Quest Start of Fate (10331) rework.
Contributed by gyo.
This commit is contained in:
@@ -1,7 +1,7 @@
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<html><body>Terian:<br>
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Lakcis spoke of you.<br>
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I am Terian, and I have come to help you through the Labyrinth of Belis.<br>
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Now, when we open this door, enemies win rush toward us. We must defeat them and go on to the next room.<br>
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Now, when we open this door, enemies will rush toward us. We must defeat them and go on to the next room.<br>
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Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_1">"Yes, I'm ready."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_1">"Yes, I'm ready."</Button>
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</body></html>
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@@ -2,6 +2,6 @@
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You're better than you look!<br>
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Now, this is the second room. I've already checked the place out, and I think they did something to the device in the middle of the room.<br>
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If we activate it, I'm sure the door will open.<br>
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Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_2">"Yes, I'm ready."</button>
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Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_2">"Yes, I'm ready."</Button>
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</body></html>
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@@ -1,8 +1,8 @@
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<html><body>Terian:<br>
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We reached the final room! Excellent!<br>
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We reached the final room! Excellent!<br>
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This will be the most difficult challenge, and will test us both to our limits.<br>
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There is a powerful current flowing through this room, which you cannot pass. I can, but only with special equipment, and even then, I can only last a little while.<br>
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I want you to watch over me while I destroy the circuit breaker, ok? As soon as I start, enemies will come pouring in, so keep them off me!<br>
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Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_3">"Ready!"</button>
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Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_3">"Ready!"</Button>
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</body></html>
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@@ -2,5 +2,5 @@
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Alright!<br>
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One door left, and I have no idea what's behind it. Good luck, friend.<br>
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Are you ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_4">"Let's do this."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis room_4">"Let's do this."</Button>
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</body></html>
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@@ -1,6 +1,6 @@
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<html><body>Terian:<br>
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What happened?<br>
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Someone scary has been resurrected. Let's go back to town! I'll move you.<br>
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Are you ready?
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis exit_instance">"Ready!"</button>
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Are you ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis exit_instance">"Ready!"</Button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>Belis Verification System:<br>
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To open the door to the next room, you will need to insert Belis' Mark in order to confirm authorization.<br>
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To open the door to the next room, you will need to insert Belis' Mark in order to confirm authorization.<br1>
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3 Marks of Belis Required.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis insert_belis_marks">"Insert Belis' Marks"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LabyrinthOfBelis insert_belis_marks">Insert Belis' Mark</Button>
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</body></html>
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@@ -1,3 +1,3 @@
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<html><body>Belis Verification System:<br>
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3 Belis' Mark required.
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%BELISE_MARKS_LEFT% Belis' Marks required.
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</body></html>
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3
trunk/dist/game/data/scripts/instances/LabyrinthOfBelis/33215-04.html
vendored
Normal file
3
trunk/dist/game/data/scripts/instances/LabyrinthOfBelis/33215-04.html
vendored
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@@ -0,0 +1,3 @@
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<html><body>Belis Verification System:<br>
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The hologram has started operating.
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</body></html>
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@@ -1,3 +1,3 @@
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<html><body>Electricity Generator:<br>
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-Intrusion Alert-
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<html><body>Belis Verification System:<br>
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Intruder detected!
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</body></html>
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@@ -40,7 +40,7 @@ import quests.Q10331_StartOfFate.Q10331_StartOfFate;
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/**
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* Labyrinth of Belis Instance Zone.
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* @author Mobius
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* @author Mobius, gyo
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*/
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public final class LabyrinthOfBelis extends AbstractInstance
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{
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@@ -80,6 +80,8 @@ public final class LabyrinthOfBelis extends AbstractInstance
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private static final int DOOR_7 = 16240007;
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private static final int DOOR_8 = 16240008;
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private static final int DAMAGE_ZONE_ID = 10331;
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private static final int REQUIRED_BELIS_MARK = 3;
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LOBWorld world = null;
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class LOBWorld extends InstanceWorld
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{
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@@ -87,6 +89,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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L2Npc generator = null;
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List<L2Npc> savedSpawns = null;
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boolean assistPlayer = false;
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int insertedBelisMark = 0;
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}
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public LabyrinthOfBelis()
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@@ -116,7 +119,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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{
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return null;
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}
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final LOBWorld world = (LOBWorld) tmpworld;
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world = (LOBWorld) tmpworld;
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switch (event)
