Improvements for Shadow Hide and Fairy of Life.
Contributed by gamelike85.
This commit is contained in:
parent
0344aa5922
commit
2eca7d1f99
@ -1292,21 +1292,24 @@
|
||||
</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpBlink">
|
||||
<direction>FRONT</direction>
|
||||
<range>250</range>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Hide" />
|
||||
<effect name="DispelBySlot">
|
||||
@ -1324,6 +1327,22 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -378,7 +378,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -389,6 +389,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -939,7 +939,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1292,21 +1292,24 @@
|
||||
</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpBlink">
|
||||
<direction>FRONT</direction>
|
||||
<range>250</range>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Hide" />
|
||||
<effect name="DispelBySlot">
|
||||
@ -1324,6 +1327,22 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -939,7 +939,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1292,21 +1292,24 @@
|
||||
</abnormalTime>
|
||||
<abnormalType>HIDE</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpBlink">
|
||||
<direction>FRONT</direction>
|
||||
<range>250</range>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Hide" />
|
||||
<effect name="DispelBySlot">
|
||||
@ -1324,6 +1327,22 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Blink">
|
||||
<!-- Teleport to Front -->
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -939,7 +939,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1322,7 +1322,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1355,6 +1354,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1322,7 +1322,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1355,6 +1354,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1322,7 +1322,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1355,6 +1354,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -257,8 +257,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1379,7 +1379,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1412,6 +1411,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -398,7 +398,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -409,6 +409,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -257,8 +257,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1379,7 +1379,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1412,6 +1411,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -398,7 +398,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -409,6 +409,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -257,8 +257,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1322,7 +1322,6 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1355,6 +1354,17 @@
|
||||
<angle>180</angle>
|
||||
<range>250</range>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>100</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>14839</skillId> <!-- Cancel Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10518" toLevel="1" name="Assassin's Reflex">
|
||||
|
@ -386,7 +386,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummonCubic" />
|
||||
@ -397,6 +397,17 @@
|
||||
</condition>
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkillOnActionTime">
|
||||
<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<ticks>10</ticks>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
|
||||
<attackerType>Creature</attackerType>
|
||||
|
@ -256,8 +256,9 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<staticReuse>true</staticReuse>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -950,7 +950,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
|
||||
<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Loading…
Reference in New Issue
Block a user