Improvements for Shadow Hide and Fairy of Life.
Contributed by gamelike85.
This commit is contained in:
		@@ -1292,21 +1292,24 @@
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		</abnormalTime>
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		<abnormalType>HIDE</abnormalType>
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		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
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		<operateType>A2</operateType>
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		<operateType>DA2</operateType>
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		<magicCriticalRate>5</magicCriticalRate>
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		<magicLvl>85</magicLvl>
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		<mpConsume>38</mpConsume>
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		<hitTime>1000</hitTime>
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		<coolTime>400</coolTime>
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		<effectPoint>687</effectPoint>
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		<reuseDelay>180000</reuseDelay>
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		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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		<reuseDelay>120000</reuseDelay>
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		<removedOnDamage>true</removedOnDamage>
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		<canCastWhileDisabled>true</canCastWhileDisabled>
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		<basicProperty>NONE</basicProperty>
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		<staticReuse>true</staticReuse>
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		<targetType>SELF</targetType>
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		<affectScope>SINGLE</affectScope>
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		<conditions>
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			<condition name="OpBlink">
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				<direction>FRONT</direction>
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				<range>250</range>
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			</condition>
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		</conditions>
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		<effects>
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			<effect name="Hide" />
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			<effect name="DispelBySlot">
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@@ -1324,6 +1327,22 @@
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				</amount>
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				<mode>DIFF</mode>
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			</effect>
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			<effect name="Blink">
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				<!-- Teleport to Front -->
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				<angle>180</angle>
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				<range>250</range>
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			</effect>
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			<effect name="TriggerSkillByAttack">
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				<attackerType>Creature</attackerType>
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				<minAttackerLevel>1</minAttackerLevel>
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				<maxAttackerLevel>127</maxAttackerLevel>
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				<minDamage>1</minDamage>
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				<chance>100</chance>
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				<targetType>SELF</targetType>
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				<allowWeapons>ALL</allowWeapons>
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				<skillId>14839</skillId> <!-- Cancel Hide -->
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				<skillLevel>1</skillLevel>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="10518" toLevel="1" name="Assassin's Reflex">
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@@ -386,7 +386,7 @@
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		<effectRange>1100</effectRange>
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		<isMagic>1</isMagic>
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		<staticReuse>true</staticReuse>
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		<targetType>ENEMY_NOT</targetType>
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		<targetType>TARGET</targetType>
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		<affectScope>SINGLE</affectScope>
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		<conditions>
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			<condition name="CanSummonCubic" />
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@@ -397,6 +397,17 @@
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			</condition>
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		</targetConditions>
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		<effects>
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			<effect name="CallSkillOnActionTime">
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				<skillId>11807</skillId> <!-- Miracle of Fair - periodically heals -->
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				<skillLevel>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</skillLevel>
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				<ticks>10</ticks>
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			</effect>
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			<effect name="TriggerSkillByDamage">
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				<!-- On retail activated every ~2 attacks with ~2sec cooldown -->
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				<attackerType>Creature</attackerType>
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@@ -256,8 +256,9 @@
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		<effectRange>1100</effectRange>
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		<magicCriticalRate>5</magicCriticalRate>
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		<hitCancelTime>0</hitCancelTime>
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		<staticReuse>true</staticReuse>
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		<isMagic>1</isMagic>
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		<staticReuse>true</staticReuse>
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		<reuseDelay>5000</reuseDelay>
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		<targetType>TARGET</targetType>
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		<affectScope>SINGLE</affectScope>
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		<effects>
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@@ -939,7 +939,7 @@
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		<affectScope>SINGLE</affectScope>
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		<effects>
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			<effect name="DispelBySlot">
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				<dispel>INVINCIBILITY_SPECIAL,-1</dispel>
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				<dispel>INVINCIBILITY_SPECIAL,-1;HIDE,9</dispel>
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			</effect>
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		</effects>
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	</skill>
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