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{
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@@ -124,7 +127,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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{
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if (world.getStatus() == 1)
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{
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showOnScreenMsg(player, NpcStringId.LET_ME_KNOW_WHEN_YOU_RE_ALL_READY, ExShowScreenMessage.TOP_CENTER, 4000);
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showOnScreenMsg(player, NpcStringId.LET_ME_KNOW_WHEN_YOU_RE_ALL_READY, ExShowScreenMessage.TOP_CENTER, 10000);
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broadcastNpcSay(world.terian, ChatType.NPC_GENERAL, NpcStringId.LET_ME_KNOW_WHEN_YOU_RE_ALL_READY, 1000);
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startQuestTimer("officer_wait_1", 5000, world.terian, player);
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}
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@@ -197,23 +200,29 @@ public final class LabyrinthOfBelis extends AbstractInstance
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{
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world.setStatus(5);
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openDoor(DOOR_4, player.getInstanceId());
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showOnScreenMsg(player, NpcStringId.MARK_OF_BELIS_CAN_BE_ACQUIRED_FROM_ENEMIES_NUSE_THEM_IN_THE_BELIS_VERIFICATION_SYSTEM, ExShowScreenMessage.TOP_CENTER, 5000);
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showOnScreenMsg(player, NpcStringId.MARK_OF_BELIS_CAN_BE_ACQUIRED_FROM_ENEMIES_NUSE_THEM_IN_THE_BELIS_VERIFICATION_SYSTEM, ExShowScreenMessage.TOP_CENTER, 8000);
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world.assistPlayer = true;
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startQuestTimer("assist_player", 3000, world.terian, player);
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return null;
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}
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case "insert_belis_marks":
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{
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if (getQuestItemsCount(player, BELIS_MARK) > 2)
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if (getQuestItemsCount(player, BELIS_MARK) > 0)
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{
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takeItems(player, BELIS_MARK, 3);
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openDoor(DOOR_5, player.getInstanceId());
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world.assistPlayer = false;
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broadcastNpcSay(world.terian, ChatType.NPC_GENERAL, NpcStringId.COME_ON_ONTO_THE_NEXT_PLACE, 1000);
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startQuestTimer("officer_goto_3", 5000, world.terian, player);
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return "33215-02.html";
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takeItems(player, BELIS_MARK, 1);
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world.insertedBelisMark++;
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if (world.insertedBelisMark >= REQUIRED_BELIS_MARK)
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{
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openDoor(DOOR_5, player.getInstanceId());
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world.assistPlayer = false;
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broadcastNpcSay(world.terian, ChatType.NPC_GENERAL, NpcStringId.COME_ON_ONTO_THE_NEXT_PLACE, 1000);
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startQuestTimer("officer_goto_3", 5000, world.terian, player);
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return "33215-02.html";
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}
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}
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return "33215-03.html";
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String htmltext = getHtm(player.getHtmlPrefix(), "33215-03.html");
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htmltext = htmltext.replace("%BELISE_MARKS_LEFT%", String.valueOf(REQUIRED_BELIS_MARK - world.insertedBelisMark));
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return htmltext;
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}
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case "officer_goto_3":
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{
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@@ -263,13 +272,15 @@ public final class LabyrinthOfBelis extends AbstractInstance
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}
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case "room_3_spawns":
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{
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showOnScreenMsg(player, NpcStringId.BEHIND_YOU_THE_ENEMY_IS_AMBUSHING_YOU, ExShowScreenMessage.TOP_CENTER, 4000);
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broadcastNpcSay(world.terian, ChatType.NPC_GENERAL, NpcStringId.DON_T_COME_BACK_HERE, 1000);
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// TODO:
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/*
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* if (getRandomBoolean()) { showOnScreenMsg(player, NpcStringId.IF_TERAIN_DIES_THE_MISSION_WILL_FAIL, ExShowScreenMessage.TOP_CENTER, 4000); }
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*/
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if (getRandomBoolean())
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{
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showOnScreenMsg(player, NpcStringId.BEHIND_YOU_THE_ENEMY_IS_AMBUSHING_YOU, ExShowScreenMessage.TOP_CENTER, 10000);
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}
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else
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{
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showOnScreenMsg(player, NpcStringId.IF_TERAIN_DIES_THE_MISSION_WILL_FAIL, ExShowScreenMessage.TOP_CENTER, 10000);
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}
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final L2Npc invader;
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if (getRandomBoolean())
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{
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@@ -300,7 +311,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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world.generator.deleteMe();
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}
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openDoor(DOOR_7, player.getInstanceId());
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showOnScreenMsg(player, NpcStringId.ELECTRONIC_DEVICE_HAS_BEEN_DESTROYED, ExShowScreenMessage.TOP_CENTER, 4000);
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showOnScreenMsg(player, NpcStringId.ELECTRONIC_DEVICE_HAS_BEEN_DESTROYED, ExShowScreenMessage.TOP_CENTER, 7000);
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broadcastNpcSay(world.terian, ChatType.NPC_GENERAL, NpcStringId.DEVICE_DESTROYED_LET_S_GO_ONTO_THE_NEXT, 1000);
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startQuestTimer("officer_goto_4", 1000, world.terian, player);
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}
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@@ -414,7 +425,16 @@ public final class LabyrinthOfBelis extends AbstractInstance
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}
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case VERIFICATION_SYSTEM:
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{
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return "33215-01.html";
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String htmltext = null;
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if (world.insertedBelisMark < REQUIRED_BELIS_MARK)
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{
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htmltext = "33215-01.html";
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}
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else
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{
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htmltext = "33215-04.html";
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}
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return htmltext;
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}
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case ELECTRICITY_GENERATOR:
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{
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