Renamed Alliance and Clan scripts.
This commit is contained in:
@@ -1,4 +1,4 @@
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<html><body>What would you like to do?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Alliance 9001-02.htm">Create an Alliance</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Alliance 9001-03.htm">Dissolve Alliance</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest AllianceMaster 9001-02.htm">Create an Alliance</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest AllianceMaster 9001-03.htm">Dissolve Alliance</Button>
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</body></html>
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@@ -2,5 +2,5 @@
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Enter your alliance name:<br>
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<edit var="name" width=110><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_create_ally $name">Enter</Button></br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Alliance 9001-01.htm">Cancel</Button></br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AllianceMaster 9001-01.htm">Cancel</Button></br>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>
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At your command the alliance will be dissolved.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_dissolve_ally">Request Dissolution</Button><br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Alliance 9001-01.htm">Cancel</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest AllianceMaster 9001-01.htm">Cancel</Button>
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</body></html>
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package village_master.Alliance;
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package village_master.AllianceMaster;
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import com.l2jmobius.gameserver.model.actor.Npc;
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import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@@ -24,7 +24,7 @@ import ai.AbstractNpcAI;
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/**
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* @author UnAfraid
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*/
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public final class Alliance extends AbstractNpcAI
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public final class AllianceMaster extends AbstractNpcAI
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{
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// @formatter:off
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private static final int[] NPCS =
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@@ -44,7 +44,7 @@ public final class Alliance extends AbstractNpcAI
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};
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// @formatter:on
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private Alliance()
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private AllianceMaster()
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{
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addStartNpc(NPCS);
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addTalkId(NPCS);
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@@ -68,6 +68,6 @@ public final class Alliance extends AbstractNpcAI
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public static void main(String[] args)
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{
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new Alliance();
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new AllianceMaster();
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}
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}
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@@ -1,11 +0,0 @@
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<html><body>What would you like to do?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-02.htm">"I want to create a new clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-03.htm">"Can I raise my clan level?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-04.htm">"I want to disband my clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-05.htm">"I'd like to restore my clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_learn_clan_skills">"Can you teach me some clan skills?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-06.htm">"I want to transfer clan leader authority."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-12.htm">"I'd like to manage my Academy."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13.htm">"I want to manage my Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14.htm">"I want to manage my Order of Knights."</Button>
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</body></html>
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@@ -1,9 +0,0 @@
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<html><body>Clans Lv. 6 or above may create Royal Guards with 5,000 Clan Reputation points.<br>
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You can create up to 2 Royal Guards. Each can have up to 20 clan members. A clan that reaches Lv. 11 may increase the number of its Royal Guard members with 7,500 Clan Reputation points.<br>
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Upon creation of a Royal Guard, 1 Royal Guard Captain must be appointed from among the clan members. The social class of the newly-appointed Royal Guard Captain will go up.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13a.htm">"I want to create a Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-01.htm">"I want to reinforce my Royal Guard. [NOT DONE]"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13b.htm">"I want to rename my Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-15.htm">"I want to change Royal Guard Captains."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Clan 9000-01.htm">Back</Button>
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</body></html>
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@@ -1,3 +0,0 @@
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<body><html><Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13d.htm">Rename the Second Royal Guard.</Button>
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</body></html>
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@@ -1,10 +0,0 @@
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<html><body>A clan Lv. 7 or above may establish an Order of Knights with 10,000 Clan Reputation points.<br>
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You can create up to 4 Orders of Knights. Each can have up to 10 clan members.<br>
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A clan that reaches Lv. 9 may increase the number of members in its Orders of Knights with 5,000 Clan Reputation points. Up to Lv. 10, they can do so for 2 Orders of Knights.<br>
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Upon creation of an Order of Knights, 1 Captain must be appointed from among its members. The social class of the newly-appointed Captain will go up.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14a.htm">"I want to create an Order of Knights."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-01.htm">"I want to reinforce my Order of Knights. [not done]"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14b.htm">"I want to change the name of my Order of Knights."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-01.htm">"I want to change Knight Captains."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Clan 9000-01.htm">Back</Button>
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</body></html>
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@@ -1,6 +0,0 @@
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<html><body>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14c.htm">Rename First Order of Knights.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14d.htm">Rename Second Order of Knights.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14e.htm">Rename Third Order of Knights.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14f.htm">Rename Fourth Order of Knights.</Button>
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</body></html>
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11
