Renamed Alliance and Clan scripts.
This commit is contained in:
@@ -1,5 +0,0 @@
|
||||
<html><body><font color="LEVEL">[Alliance management]</font><br>
|
||||
What do you want to do?<br>
|
||||
<a action="bypass -h Quest Alliance 9001-02.htm">Create an alliance</a><br>
|
||||
<a action="bypass -h Quest Alliance 9001-03.htm">Dissolve your alliance</a>
|
||||
</body></html>
|
5
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/AllianceMaster/9001-01.htm
vendored
Normal file
5
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/AllianceMaster/9001-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body><font color="LEVEL">[Alliance management]</font><br>
|
||||
What do you want to do?<br>
|
||||
<a action="bypass -h Quest AllianceMaster 9001-02.htm">Create an alliance</a><br>
|
||||
<a action="bypass -h Quest AllianceMaster 9001-03.htm">Dissolve your alliance</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter a name for your alliance.<br>
|
||||
<edit var="name" width=80><br>
|
||||
<a action="bypass -h npc_%objectId%_create_ally $name">Enter</a><br>
|
||||
<a action="bypass -h Quest Alliance 9001-01.htm">Return</a>
|
||||
<a action="bypass -h Quest AllianceMaster 9001-01.htm">Return</a>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body><font color="LEVEL">[Alliance dissolution request]</font><br>
|
||||
At your command, the alliance will be dissolved.<br>
|
||||
<a action="bypass -h npc_%objectId%_dissolve_ally">Request dissolution</a><br>
|
||||
<a action="bypass -h Quest Alliance 9001-01.htm">Return</a>
|
||||
<a action="bypass -h Quest AllianceMaster 9001-01.htm">Return</a>
|
||||
</body></html>
|
@@ -14,15 +14,15 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package village_master.Alliance;
|
||||
package village_master.AllianceMaster;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.instance.NpcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
public class Alliance extends Quest
|
||||
public class AllianceMaster extends Quest
|
||||
{
|
||||
public Alliance()
|
||||
public AllianceMaster()
|
||||
{
|
||||
super(-1, "Alliance", "village_master");
|
||||
|
||||
@@ -49,6 +49,6 @@ public class Alliance extends Quest
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Alliance();
|
||||
new AllianceMaster();
|
||||
}
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
<html><body><font color="LEVEL">[Clan management]</font><br>
|
||||
What would you like to do?<br>
|
||||
<a action="bypass -h Quest Clan 9000-02.htm">Found a clan</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-03.htm">Raise the clan level</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-04.htm">Dissolve a clan</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-05.htm">Restore a clan</a><br>
|
||||
<a action="bypass -h npc_%objectId%_learn_clan_skills">Acquire a clan skill</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-06.htm">Delegate the clan leader's authority</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-12.htm">Found an Academy</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-13.htm">Found a Royal Guard</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-14.htm">Found an Order of Knights</a>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<body><html><font color="LEVEL">[Royal Guard unit creation]</font><br>
|
||||
<a action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-13d.htm">Rename the Second Royal Guard</a>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<body><html><font color="LEVEL">[Knight unit creation]</font><br>
|
||||
<a action="bypass -h Quest Clan 9000-14c.htm">Rename First Order of Knights</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-14d.htm">Rename Second Order of Knights</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-14e.htm">Rename Third Order of Knights</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-14f.htm">Rename Fourth Order of Knights</a>
|
||||
</body></html>
|
12
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-01.htm
vendored
Normal file
12
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-01.htm
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
<html><body><font color="LEVEL">[Clan management]</font><br>
|
||||
What would you like to do?<br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-02.htm">Found a clan</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-03.htm">Raise the clan level</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-04.htm">Dissolve a clan</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-05.htm">Restore a clan</a><br>
|
||||
<a action="bypass -h npc_%objectId%_learn_clan_skills">Acquire a clan skill</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-06.htm">Delegate the clan leader's authority</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-12.htm">Found an Academy</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-13.htm">Found a Royal Guard</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14.htm">Found an Order of Knights</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter a name for your clan.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_create_clan $name">Enter</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -12,7 +12,7 @@ Level 8 - Reputation : 40,000, Members : More than 120<br>
|
||||
Get the Blood Mark by hunting the Blood Queen in Dragon Valley.<br>
|
||||
