Fixed various items not been consumed.

This commit is contained in:
MobiusDevelopment
2021-09-14 21:05:40 +00:00
parent 70a0d30555
commit 2e13944222
32 changed files with 57 additions and 31 deletions

View File

@@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

View File

@@ -285,7 +285,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />

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@@ -54,6 +54,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39511" level="1"/> <!-- Retired Legend's Scroll -->
</skills>
</item>
<item id="80805" name="Lucky Pig Vitality Tonic" type="EtcItem">
<!-- A small bit of power prepared by rats to celebrate New Year. Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad. -->

View File

@@ -74,13 +74,15 @@
<skill id="39511" toLevel="1" name="Lucky Pig Honey Buff">
<!-- For $s1, acquired XP/ SP +$s2, XP/SP gain in Vitality state by $s3, P. Atk./ M. Atk. by $s4, P. Def./ M. Def. by $s5, Max HP by $s6, Max MP by $s7, Max CP by $s8, and Speed by $s9. -->
<icon>icon.etc_charm_of_luck_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>80804</itemConsumeId> <!-- Retired Legend's Scroll -->
<effects>
<effect name="MaxCp">
<amount>775</amount>
@@ -1005,6 +1007,8 @@
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15626</itemConsumeId> <!-- Vitality -->
<effects>
<effect name="VitalityPointUp">
<value>17500</value>