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-01.htm
vendored
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11
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-01.htm
vendored
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@@ -0,0 +1,11 @@
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<html><body>What would you like to do?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-02.htm">"I want to create a new clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-03.htm">"Can I raise my clan level?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-04.htm">"I want to disband my clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-05.htm">"I'd like to restore my clan."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_learn_clan_skills">"Can you teach me some clan skills?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-06.htm">"I want to transfer clan leader authority."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-12.htm">"I'd like to manage my Academy."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-13.htm">"I want to manage my Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14.htm">"I want to manage my Order of Knights."</Button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>Enter clan name:<br>
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<edit var="name" width=110><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_create_clan $name">Enter</Button></br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Clan 9000-01.htm">Cancel</Button></br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanMaster 9000-01.htm">Cancel</Button></br>
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</body></html>
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@@ -16,7 +16,7 @@ To obtain an Alliance Manifesto, meet sir Christopher Rodemai of Giran Castle To
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To obtain a Seal of Aspiration, see Sir Gustav Athebaldt in the Town of Oren.<br>
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To obtain Blood Oath, acquire a fortress and prove that the territories are being protected.<br>
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To obtain the Determination of Blood, possess a castle and prove that the territories are being protected and citizens are being taken care of.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-16.htm">How to obtain Clan Fame</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-16.htm">How to obtain Clan Fame</Button>
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<button value="Level Up" action="bypass -h npc_%objectId%_increase_clan_level" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</body></html>
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@@ -5,6 +5,6 @@ If a clan disbanding is requested, the Clan Leader will lose XP equivalent to hi
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Please note that any items left in the clan warehouse will disappear when a clan gets disbanded.<br>
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<table width="270"><tr>
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<td><button value="Dissolution" action="bypass -h npc_%objectId%_dissolve_clan" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td align="right"><button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td align="right"><button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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</tr></table>
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</body></html>
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@@ -2,6 +2,6 @@
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If you request a restoration, your clan dissolution request will be canceled.<br>
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<table width="270"><tr>
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<td><button value="Restoration" action="bypass -h npc_%objectId%_recover_clan" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td align="right"><button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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<td align="right"><button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
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</tr></table>
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</body></html>
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@@ -2,7 +2,7 @@
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Requests for authority transfer are usually processed every Wednesday morning. However, because the transfer process may complete sooner, consider your decision carefully before submitting a request.<br>
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Once a request is processed, you cannot cancel the transfer. However, you can cancel at any time before processing.<br>
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Since this process transfers all rights of the clan leader to another member, consider this action carefully before submitting a request.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-07.htm">"Help me request the transfer of clan leader authority."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-06a.htm">"I want to cancel my request for clan leader authority transfer."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Clan 9000-01.htm">Back</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-07.htm">"Help me request the transfer of clan leader authority."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-06a.htm">"I want to cancel my request for clan leader authority transfer."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanMaster 9000-01.htm">Back</Button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>
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Cancel the application for Clan Leader transfer. Once the Clan Leader transfer is complete, it cannot be canceled.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_cancel_clan_leader_change">Cancel application for Clan Leader transfer</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Clan 9000-01.htm">Return</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest ClanMaster 9000-01.htm">Return</Button>
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</html></body>
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@@ -2,5 +2,5 @@
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Insert the name of the Clan member to commit:<br>
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<edit var="name" width=120><br>
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<button value="Submit" action="bypass -h npc_%objectId%_change_clan_leader $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
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@@ -6,6 +6,6 @@ Academy members can use their Academy Circlets to efficiently power-up their cha
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The leader can appoint a clan member to sponsor an Academy member, which gives the sponsor buffs to use on the sponsored member. They're a bit weaker than the clan leader's buffs, however.<br>
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In addition, sponsors can help their partners carry out Academy quests, and check their login status.<br>
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Academy members can do Academy quests with their sponsors at Lv. 70. Upon success, the clan, sponsor, and Academy member are all rewarded.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-12a.htm">"I'd like to found an Academy."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-12b.htm">"I'd like to change my Academy's name."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-12a.htm">"I'd like to found an Academy."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-12b.htm">"I'd like to change my Academy's name."</Button>
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</body></html>
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@@ -2,5 +2,5 @@
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Enter Academy Name:<br>
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<edit var="name" width=120><br>
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<button value="Enter" action="bypass -h npc_%objectId%_create_academy $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