To get the Aliance Manifesto, see Sir Kristof Rodemai in the Town of Giran.<br>
|
||||
To get the Seal of Aspiration, see Sir Gustav Athebaldt in the Town of Oren<br>
|
||||
<a action="bypass -h Quest Clan 9000-16.htm">Gaining clan reputation</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-16.htm">Gaining clan reputation</a><br>
|
||||
<a action="bypass -h npc_%objectId%_increase_clan_level">Raise clan level</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -4,5 +4,5 @@ You may cancel your application for clan dissolution within one week of applying
|
||||
If you apply for clan dissolution, the clan lord will lose experience equal to the lost in one death. Following the completion of the clan dissolution, you cannot form another clan for 10 days.<br>
|
||||
Please note that any items remaining in the clan warehouse at the time of clan dissolution will immediately disappear.<br>
|
||||
<a action="bypass -h npc_%objectId%_dissolve_clan">Dissolve your clan</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body><font color="LEVEL">[Clan recovery request]</font><br>
|
||||
If you request a restoration, your clan dissolution request will be canceled.<br>
|
||||
<a action="bypass -h npc_%objectId%_recover_clan">Recover your clan from dissolution</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -3,7 +3,7 @@ One of the Clan members can be selected and be delegated the role of Clan Leader
|
||||
If you request delegation of Clan Leader, it is usually completed every Tuesday. However, sometimes the delegation process can be completed sooner then that. Please consider your decision carefully before making the request.<br>
|
||||
Once the delegation process is completed it cannot be canceled. However, it is possible to cancel it if process has been not completed.<br>
|
||||
I'll say this once more. Since the delegation of a Clan Lord is the process in which all the rights of a Clan Leader are transferred to another Clan member, you need to consider your decision very carefully before submitting your request.<br>
|
||||
<a action="bypass -h Quest Clan 9000-07.htm">Clan leader delegation request</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-08.htm">Cancel the clan leader delegation request</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-07.htm">Clan leader delegation request</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-08.htm">Cancel the clan leader delegation request</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write the name of the clan member who will succeed you.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_change_clan_leader $name">Delegate your responsabilities</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body><font color="LEVEL">[Cancel Clan Leader transfer]</font><br>
|
||||
Cancel the application for Clan Leader transfer. Once the Clan Leader transfer is complete, it cannot be canceled.<br>
|
||||
<a action="bypass -h npc_%objectId%_cancel_clan_leader_change">Cancel application for Clan Leader transfer</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h npc_%objectId%_Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</html></body>
|
@@ -5,6 +5,6 @@ Up to 20 people can be members of an Academy at one time. The individual level o
|
||||
A D-Grade armor acquisition quest is available exclusively for Academy members. At graduation, members also receive an Academy Circlet as a reward.<br>
|
||||
An existing clan member can be appointed as an Academy member's sponsor. sponsors can view whether the academy member is logged in, as well as assist the member during the armor acquistion quest.<br>
|
||||
Academy members may wear the D-Grade armor only while still a member.<br>
|
||||
<a action="bypass -h Quest Clan 9000-12a.htm">Found an Academy</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-12b.htm">Rename the existing Academy</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-12a.htm">Found an Academy</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-12b.htm">Rename the existing Academy</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a name for your Academy.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_create_academy $name">Found the Academy</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for your Academy.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge -1 $name">Rename your Academy</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,8 +2,8 @@
|
||||
A level six or higher clan may found a Royal Guard at a cost of 5,000 reputation points.<br>
|
||||
As many as two Royal Guards may be formated this way. 20 eligible clan members must be able to assume positions in the Royal Guard at the time it is formed.<br>
|
||||
A single clan member must be appointed as Captain of the Royal Guard for each Royal Guard formed. the Captain's social status will improve with the appointment.<br>
|
||||
<a action="bypass -h Quest Clan 9000-13a.htm">Found a Royal Guard</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-13b.htm">Rename an existing Royal Guard</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-15.htm">Change the Captain of the Royal Guard</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-13a.htm">Found a Royal Guard</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-13b.htm">Rename an existing Royal Guard</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-15.htm">Change the Captain of the Royal Guard</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -4,5 +4,5 @@ Enter unit name:<br>
