Improvements for Shadow Hide and Fairy of Life.
Contributed by gamelike85.
This commit is contained in:
@@ -1292,21 +1292,24 @@
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</abnormalTime>
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</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>DA2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<mpConsume>38</mpConsume>
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<mpConsume>38</mpConsume>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>400</coolTime>
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<effectPoint>687</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<removedOnDamage>true</removedOnDamage>
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<canCastWhileDisabled>true</canCastWhileDisabled>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpBlink">
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<direction>FRONT</direction>
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<range>250</range>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="Hide" />
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<effect name="Hide" />
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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@@ -1324,6 +1327,22 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="Blink">
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<!-- Teleport to Front -->
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<angle>180</angle>
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<range>250</range>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>100</chance>
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<targetType>SELF</targetType>
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<allowWeapons>ALL</allowWeapons>
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<skillId>14839</skillId> <!-- Cancel Hide -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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@@ -378,7 +378,7 @@
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY_NOT</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="CanSummonCubic" />
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<condition name="CanSummonCubic" />
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@@ -389,6 +389,17 @@
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</condition>
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</condition>
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</targetConditions>
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</targetConditions>
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<effects>
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<effects>
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<effect name="CallSkillOnActionTime">
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<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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<ticks>10</ticks>
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</effect>
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<effect name="TriggerSkillByDamage">
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<effect name="TriggerSkillByDamage">
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<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
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<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
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<attackerType>Creature</attackerType>
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<attackerType>Creature</attackerType>
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@@ -256,8 +256,9 @@
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<staticReuse>true</staticReuse>
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<reuseDelay>5000</reuseDelay>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -939,7 +939,7 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
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<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1292,21 +1292,24 @@
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</abnormalTime>
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</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>DA2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<mpConsume>38</mpConsume>
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<mpConsume>38</mpConsume>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>400</coolTime>
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<effectPoint>687</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<removedOnDamage>true</removedOnDamage>
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<canCastWhileDisabled>true</canCastWhileDisabled>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpBlink">
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<direction>FRONT</direction>
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<range>250</range>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="Hide" />
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<effect name="Hide" />
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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@@ -1324,6 +1327,22 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="Blink">
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<!-- Teleport to Front -->
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<angle>180</angle>
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<range>250</range>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>100</chance>
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<targetType>SELF</targetType>
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<allowWeapons>ALL</allowWeapons>
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<skillId>14839</skillId> <!-- Cancel Hide -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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<skill id="10518" toLevel="1" name="Assassin's Reflex">
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@@ -386,7 +386,7 @@
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<staticReuse>true</staticReuse>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY_NOT</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="CanSummonCubic" />
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<condition name="CanSummonCubic" />
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@@ -397,6 +397,17 @@
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</condition>
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</condition>
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</targetConditions>
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</targetConditions>
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<effects>
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<effects>
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<effect name="CallSkillOnActionTime">
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<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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<ticks>10</ticks>
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</effect>
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<effect name="TriggerSkillByDamage">
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<effect name="TriggerSkillByDamage">
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<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
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<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
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<attackerType>Creature</attackerType>
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<attackerType>Creature</attackerType>
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@@ -256,8 +256,9 @@
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<effectRange>1100</effectRange>
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<effectRange>1100</effectRange>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<staticReuse>true</staticReuse>
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<reuseDelay>5000</reuseDelay>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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@@ -939,7 +939,7 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
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<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1292,21 +1292,24 @@
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</abnormalTime>
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</abnormalTime>
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<abnormalType>HIDE</abnormalType>
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<abnormalType>HIDE</abnormalType>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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<operateType>A2</operateType>
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<operateType>DA2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<mpConsume>38</mpConsume>
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<mpConsume>38</mpConsume>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<coolTime>400</coolTime>
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<effectPoint>687</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<removedOnDamage>true</removedOnDamage>
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<canCastWhileDisabled>true</canCastWhileDisabled>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
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<conditions>
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||||||
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<condition name="OpBlink">
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<direction>FRONT</direction>
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<range>250</range>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="Hide" />
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<effect name="Hide" />
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||||||
<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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||||||
@@ -1324,6 +1327,22 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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||||||
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<effect name="Blink">
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||||||
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<!-- Teleport to Front -->
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||||||
|
<angle>180</angle>
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||||||
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<range>250</range>
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||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
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||||||
|
<minAttackerLevel>1</minAttackerLevel>
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||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
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</effects>
|
||||||
</skill>
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</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -386,7 +386,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -397,6 +397,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
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</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
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<value level="2">2</value>
|
||||||
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<value level="3">3</value>
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||||||
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<value level="4">4</value>
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||||||
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<value level="5">5</value>
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||||||
|
</skillLevel>
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||||||
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<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -256,8 +256,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -939,7 +939,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1322,7 +1322,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1355,6 +1354,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -386,7 +386,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -397,6 +397,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -256,8 +256,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1322,7 +1322,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1355,6 +1354,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -386,7 +386,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -397,6 +397,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -256,8 +256,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1322,7 +1322,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1355,6 +1354,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -386,7 +386,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -397,6 +397,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -257,8 +257,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1379,7 +1379,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1412,6 +1411,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -398,7 +398,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -409,6 +409,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -257,8 +257,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1379,7 +1379,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1412,6 +1411,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -398,7 +398,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -409,6 +409,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -257,8 +257,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
@@ -1322,7 +1322,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -1355,6 +1354,17 @@
|
|||||||
<angle>180</angle>
|
<angle>180</angle>
|
||||||
<range>250</range>
|
<range>250</range>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>127</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>100</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||||
|
|||||||
@@ -386,7 +386,7 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="CanSummonCubic" />
|
<condition name="CanSummonCubic" />
|
||||||
@@ -397,6 +397,17 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</targetConditions>
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CallSkillOnActionTime">
|
||||||
|
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</skillLevel>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByDamage">
|
<effect name="TriggerSkillByDamage">
|
||||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
|||||||
@@ -256,8 +256,9 @@
|
|||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
|
<reuseDelay>5000</reuseDelay>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
|||||||
@@ -950,7 +950,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
|||||||
Reference in New Issue
Block a user