Sync with L2JServer Jan 28th 2015.

This commit is contained in:
mobius
2015-01-29 05:18:04 +00:00
parent 59e1db4a68
commit 2cb3a52ed2
224 changed files with 4690 additions and 835 deletions

View File

@@ -111,6 +111,8 @@ public final class EffectMasterHandler
ImmobileBuff.class,
ImmobilePetBuff.class,
Invincible.class,
KnockBack.class,
KnockDown.class,
Lethal.class,
Lucky.class,
MagicalAttack.class,

View File

@@ -155,6 +155,7 @@ import handlers.communityboard.HomepageBoard;
import handlers.communityboard.MailBoard;
import handlers.communityboard.MemoBoard;
import handlers.communityboard.RegionBoard;
import handlers.itemhandlers.Appearance;
import handlers.itemhandlers.BeastSoulShot;
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
@@ -171,7 +172,6 @@ import handlers.itemhandlers.ExtractableItems;
import handlers.itemhandlers.FatedSupportBox;
import handlers.itemhandlers.FishShots;
import handlers.itemhandlers.Harvester;
import handlers.itemhandlers.ItemAppearance;
import handlers.itemhandlers.ItemSkills;
import handlers.itemhandlers.ItemSkillsTemplate;
import handlers.itemhandlers.ManaPotion;
@@ -461,6 +461,7 @@ public class MasterHandler
},
{
// Item Handlers
Appearance.class,
BeastSoulShot.class,
BeastSpiritShot.class,
BlessedSpiritShot.class,
@@ -477,7 +478,6 @@ public class MasterHandler
FatedSupportBox.class,
FishShots.class,
Harvester.class,
ItemAppearance.class,
ItemSkills.class,
ItemSkillsTemplate.class,
ManaPotion.class,

View File

@@ -29,6 +29,7 @@ import com.l2jserver.gameserver.data.sql.impl.CrestTable;
import com.l2jserver.gameserver.data.sql.impl.TeleportLocationTable;
import com.l2jserver.gameserver.data.xml.impl.AbilityPointsData;
import com.l2jserver.gameserver.data.xml.impl.AdminData;
import com.l2jserver.gameserver.data.xml.impl.AppearanceItemData;
import com.l2jserver.gameserver.data.xml.impl.BuyListData;
import com.l2jserver.gameserver.data.xml.impl.DoorData;
import com.l2jserver.gameserver.data.xml.impl.EnchantItemData;
@@ -263,6 +264,12 @@ public class AdminReload implements IAdminCommandHandler
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded ability points data.");
break;
}
case "appearance":
{
AppearanceItemData.getInstance().load();
AdminData.getInstance().broadcastMessageToGMs(activeChar.getName() + ": Reloaded appearance item data.");
break;
}
default:
{
activeChar.sendMessage(RELOAD_USAGE);

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@@ -0,0 +1,73 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public final class KnockBack extends AbstractEffect
{
private int _distance = 50;
private int _speed = 0;
private int _delay = 0;
private int _animationSpeed = 0;
public KnockBack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
if (params != null)
{
_distance = params.getInt("distance", 50);
_speed = params.getInt("speed", 0);
_delay = params.getInt("delay", 0);
_animationSpeed = params.getInt("animationSpeed", 0);
}
}
@Override
public void onStart(BuffInfo info)
{
final L2Character effected = info.getEffected();
final double radians = Math.toRadians(Util.calculateAngleFrom(info.getEffector(), info.getEffected()));
final int x = (int) (info.getEffected().getX() + (_distance * Math.cos(radians)));
final int y = (int) (info.getEffected().getY() + (_distance * Math.sin(radians)));
final int z = effected.getZ();
final Location loc = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
effected.broadcastPacket(new FlyToLocation(effected, loc, FlyType.PUSH_HORIZONTAL, _speed, _delay, _animationSpeed));
effected.abortAttack();
effected.abortCast();
effected.setXYZ(loc);
effected.broadcastPacket(new ValidateLocation(effected));
}
}

View File

@@ -0,0 +1,75 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public final class KnockDown extends AbstractEffect
{
private int _distance = 50;
private int _speed = 0;
private int _delay = 0;
private int _animationSpeed = 0;
public KnockDown(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
if (params != null)
{
_distance = params.getInt("distance", 50);
_speed = params.getInt("speed", 0);
_delay = params.getInt("delay", 0);
_animationSpeed = params.getInt("animationSpeed", 0);
}
}
@Override
public void onStart(BuffInfo info)
{
final L2Character effected = info.getEffected();
final double radians = Math.toRadians(Util.calculateAngleFrom(info.getEffector(), info.getEffected()));
final int newHeading = Util.calculateHeadingFrom(info.getEffected(), info.getEffector());
final int x = (int) (info.getEffected().getX() + (_distance * Math.cos(radians)));
final int y = (int) (info.getEffected().getY() + (_distance * Math.sin(radians)));
final int z = effected.getZ();
final Location loc = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
effected.broadcastPacket(new FlyToLocation(effected, loc, FlyType.PUSH_DOWN_HORIZONTAL, _speed, _delay, _animationSpeed));
effected.abortAttack();
effected.abortCast();
effected.setXYZ(loc);
effected.setHeading(newHeading);
effected.broadcastPacket(new ValidateLocation(effected));
}
}

View File

@@ -0,0 +1,60 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item;
/**
* @author Erlandys
*/
public class Appearance implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2PcInstance player = playable.getActingPlayer();
if (player.getUsingAppearanceStone() != null)
{
player.sendPacket(SystemMessageId.APPEARANCE_MODIFICATION_OR_RESTORATION_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_COMPLETING_THIS_TASK);
return false;
}
if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null)))
{
player.sendMessage("This item is either not an appearance stone or is currently not handled!");
return false;
}
player.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone()));
player.setUsingAppearanceStone(item);
return true;
}
}

View File

@@ -30,12 +30,13 @@ public class ChangeAttribute implements IItemHandler
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
if (!playable.isPlayer())
{
playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
final L2PcInstance activeChar = playable.getActingPlayer();
if (activeChar.isCastingNow())
{
return false;

View File

@@ -1,44 +0,0 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item;
/**
* @author Erlandys
*/
public class ItemAppearance implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
{
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null)))
{
return false;
}
activeChar.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone()));
activeChar.setUsingAppearanceStone(item);
return true;
}
}