|
||||
Enter unit leader name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_create_royal $name $lname">Found a Royal Guard unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
4
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-13b.htm
vendored
Normal file
4
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-13b.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<body><html><font color="LEVEL">[Royal Guard unit creation]</font><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-13c.htm">Rename the First Royal Guard</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-13d.htm">Rename the Second Royal Guard</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the first Royal Guard unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 100 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the second Royal Guard unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 200 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,8 +2,8 @@
|
||||
A clan that is clan level 7 or above may use 10,000 reputation points to create Knight units.<br>
|
||||
Up to 4 Knights units may be created in this way. At the time of creation, 10 clan members may be accepted per Knight unit.<br>
|
||||
Each Knight unit created must appoint one direct clan member as a Knight Banneret. The Knight Banneret's social status will be accordingly raised.<br>
|
||||
<a action="bypass -h Quest Clan 9000-14a.htm">Found an Order of Knights</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-14b.htm">Rename an existing Order of Knights</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-15.htm">Change the Knight Banneret</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14a.htm">Found an Order of Knights</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14b.htm">Rename an existing Order of Knights</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-15.htm">Change the Knight Banneret</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -4,5 +4,5 @@ Enter unit name:<br>
|
||||
Enter unit leader name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_create_knight $name $lname">Found a Knight unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
6
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-14b.htm
vendored
Normal file
6
L2J_Mobius_C6_Interlude/dist/game/data/scripts/village_master/ClanMaster/9000-14b.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<body><html><font color="LEVEL">[Knight unit creation]</font><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14c.htm">Rename First Order of Knights</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14d.htm">Rename Second Order of Knights</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14e.htm">Rename Third Order of Knights</a><br>
|
||||
<a action="bypass -h Quest ClanMaster 9000-14f.htm">Rename Fourth Order of Knights</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the first Order of Knights unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 1001 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the second Order of Knights unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 1002 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the third Order of Knights unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 2001 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Write a new name for the fourth Order of Knights unit.<br>
|
||||
<edit var="name" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_rename_pledge 2002 $name">Rename the unit</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -5,5 +5,5 @@ Write the unit name:<br>
|
||||
Write the new unit leader name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<a action="bypass -h npc_%objectId%_assign_subpl_leader $name $lname">Transfer sub-unit responsabilities</a><br>
|
||||
<a action="bypass -h Quest Clan 9000-01.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-01.htm">Return</a>
|
||||
</body></html>
|
@@ -15,5 +15,5 @@
|
||||
3. If a clan member is killed by the opposing clan during a clan war (under mutual war declaration) or siege war, <font color="LEVEL">1 point</font> per clan member will be deducted.<br>
|
||||
4. A clan's reputation score is also decreased when the clan increases in level, learns clan skills or purchases items that require the consumption of reputation score points.<br>
|
||||
*If a clan's level is lower than 5 or its reputation score is less than 0, no reputation points will be deducted.<br>
|
||||
<a action="bypass -h Quest Clan 9000-03.htm">Return</a>
|
||||
<a action="bypass -h Quest ClanMaster 9000-03.htm">Return</a>
|
||||
</body></html>
|
@@ -14,15 +14,15 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package village_master.Clan;
|
||||
package village_master.ClanMaster;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.instance.NpcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
public class Clan extends Quest
|
||||
public class ClanMaster extends Quest
|
||||
{
|
||||
public Clan()
|
||||
public ClanMaster()
|
||||
{
|
||||
super(-1, "Clan", "village_master");
|
||||
|
||||
@@ -77,6 +77,6 @@ public class Clan extends Quest
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Clan();
|
||||
new ClanMaster();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user