Go and get a blue gem! Don't you remember? You've got to kill gremlins!
-As I said, move your cursor over a gremlin and click the left mouse button. This will transform the cursor into the shape of a knife. Click the left mouse button again to attack.
-Use Soul Cry magic before attacking. This will improve your chances greatly. To activate Soul Cry magic, press F2 key, and again to de-activate it.

-Do this and you shall be well-rewarded. Good luck! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03.htm deleted file mode 100644 index 272b319040..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good work.
-As promised, I'll give you a gift. This is a soulshot. It will make your attacks much stronger. Take heed, it only works once, so use it wisely.
-
-Take this voucher of flame to Flame Guardian Vulkus over there. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03a.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03a.htm deleted file mode 100644 index 0deef5d741..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-03a.htm +++ /dev/null @@ -1,6 +0,0 @@ -Newbie Helper:
-You got a blue gem! Good!
-As I promised, I'll give you a gift. This is called a spiritshot. Spiritshots make your magical attacks much stronger. However, it only works once, so you should save it for the right moment.
-
-Take this voucher of flame to Flame Guardian Vulkus over there. He has a gift for you. - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-04.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-04.htm deleted file mode 100644 index c53ed04b92..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-04.htm +++ /dev/null @@ -1,4 +0,0 @@ -Newbie Helper:
-Speak with Flame Guardian Vulkus over there. He has a gift for you.
-May the goddess of luck be with you! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-05.htm b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-05.htm deleted file mode 100644 index 6d038fc2ab..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/30575-05.htm +++ /dev/null @@ -1,3 +0,0 @@ -Newbie Helper:
-I've taught you all I can, my child. Go now, out into the world! Live every day like it was your last! It very well might be! - \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/__init__.py b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/__init__.py deleted file mode 100644 index fa60fa0685..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/999_C3Tutorial/__init__.py +++ /dev/null @@ -1,182 +0,0 @@ -# Made by Mr. Have fun! - version 0.2 by Rolarga -# C5 addons by DrLecter -import sys -from org.l2jmobius.gameserver.model.quest import State -from org.l2jmobius.gameserver.model.quest import QuestState -from org.l2jmobius.gameserver.model.quest.jython import QuestJython as JQuest - -qn = "999_C3Tutorial" - -RECOMMENDATION_01 = 1067 -RECOMMENDATION_02 = 1068 -LEAF_OF_MOTHERTREE = 1069 -BLOOD_OF_JUNDIN = 1070 -LICENSE_OF_MINER = 1498 -VOUCHER_OF_FLAME = 1496 -SOULSHOT_NOVICE = 5789 -SPIRITSHOT_NOVICE = 5790 -BLUE_GEM=6353 -TOKEN = 8542 -SCROLL= 8594 -# event:[htmlfile,radarX,radarY,radarZ,item,classId1,gift1,count1,classId2,gift2,count2] -EVENTS={ -"30008_02":["30008-03.htm",-84058, 243239,-3730,RECOMMENDATION_01 ,0x00,SOULSHOT_NOVICE ,200,0x00, 0, 0], -"30017_02":["30017-03.htm",-84058, 243239,-3730,RECOMMENDATION_02 ,0x0a,SPIRITSHOT_NOVICE,100,0x00, 0, 0], -"30370_02":["30370-03.htm", 45491, 48359,-3086,LEAF_OF_MOTHERTREE,0x19,SPIRITSHOT_NOVICE,100,0x12,SOULSHOT_NOVICE,200], -"30129_02":["30129-03.htm", 12116, 16666,-4610,BLOOD_OF_JUNDIN ,0x26,SPIRITSHOT_NOVICE,100,0x1f,SOULSHOT_NOVICE,200], -"30528_02":["30528-03.htm",115642,-178046, -941,LICENSE_OF_MINER ,0x35,SOULSHOT_NOVICE ,200,0x00, 0, 0], -"30573_02":["30573-03.htm",-45067,-113549, -235,VOUCHER_OF_FLAME ,0x31,SPIRITSHOT_NOVICE,100,0x2c,SOULSHOT_NOVICE,200] -} - -# npcId:[raceId,[htmlfiles],npcTyp,item] -TALKS={ -30017:[0,["30017-01.htm","30017-02.htm","30017-04.htm"],0,0], -30008:[0,["30008-01.htm","30008-02.htm","30008-04.htm"],0,0], -30370:[1,["30370-01.htm","30370-02.htm","30370-04.htm"],0,0], -30129:[2,["30129-01.htm","30129-02.htm","30129-04.htm"],0,0], -30573:[3,["30573-01.htm","30573-02.htm","30573-04.htm"],0,0], -30528:[4,["30528-01.htm","30528-02.htm","30528-04.htm"],0,0], -30018:[0,["30131-01.htm",0,"30019-03a.htm","30019-04.htm",],1,RECOMMENDATION_02], -30019:[0,["30131-01.htm",0,"30019-03a.htm","30019-04.htm",],1,RECOMMENDATION_02], -30020:[0,["30131-01.htm",0,"30019-03a.htm","30019-04.htm",],1,RECOMMENDATION_02], -30021:[0,["30131-01.htm",0,"30019-03a.htm","30019-04.htm",],1,RECOMMENDATION_02], -30009:[0,["30530-01.htm","30009-03.htm",0,"30009-04.htm",],1,RECOMMENDATION_01], -30011:[0,["30530-01.htm","30009-03.htm",0,"30009-04.htm",],1,RECOMMENDATION_01], -30012:[0,["30530-01.htm","30009-03.htm",0,"30009-04.htm",],1,RECOMMENDATION_01], -30056:[0,["30530-01.htm","30009-03.htm",0,"30009-04.htm",],1,RECOMMENDATION_01], -30400:[1,["30131-01.htm","30400-03.htm","30400-03a.htm","30400-04.htm",],1,LEAF_OF_MOTHERTREE], -30401:[1,["30131-01.htm","30400-03.htm","30400-03a.htm","30400-04.htm",],1,LEAF_OF_MOTHERTREE], -30402:[1,["30131-01.htm","30400-03.htm","30400-03a.htm","30400-04.htm",],1,LEAF_OF_MOTHERTREE], -30403:[1,["30131-01.htm","30400-03.htm","30400-03a.htm","30400-04.htm",],1,LEAF_OF_MOTHERTREE], -30131:[2,["30131-01.htm","30131-03.htm","30131-03a.htm","30131-04.htm",],1,BLOOD_OF_JUNDIN], -30404:[2,["30131-01.htm","30131-03.htm","30131-03a.htm","30131-04.htm",],1,BLOOD_OF_JUNDIN], -30574:[3,["30575-01.htm","30575-03.htm","30575-03a.htm","30575-04.htm",],1,VOUCHER_OF_FLAME], -30575:[3,["30575-01.htm","30575-03.htm","30575-03a.htm","30575-04.htm",],1,VOUCHER_OF_FLAME], -30530:[4,["30530-01.htm","30530-03.htm",0,"30530-04.htm",],1,LICENSE_OF_MINER] -} - -class Quest (JQuest) : - - def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) - - def onEvent (self,event,st) : - htmltext = event - htmlfile,radarX,radarY,radarZ,item,classId1,gift1,count1,classId2,gift2,count2 = EVENTS[event] - st.addRadar(radarX,radarY,radarZ); - htmltext=htmlfile - if st.getQuestItemsCount(item) and st.getInt("onlyone") == 0: - st.rewardExpAndSp(0,50) - st.takeItems(item,1) - if st.getPlayer().getClassId().getId() == classId1 : - st.giveItems(gift1,count1) - elif st.getPlayer().getClassId().getId() == classId2 : - if gift2: - st.giveItems(gift2,count2) - st.unset("cond") - st.set("onlyone","1") - st.exitQuest(1) - st.playSound("ItemSound.quest_finish") - return htmltext - - def onFirstTalk (self,npc,player): - st = player.getQuestState(qn) - if st : - id = st.getState() - onlyone=st.getInt("onlyone") - if id == State.COMPLETED and onlyone == 1: - st.set("onlyone","2") - if player.getClassId().isMage() : - st.giveItems(SPIRITSHOT_NOVICE,100) - else: - st.giveItems(SOULSHOT_NOVICE,200) - st.giveItems(TOKEN,12) - if st.getRandom(2): - st.giveItems(SCROLL,2) - return - - - def onTalk (self,npc,player): - htmltext = "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements." - st = player.getQuestState(qn) - if not st : return htmltext - npcId = npc.getNpcId() - id = st.getState() - cond=st.getInt("cond") - onlyone=st.getInt("onlyone") - level=player.getLevel() - isMage = player.getClassId().isMage() - npcTyp=0 - if id == State.CREATED : - st.set("onlyone","0") - raceId,htmlfiles,npcTyp,item = TALKS[npcId] - if (level >= 10 or onlyone) and npcTyp == 1: - htmltext = "30575-05.htm" - elif onlyone == 0 and level < 10 : - if player.getRace().ordinal() == raceId : - htmltext=htmlfiles[0] - if npcTyp==1: - if cond==0 : - if isMage : - st.set("cond","1") - st.setState(State.STARTED) - st.playSound("ItemSound.quest_tutorial") - else: - htmltext="30530-01.htm" - st.set("cond","1") - st.setState(State.STARTED) - st.playSound("ItemSound.quest_tutorial") - elif cond==1 and st.getQuestItemsCount(item)==0 : - if st.getQuestItemsCount(BLUE_GEM) : - st.takeItems(BLUE_GEM,st.getQuestItemsCount(BLUE_GEM)) - st.giveItems(item,1) - st.set("cond","2") - st.playSound("ItemSound.quest_middle") - if isMage : - st.giveItems(SPIRITSHOT_NOVICE,100) - htmltext = htmlfiles[2] - if htmltext == 0 : - htmltext = "I am sorry. I only help warriors. Please go to another Newbie Helper who may assist you." - else: - st.giveItems(SOULSHOT_NOVICE,200) - htmltext = htmlfiles[1] - if htmltext == 0 : - htmltext = "I am sorry. I only help mystics. Please go to another Newbie Helper who may assist you." - else: - if isMage : - htmltext = "30131-02.htm" - if player.getRace().ordinal() == 3 : - htmltext = "30575-02.htm" - else: - htmltext = "30530-02.htm" - elif cond==2 : - htmltext = htmlfiles[3] - elif npcTyp == 0 : - if cond==1 : - htmltext = htmlfiles[0] - elif cond==2 : - htmltext = htmlfiles[1] - elif cond==3 : - htmltext = htmlfiles[2] - else: - htmltext = "You are too experienced now." - return htmltext - - def onKill(self,npc,player,isPet): - st = player.getQuestState(qn) - if not st : return - if st.getState() != State.STARTED : return - if st.getInt("cond")==1 and st.getRandom(100) < 25 and st.getQuestItemsCount(BLUE_GEM) == 0 : - st.giveItems(BLUE_GEM,1) - st.playSound("ItemSound.quest_itemget") - st.playSound("ItemSound.quest_tutorial") - return - -QUEST = Quest(999,qn,"Interlude Tutorial") - -for startNpc in [30008,30009,30017,30019,30129,30131,30573,30575,30370,30528,30530,30400,30401,30402,30403,30404]: - QUEST.addStartNpc(startNpc) - QUEST.addFirstTalkId(startNpc) - QUEST.addTalkId(startNpc) - -QUEST.addKillId(18342) -QUEST.addKillId(20001) \ No newline at end of file diff --git a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/documentation.txt b/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/documentation.txt deleted file mode 100644 index 607c0d3863..0000000000 --- a/L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/quests/documentation.txt +++ /dev/null @@ -1,143 +0,0 @@ -Quest scripts define the complete or near-complete flow of events that take place from the -start to the end of a quest. This includes, but is not limitted to, starting and accepting -the quest, following complex dialogs, attacking or killing mobs, finding quest items, spawning -quest mobs, completing a quest, and getting rewards. - -In order for quest scripts to function properly, at least 3 classes must be imported from Java: -from net.sf.l2j.gameserver.model.quest import State -from net.sf.l2j.gameserver.model.quest import QuestState -from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest - -In addition, the jython library "sys" is generally imported for convinience. More classes can -be imported as needed, in order to access other components of the core and enhance the abilities -of the script. - -Jython quest scripts essentially inherit from the Java class net.sf.l2j.gameserver.model.quest.Quest -Developers who are comfortable with Java may read the source code for this class, as provided by the -l2jserver project (www.l2jserver.com) for full details and available functions. Alternatively, one -may read forward in this documentation. - - -AVAILABLE FUNCTIONS: -There exist a set of functions that are predefined for quests and are triggered from various actions. -These functions, their triggers, and the parameters passed into the script are defined below: - -1) onEvent(self, event, st) - This function is called whenever a player clicks on a link in a quest dialog. - The parameter "st" contains a reference to the QuestState