Fortune Pockets.
Contributed by Matts.
This commit is contained in:
10
trunk/dist/game/data/stats/items/39600-39699.xml
vendored
10
trunk/dist/game/data/stats/items/39600-39699.xml
vendored
@@ -594,6 +594,8 @@
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<set name="icon" val="icon.etc_lucky_pocket_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="18017-1" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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@@ -603,6 +605,8 @@
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<set name="icon" val="icon.etc_lucky_pocket_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="18018-1" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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@@ -612,6 +616,8 @@
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<set name="icon" val="icon.etc_lucky_pocket_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="18019-1;18020-1" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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@@ -621,6 +627,8 @@
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<set name="icon" val="icon.etc_lucky_pocket_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="18021-1" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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@@ -630,6 +638,8 @@
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<set name="icon" val="icon.etc_lucky_pocket_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="item_skill" val="18022-1;18023-1" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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124
trunk/dist/game/data/stats/skills/18000-18099.xml
vendored
124
trunk/dist/game/data/stats/skills/18000-18099.xml
vendored
@@ -138,62 +138,140 @@
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<set name="reuseDelay" val="600000" />
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</skill>
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<skill id="18017" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Use to obtain 400,000 XP. Can combine 2 Lv. 1 pouches. Below Lv. 85 only. -->
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39629" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="400000" />
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</effect>
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</for>
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</skill>
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<skill id="18018" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Use to obtain 1,600,000 XP. Can combine 2 Lv. 2 pouches. Below Lv. 85 only. -->
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39630" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="1600000" />
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</effect>
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</for>
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</skill>
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<skill id="18019" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Use to obtain 6,400,000 XP. Below Lv. 85 only. -->
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39631" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="5000" />
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<cond msgId="113" addName="1">
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<player levelRange="1;84" />
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</cond>
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<for>
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<effect name="GiveXp">
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<param xp="6400000" />
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</effect>
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</for>
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</skill>
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<skill id="18020" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Random Prize. -->
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<set name="icon" val="icon.skill0000" />
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<table name="#extractableItems">
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39631,10,1;39386,1,4.5;39387,1,3.5;39388,1,0.5;39720,1,2;57,20000,30;57,200000,30;57,2000000,30;
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</table>
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="-1000" />
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<cond msgId="129">
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<and>
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<player invSize="1" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="18021" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Use to obtain 80,000 XP. Can combine 2 Lv. 4 pouches. -->
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39632" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<cond msgId="113" addName="1">
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<and>
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<player level="85" />
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</and>
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</cond>
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<for>
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<effect name="GiveSp">
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<param sp="80000" />
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</effect>
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</for>
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</skill>
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<skill id="18022" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Use to obtain 256,000 SP. -->
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" />
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeId" val="39633" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<cond msgId="113" addName="1">
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<and>
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<player level="85" />
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</and>
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</cond>
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<for>
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<effect name="GiveSp">
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<param sp="256000" />
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</effect>
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</for>
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</skill>
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<skill id="18023" levels="1" name="Maphr's Pouch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Random Prize. -->
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<set name="icon" val="icon.skill0000" />
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<table name="#extractableItems">
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39633,10,4.5;39389,1,2;39390,1,0.5;39720,1,15.5;57,100000000,3;57,1000000000,0.5;57,100000,30;57,1000000,30;57,10000000,30;
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</table>
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="-1000" />
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<cond msgId="129">
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<and>
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<player invSize="1" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="18024" levels="24" name="Venir's Talisman">
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<!--<table name="#icons"> icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i00 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i01 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 icon.etc_all_stat_talisman_i02 </table> -->
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