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@@ -2,5 +2,5 @@
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Enter new name for Academy:<br>
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<edit var="name" width=120><br>
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<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge -1 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
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9
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-13.htm
vendored
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9
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-13.htm
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@@ -0,0 +1,9 @@
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<html><body>Clans Lv. 6 or above may create Royal Guards with 5,000 Clan Reputation points.<br>
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You can create up to 2 Royal Guards. Each can have up to 20 clan members. A clan that reaches Lv. 11 may increase the number of its Royal Guard members with 7,500 Clan Reputation points.<br>
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Upon creation of a Royal Guard, 1 Royal Guard Captain must be appointed from among the clan members. The social class of the newly-appointed Royal Guard Captain will go up.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-13a.htm">"I want to create a Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-01.htm">"I want to reinforce my Royal Guard. [NOT DONE]"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-13b.htm">"I want to rename my Royal Guard."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-15.htm">"I want to change Royal Guard Captains."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanMaster 9000-01.htm">Back</Button>
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</body></html>
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@@ -5,5 +5,5 @@ Enter Unit Name:<br>
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Enter Unit Leader Name:<br>
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<edit var="lname" width=120><br>
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<button value="Enter" action="bypass -h npc_%objectId%_create_royal $name $lname" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
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3
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-13b.htm
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3
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-13b.htm
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<body><html><Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-13c.htm">Rename the First Royal Guard.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-13d.htm">Rename the Second Royal Guard.</Button>
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</body></html>
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@@ -2,5 +2,5 @@
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Enter new name for First Royal Guard:<br>
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<edit var="name" width=120><br>
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<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 100 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
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@@ -2,5 +2,5 @@
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Enter new name for Second Royal Guard:<br>
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<edit var="name" width=120><br>
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<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 200 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
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<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
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</body></html>
|
10
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-14.htm
vendored
Normal file
10
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-14.htm
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<html><body>A clan Lv. 7 or above may establish an Order of Knights with 10,000 Clan Reputation points.<br>
|
||||
You can create up to 4 Orders of Knights. Each can have up to 10 clan members.<br>
|
||||
A clan that reaches Lv. 9 may increase the number of members in its Orders of Knights with 5,000 Clan Reputation points. Up to Lv. 10, they can do so for 2 Orders of Knights.<br>
|
||||
Upon creation of an Order of Knights, 1 Captain must be appointed from among its members. The social class of the newly-appointed Captain will go up.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14a.htm">"I want to create an Order of Knights."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-01.htm">"I want to reinforce my Order of Knights. [not done]"</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14b.htm">"I want to change the name of my Order of Knights."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-01.htm">"I want to change Knight Captains."</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanMaster 9000-01.htm">Back</Button>
|
||||
</body></html>
|
@@ -5,5 +5,5 @@ Enter Unit Name:<br>
|
||||
Enter Unit Leader Name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_create_knight $name $lname" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
6
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-14b.htm
vendored
Normal file
6
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/village_master/ClanMaster/9000-14b.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14c.htm">Rename First Order of Knights.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14d.htm">Rename Second Order of Knights.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14e.htm">Rename Third Order of Knights.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-14f.htm">Rename Fourth Order of Knights.</Button>
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter new name for first Order of Knights:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 1001 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter new name for second Order of Knights:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 1002 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter new name for third Order of Knights:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 2001 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
@@ -2,5 +2,5 @@
|
||||
Enter new name for fourth Order of Knights:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 2002 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
@@ -5,5 +5,5 @@ Enter unit name:<br>
|
||||
Enter new unit leader name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_assign_subpl_leader $name $lname" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Cancel" action="bypass -h Quest ClanMaster 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
@@ -18,5 +18,5 @@
|
||||
3. If an allied clan member is killed by an enemy clan member during a clan war (dual declared state) or a castle siege, <font color="00FFFF">1 point</font> is lost per clan member.<br>
|
||||
4. Fame points can be used to purchase items to help raise the clan's level, or to acquire clan skills.<br>
|
||||
*Fame is not lost if the clan is below level 5 or its fame is less than 0.<br><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-03.htm">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanMaster 9000-03.htm">Back</Button>
|
||||
</body></html>
|
@@ -14,7 +14,7 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package village_master.Clan;
|
||||
package village_master.ClanMaster;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
@@ -37,7 +37,7 @@ import ai.AbstractNpcAI;
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public final class Clan extends AbstractNpcAI
|
||||
public final class ClanMaster extends AbstractNpcAI
|
||||
{
|
||||
// @formatter:off
|
||||
private static final int[] NPCS =
|
||||
@@ -72,7 +72,7 @@ public final class Clan extends AbstractNpcAI
|
||||
LEADER_REQUIRED.put("9000-15.htm", "9000-07-no.htm");
|
||||
}
|
||||
|
||||
private Clan()
|
||||
private ClanMaster()
|
||||
{
|
||||
addStartNpc(NPCS);
|
||||
addTalkId(NPCS);
|
||||
@@ -170,6 +170,6 @@ public final class Clan extends AbstractNpcAI
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Clan();
|
||||
new ClanMaster();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user