Fixed various items not been consumed.

This commit is contained in:
MobiusDevelopment 2021-09-14 21:05:40 +00:00
parent 70a0d30555
commit 2e13944222
32 changed files with 57 additions and 31 deletions

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -285,7 +285,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -285,7 +285,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />

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@ -54,6 +54,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39511" level="1"/> <!-- Retired Legend's Scroll -->
</skills>
</item>
<item id="80805" name="Lucky Pig Vitality Tonic" type="EtcItem">
<!-- Vitality Tonic prepared by Lucky Pig to celebrate the year of the Golden Pig. 1 out of 4 bars on the vitality gauge are replenished. Cannot be used in the Olympiad. The 5 uses per week limit does not apply. -->

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@ -51,13 +51,15 @@
<skill id="39511" toLevel="1" name="Lucky Pig Honey Buff">
<!-- For 30 minutes, increases Bonus XP/SP by 30%, XP/SP gain in Vitality state by 30%, P. Atk./M. Atk. by 7000, P. Def./M. Def. by 6000, Max HP by 1700, Max MP by 775, Max CP by 1180, and Speed by 15. -->
<icon>icon.etc_charm_of_luck_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>80804</itemConsumeId> <!-- Retired Legend's Scroll -->
<effects>
<effect name="MaxCp">
<amount>775</amount>

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -285,7 +285,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />

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@ -54,6 +54,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39511" level="1"/> <!-- Retired Legend's Scroll -->
</skills>
</item>
<item id="80805" name="Lucky Pig Vitality Tonic" type="EtcItem">
<!-- A small bit of power prepared by rats to celebrate New Year. Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad. -->

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@ -74,13 +74,15 @@
<skill id="39511" toLevel="1" name="Lucky Pig Honey Buff">
<!-- For $s1, acquired XP/ SP +$s2, XP/SP gain in Vitality state by $s3, P. Atk./ M. Atk. by $s4, P. Def./ M. Def. by $s5, Max HP by $s6, Max MP by $s7, Max CP by $s8, and Speed by $s9. -->
<icon>icon.etc_charm_of_luck_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>80804</itemConsumeId> <!-- Retired Legend's Scroll -->
<effects>
<effect name="MaxCp">
<amount>775</amount>
@ -1005,6 +1007,8 @@
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15626</itemConsumeId> <!-- Vitality -->
<effects>
<effect name="VitalityPointUp">
<value>17500</value>

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@ -464,7 +464,7 @@
<!-- You acquire Vitality points as a reward. -->
<set name="icon" val="icon.etc_vitality_point_i00" />
<set name="immediate_effect" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -285,7 +285,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />

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@ -47,7 +47,7 @@
<item id="80804" name="Retired Legend's Scroll" additionalName="Event" type="EtcItem">
<!-- For 30 min., acquired XP/ SP +15%, P./ M. Atk., Basic Attack Power and P./ M. Skill Power +10%, P./ M. Def. +20%. -->
<set name="icon" val="icon.etc_training_scroll_kalie_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />

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@ -74,13 +74,15 @@
<skill id="39511" toLevel="1" name="Retired Legend's Scroll">
<!-- For 30 min., acquired XP/ SP +15%, P./ M. Atk., Basic Attack Power and P./ M. Skill Power +10%, P./ M. Def. +20%. -->
<icon>icon.etc_charm_of_luck_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>80804</itemConsumeId> <!-- Retired Legend's Scroll -->
<effects>
<effect name="PAtk">
<amount>10</amount>
@ -986,6 +988,8 @@
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15626</itemConsumeId> <!-- Vitality -->
<effects>
<effect name="VitalityPointUp">
<value>17500</value>

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@ -979,7 +979,7 @@
<item id="49770" name="Sayhas Energy" type="EtcItem">
<!-- Sayha's Grace points +35,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="icon.etc_holy_water_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
@ -987,7 +987,6 @@
<set name="ex_immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha's Energy -->
</skills>

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@ -1257,7 +1257,7 @@
<item id="91795" name="Star Candy" additionalName="Event" type="EtcItem">
<!-- Sayha's Grace points +140,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="icon.etc_whiteday_candy_i04" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -1267,7 +1267,6 @@
<set name="ex_immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="40103" level="1" /> <!-- Star Candy -->
</skills>

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@ -518,7 +518,7 @@
<set name="price" val="1" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
@ -1156,7 +1156,7 @@
<item id="91971" name="Star Candy" additionalName="Event" type="EtcItem">
<!-- Sayha's Grace points +10,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="BranchSys.icon.br_valentine_agathion_pack_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -1202,12 +1202,14 @@
</effect>
</effects>
</skill>
<skill id="39159" toLevel="1" name="Sayha s Energy">
<skill id="39159" toLevel="1" name="Sayha's Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49770</itemConsumeId> <!-- Sayha's Energy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>

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@ -67,6 +67,8 @@
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91795</itemConsumeId> <!-- Improved Star Candy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>

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@ -733,6 +733,8 @@
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91971</itemConsumeId> <!-- Star Candy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>

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@ -979,7 +979,7 @@
<item id="49770" name="Sayha's Energy" type="EtcItem">
<!-- Sayha's Grace points +35,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="icon.etc_holy_water_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
@ -987,7 +987,6 @@
<set name="ex_immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha's Energy -->
</skills>

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@ -1257,7 +1257,7 @@
<item id="91795" name="Improved Star Candy" additionalName="Sealed" type="EtcItem">
<!-- Sayha's Grace points +140,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="icon.etc_whiteday_candy_i04" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
@ -1267,7 +1267,6 @@
<set name="ex_immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="40103" level="1" /> <!-- Star Candy -->
</skills>

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@ -1156,7 +1156,7 @@
<item id="91971" name="Star Candy" additionalName="Sealed" type="EtcItem">
<!-- Sayha's Grace points +10,000, Magic Lamp points +50,000, craft points +3250. -->
<set name="icon" val="BranchSys.icon.br_valentine_agathion_pack_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />

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@ -1202,12 +1202,14 @@
</effect>
</effects>
</skill>
<skill id="39159" toLevel="1" name="Sayha<EFBFBD>s Energy">
<skill id="39159" toLevel="1" name="Sayha's Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49770</itemConsumeId> <!-- Sayha's Energy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>

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@ -67,6 +67,8 @@
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91795</itemConsumeId> <!-- Improved Star Candy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>

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@ -733,6 +733,8 @@
<magicLevel>1</magicLevel>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91971</itemConsumeId> <!-- Star Candy -->
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>