of the player who used the link. - The parameter "event" contains a string identifier for the event. Generally, this string - is passed directly via the link. For example: - hello - The above link sets the event variable to "31517-1.htm" for the quest 626_ADarkTwilight - The parameter "self" is a reference to the quest itself. You may use self.XXXX where XXXX is - any function defined in the parent class of your quest. -2) onAttack(self, npc, player) - This function is called whenever a player attacks an NPC that is registered for the quest - The parameter "npc" contains a reference to the exact instance of the NPC that got attacked - The parameter "player" contains a reference to the exact instance of the player who attacked. - The parameter "self" works the same as in onEvent. -3) onKill(self, npc, player) - This function is called whenever a player kills an NPC that is registered for the quest - All parameters are the same as in onAttack -4) onTalk(self,npc, player) - This function is called whenever a player clicks to the "Quest" link of an NPC that is registered - for the quest. - All parameters are the same as in onAttack -5) onFirstTalk(self,npc, player) - This function is called whenever a player talks to an NPC that is registered for the quest. That is, - it is triggered from the very first click on the NPC, not via another dialog. - NOTE: Each NPC can be registered to at most one quest for triggering this function. In other words, - the same one NPC cannot respond to an "onFirstTalk" request from two different quests. - Attempting to register an NPC in two different quests for this function will result in one of the - two registration being ignored. - NOTE: Since a Quest link isn't clicked in order to reach this, a quest state can be invalid within this - function. The coder of the script may need to create a new quest state (if necessary), by using: - st = self.newQuestState(player) - All parameters are the same as in onAttack. -6) onDeath (self, npc, character, st) - This function is called whenever an exact INSTANCE of a character who was previously registered for this - event dies. The registration for onDeath events is NOT done via the quest itself, but it is instead handled - by the QuestState of a particular player. - The parameter "npc" contains a reference to the exact instance of the NPC that KILLED the character. - The parameter "character" contains a reference to the exact instance of the character that got killed. - The parameter "st" contains a reference to the QuestState of whomever was interested (waiting) for this kill - The parameter "self" works the same as in onEvent. -7) REGISTRATION FUNCTIONS: - The functions described below have a single purpose: To register an NPC for event triggers. Simply put, - an NPC must be registered in a quest for a particular event in order for the NPC to respond to the occurence - of thatevent. - Registration Functions are NOT called automatically. Instead, they should be added at the bottom of your - quest script. - Descriptions of all registration functions follow: - a) addStartNpc(npcId) - Registers an NPC for onTalk events. These NPCs are considered start NPCs. Therefore, the player - does NOT need to have started the quest in order to access the onTalk section of the quest. - Instead, when a player talks to NPCs registered by addStartNpc, then the players automatically get - a CREATED state for this quest. - The parameter "npcId" contains the id of the template for this NPC. - b) addTalkId(npcId) - Registers an NPC for onTalk events. These NPCs are not considered start NPCs (unless they are also - registered with addStartNpc). NPCs registered using addTalkId will only respond to the player's - click of a "Quest" link if and only if the player has alredy