Sync with L2JServer Jan 28th 2015.
This commit is contained in:
@@ -111,6 +111,8 @@ public final class EffectMasterHandler
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ImmobileBuff.class,
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ImmobilePetBuff.class,
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Invincible.class,
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KnockBack.class,
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KnockDown.class,
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Lethal.class,
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Lucky.class,
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MagicalAttack.class,
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@@ -155,6 +155,7 @@ import handlers.communityboard.HomepageBoard;
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import handlers.communityboard.MailBoard;
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import handlers.communityboard.MemoBoard;
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import handlers.communityboard.RegionBoard;
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import handlers.itemhandlers.Appearance;
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import handlers.itemhandlers.BeastSoulShot;
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import handlers.itemhandlers.BeastSpiritShot;
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import handlers.itemhandlers.BlessedSpiritShot;
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@@ -171,7 +172,6 @@ import handlers.itemhandlers.ExtractableItems;
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import handlers.itemhandlers.FatedSupportBox;
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import handlers.itemhandlers.FishShots;
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import handlers.itemhandlers.Harvester;
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import handlers.itemhandlers.ItemAppearance;
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import handlers.itemhandlers.ItemSkills;
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import handlers.itemhandlers.ItemSkillsTemplate;
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import handlers.itemhandlers.ManaPotion;
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@@ -461,6 +461,7 @@ public class MasterHandler
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},
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{
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// Item Handlers
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Appearance.class,
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BeastSoulShot.class,
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BeastSpiritShot.class,
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BlessedSpiritShot.class,
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@@ -477,7 +478,6 @@ public class MasterHandler
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FatedSupportBox.class,
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FishShots.class,
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Harvester.class,
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ItemAppearance.class,
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ItemSkills.class,
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ItemSkillsTemplate.class,
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ManaPotion.class,
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@@ -29,6 +29,7 @@ import com.l2jserver.gameserver.data.sql.impl.CrestTable;
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import com.l2jserver.gameserver.data.sql.impl.TeleportLocationTable;
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import com.l2jserver.gameserver.data.xml.impl.AbilityPointsData;
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import com.l2jserver.gameserver.data.xml.impl.AdminData;
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import com.l2jserver.gameserver.data.xml.impl.AppearanceItemData;
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import com.l2jserver.gameserver.data.xml.impl.BuyListData;
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import com.l2jserver.gameserver.data.xml.impl.DoorData;
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import com.l2jserver.gameserver.data.xml.impl.EnchantItemData;
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@@ -263,6 +264,12 @@ public class AdminReload implements IAdminCommandHandler
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AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded ability points data.");
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break;
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}
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case "appearance":
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{
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AppearanceItemData.getInstance().load();
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AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded appearance item data.");
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break;
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}
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default:
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{
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activeChar.sendMessage(RELOAD_USAGE);
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73
trunk/dist/game/data/scripts/handlers/effecthandlers/KnockBack.java
vendored
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73
trunk/dist/game/data/scripts/handlers/effecthandlers/KnockBack.java
vendored
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@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
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import com.l2jserver.gameserver.util.Util;
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/**
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* @author UnAfraid
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*/
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public final class KnockBack extends AbstractEffect
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{
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private int _distance = 50;
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private int _speed = 0;
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private int _delay = 0;
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private int _animationSpeed = 0;
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public KnockBack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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if (params != null)
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{
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_distance = params.getInt("distance", 50);
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_speed = params.getInt("speed", 0);
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_delay = params.getInt("delay", 0);
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_animationSpeed = params.getInt("animationSpeed", 0);
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}
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character effected = info.getEffected();
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final double radians = Math.toRadians(Util.calculateAngleFrom(info.getEffector(), info.getEffected()));
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final int x = (int) (info.getEffected().getX() + (_distance * Math.cos(radians)));
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final int y = (int) (info.getEffected().getY() + (_distance * Math.sin(radians)));
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final int z = effected.getZ();
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final Location loc = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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effected.broadcastPacket(new FlyToLocation(effected, loc, FlyType.PUSH_HORIZONTAL, _speed, _delay, _animationSpeed));
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effected.abortAttack();
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effected.abortCast();
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effected.setXYZ(loc);
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effected.broadcastPacket(new ValidateLocation(effected));
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}
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}
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/KnockDown.java
vendored
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/KnockDown.java
vendored
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@@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
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import com.l2jserver.gameserver.util.Util;
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/**
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* @author UnAfraid
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*/
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public final class KnockDown extends AbstractEffect
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{
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private int _distance = 50;
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private int _speed = 0;
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private int _delay = 0;
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private int _animationSpeed = 0;
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public KnockDown(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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if (params != null)
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{
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_distance = params.getInt("distance", 50);
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_speed = params.getInt("speed", 0);
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_delay = params.getInt("delay", 0);
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_animationSpeed = params.getInt("animationSpeed", 0);
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}
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character effected = info.getEffected();
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final double radians = Math.toRadians(Util.calculateAngleFrom(info.getEffector(), info.getEffected()));
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final int newHeading = Util.calculateHeadingFrom(info.getEffected(), info.getEffector());
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final int x = (int) (info.getEffected().getX() + (_distance * Math.cos(radians)));
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final int y = (int) (info.getEffected().getY() + (_distance * Math.sin(radians)));
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final int z = effected.getZ();
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final Location loc = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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effected.broadcastPacket(new FlyToLocation(effected, loc, FlyType.PUSH_DOWN_HORIZONTAL, _speed, _delay, _animationSpeed));
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effected.abortAttack();
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effected.abortCast();
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effected.setXYZ(loc);
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effected.setHeading(newHeading);
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effected.broadcastPacket(new ValidateLocation(effected));
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}
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}
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60
trunk/dist/game/data/scripts/handlers/itemhandlers/Appearance.java
vendored
Normal file
60
trunk/dist/game/data/scripts/handlers/itemhandlers/Appearance.java
vendored
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@@ -0,0 +1,60 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item;
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/**
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* @author Erlandys
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*/
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public class Appearance implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final L2PcInstance player = playable.getActingPlayer();
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if (player.getUsingAppearanceStone() != null)
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{
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player.sendPacket(SystemMessageId.APPEARANCE_MODIFICATION_OR_RESTORATION_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_COMPLETING_THIS_TASK);
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return false;
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}
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if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null)))
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{
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player.sendMessage("This item is either not an appearance stone or is currently not handled!");
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return false;
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}
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player.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone()));
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player.setUsingAppearanceStone(item);
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return true;
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}
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}
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@@ -30,12 +30,13 @@ public class ChangeAttribute implements IItemHandler
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!(playable instanceof L2PcInstance))
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if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final L2PcInstance activeChar = playable.getActingPlayer();
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if (activeChar.isCastingNow())
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{
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return false;
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@@ -1,44 +0,0 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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||||
* version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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package handlers.itemhandlers;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item;
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/**
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* @author Erlandys
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*/
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public class ItemAppearance implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!(playable instanceof L2PcInstance))
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{
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null)))
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{
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return false;
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}
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activeChar.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone()));
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activeChar.setUsingAppearanceStone(item);
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return true;
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}
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}
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Reference in New Issue
Block a user