Improvements for Shadow Hide and Fairy of Life.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-22 16:34:44 +00:00
parent 0344aa5922
commit 2eca7d1f99
36 changed files with 273 additions and 48 deletions

View File

@@ -1292,21 +1292,24 @@
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<canCastWhileDisabled>true</canCastWhileDisabled>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>250</range>
</condition>
</conditions>
<effects> <effects>
<effect name="Hide" /> <effect name="Hide" />
<effect name="DispelBySlot"> <effect name="DispelBySlot">
@@ -1324,6 +1327,22 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -378,7 +378,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -389,6 +389,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -939,7 +939,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1292,21 +1292,24 @@
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<canCastWhileDisabled>true</canCastWhileDisabled>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>250</range>
</condition>
</conditions>
<effects> <effects>
<effect name="Hide" /> <effect name="Hide" />
<effect name="DispelBySlot"> <effect name="DispelBySlot">
@@ -1324,6 +1327,22 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -939,7 +939,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1292,21 +1292,24 @@
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>38</mpConsume> <mpConsume>38</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<canCastWhileDisabled>true</canCastWhileDisabled>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpBlink">
<direction>FRONT</direction>
<range>250</range>
</condition>
</conditions>
<effects> <effects>
<effect name="Hide" /> <effect name="Hide" />
<effect name="DispelBySlot"> <effect name="DispelBySlot">
@@ -1324,6 +1327,22 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Blink">
<!-- Teleport to Front -->
<angle>180</angle>
<range>250</range>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -939,7 +939,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1322,7 +1322,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1355,6 +1354,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1322,7 +1322,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1355,6 +1354,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1322,7 +1322,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1355,6 +1354,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -257,8 +257,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1379,7 +1379,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1412,6 +1411,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -398,7 +398,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -409,6 +409,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -257,8 +257,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1379,7 +1379,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1412,6 +1411,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -398,7 +398,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -409,6 +409,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -257,8 +257,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1322,7 +1322,6 @@
<coolTime>400</coolTime> <coolTime>400</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1355,6 +1354,17 @@
<angle>180</angle> <angle>180</angle>
<range>250</range> <range>250</range>
</effect> </effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex"> <skill id="10518" toLevel="1" name="Assassin's Reflex">

View File

@@ -386,7 +386,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_NOT</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="CanSummonCubic" /> <condition name="CanSummonCubic" />
@@ -397,6 +397,17 @@
</condition> </condition>
</targetConditions> </targetConditions>
<effects> <effects>
<effect name="CallSkillOnActionTime">
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<ticks>10</ticks>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<!-- On retail activated every ~2 attacks with ~2sec cooldown --> <!-- On retail activated every ~2 attacks with ~2sec cooldown -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>

View File

@@ -256,8 +256,9 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<reuseDelay>5000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -950,7 +950,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>INVINCIBILITY_SPECIAL,-1</dispel> <dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>