started the quest. - The parameter "npcId" contains the id of the template for this NPC. - c) addAttackId(npcId) - Registers an NPC for onAttack events. The players do NOT need to be registered for the quest in order - to trigger a response to an attack against this NPC. - The parameter "npcId" contains the id of the template for this NPC. - d) addKillId(npcId) - Registers an NPC for onKill events. The players do NOT need to be registered for the quest in order - to trigger a response to this NPC getting killed. - The parameter "npcId" contains the id of the template for this NPC. - -Quest: -After writing your script, in order to initialize your quest and register it with the game server, near the -bottom of your script, you must use: - QUEST = Quest(id,"12345_QuestName","Description") -For example: - QUEST = Quest(626,"626_ADarkTwilight","A Dark Twilight") -It is often useful to define the quest name in a variable at the top of the script (typically called "qn"). -In that case, you may register your quest using: - QUEST = Quest(626,qn,"A Dark Twilight") - -QuestState: -A QuestState is not part of the quest definition itself, but it contains the information that tracks the -progress of a particular player for this quest. Given a player instance, the quest-state of that player for -this quest can be found using: - st = player.getQuestState("12345_questname") -If the player does NOT have a quest-state for this quest (i.e. the player is not currently doing this quest), then -st will be null. -In addition, the queststate of a random party member who has a particular variable and value stored for this quest, -can be discovered using: - partyMember = self.getRandomPartyMember(player,"variable","value") - st = partyMember.getQuestState("12345_questname") -Similarly, the queststate of a random party member who has reached a particular STATE for this quest, -can be discovered using: - partyMember = self.getRandomPartyMemberState(player,STATE) - st = partyMember.getQuestState("12345_questname") -For example, instead of "variable" and "value" in the first sample, one may use "cond" and "1". Instead of STATE in -the second sample, one may use STARTED -While a QuestState can be discovered from a player, it can also access the player instance back when needed, using - st.getPlayer() -All other public methods of implementation of QuestState are accessible from jython. Similarly, objects -reachable from st can be further used in order to reach deeper. For example, one may do something like: - st.getPlayer().getClan().getLeader().getPlayerInstance().getPet() - (this example may not be fully accurate or may get deprecated in the future...it is only meant as a - little demonstation of how one may reach deeper into a chain of objects that are accessible. In this - case, from the QuestState, we get the player whose QuestState this is, then get that player's clan, - the clan's leader, the leader's actual player instance, and from there, we find the leader's summonned pet!) - - -STATE: -States are used to track segments of the quest. Each state has its own list of quest items that may be found. -Upon completion or aborting of a quest, or upon changing from one state to another, STATES take care of cleaning up -the excess quest items from a player's inventory. To define a state, one must use: - STATEVARIABLE = State('StateName', QUEST) -for example: - STARTED = State('Started', QUEST) -The CREATED state is mandatory! All quests must have it. It is defined as: - CREATED = State('Start', QUEST) -The COMPLETED state is mandatory for non-repeatable quests. It is defined as: - COMPLETED = State('Completed', QUEST) -Other states can be created arbitarily. Commonly used states are "Starting","Started","Progress" or -states like "PartXXXX" (Part1, Part2, etc) -