Addition of WeaponAttackAngleBonus effect.
Contributed by nasseka.
This commit is contained in:
@@ -399,6 +399,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
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EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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||||||
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class WeaponAttackAngleBonus extends AbstractStatAddEffect
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{
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public WeaponAttackAngleBonus(StatSet params)
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{
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super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
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}
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}
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@@ -140,7 +140,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<coolTime>200</coolTime>
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<coolTime>200</coolTime>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>673</effectPoint>
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<effectPoint>673</effectPoint>
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<mpConsume>32</mpConsume>
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<mpConsume>32</mpConsume>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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@@ -160,6 +160,20 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="WeaponAttackAngleBonus">
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<amount>360</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="HitNumber">
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<amount>100</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackRange">
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<effect name="PhysicalAttackRange">
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<amount>100</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -195,6 +209,20 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="WeaponAttackAngleBonus">
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<amount>360</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="HitNumber">
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<amount>100</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackRange">
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<effect name="PhysicalAttackRange">
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<amount>100</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -366,6 +366,7 @@ VampiricDefence: Resist stat towards VampiricAttack
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VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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VitalityPointUp: Increases vitality points.
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WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
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WeightLimit: Maximum weight stat.
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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WeightPenalty: Weight penalty level stat.
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WorldChatPoints: Modify world chat points to use per day.
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WorldChatPoints: Modify world chat points to use per day.
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@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
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import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
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import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
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import org.l2jmobius.gameserver.model.item.Weapon;
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import org.l2jmobius.gameserver.model.item.Weapon;
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import org.l2jmobius.gameserver.model.stats.Stat;
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import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
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import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
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public class PlayableStat extends CreatureStat
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public class PlayableStat extends CreatureStat
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@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
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public int getPhysicalAttackAngle()
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public int getPhysicalAttackAngle()
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{
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{
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final Weapon weapon = getActiveChar().getActiveWeaponItem();
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final Weapon weapon = getActiveChar().getActiveWeaponItem();
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return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
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return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
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}
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}
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}
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}
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@@ -162,6 +162,7 @@ public enum Stat
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MAGIC_ATTACK_RANGE("mAtkRange"),
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MAGIC_ATTACK_RANGE("mAtkRange"),
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ATTACK_COUNT_MAX("atkCountMax"),
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ATTACK_COUNT_MAX("atkCountMax"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
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HIT_AT_NIGHT("hitAtNight"),
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HIT_AT_NIGHT("hitAtNight"),
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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@@ -401,6 +401,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
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EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
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@@ -0,0 +1,31 @@
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/*
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||||||
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* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||||
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class WeaponAttackAngleBonus extends AbstractStatAddEffect
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{
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public WeaponAttackAngleBonus(StatSet params)
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{
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super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
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}
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}
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@@ -140,7 +140,7 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<coolTime>200</coolTime>
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<coolTime>200</coolTime>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>673</effectPoint>
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<effectPoint>673</effectPoint>
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<mpConsume>32</mpConsume>
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<mpConsume>32</mpConsume>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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@@ -160,6 +160,20 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="WeaponAttackAngleBonus">
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<amount>360</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="HitNumber">
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<amount>100</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackRange">
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<effect name="PhysicalAttackRange">
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<amount>100</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -198,6 +212,20 @@
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</condition>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="WeaponAttackAngleBonus">
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<amount>360</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="HitNumber">
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<amount>100</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>POLE</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackRange">
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<effect name="PhysicalAttackRange">
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<amount>100</amount>
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<amount>100</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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@@ -368,6 +368,7 @@ VampiricDefence: Resist stat towards VampiricAttack
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VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointsRate: Vitality points consume rate.
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VitalityPointUp: Increases vitality points.
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VitalityPointUp: Increases vitality points.
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WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
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WeightLimit: Maximum weight stat.
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WeightLimit: Maximum weight stat.
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WeightPenalty: Weight penalty level stat.
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WeightPenalty: Weight penalty level stat.
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WorldChatPoints: Modify world chat points to use per day.
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WorldChatPoints: Modify world chat points to use per day.
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@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
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import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
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import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
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import org.l2jmobius.gameserver.model.item.Weapon;
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import org.l2jmobius.gameserver.model.item.Weapon;
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import org.l2jmobius.gameserver.model.stats.Stat;
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import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
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import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
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public class PlayableStat extends CreatureStat
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public class PlayableStat extends CreatureStat
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@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
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public int getPhysicalAttackAngle()
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public int getPhysicalAttackAngle()
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{
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{
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final Weapon weapon = getActiveChar().getActiveWeaponItem();
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final Weapon weapon = getActiveChar().getActiveWeaponItem();
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return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
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return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
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}
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}
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}
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}
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@@ -165,6 +165,7 @@ public enum Stat
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MAGIC_ATTACK_RANGE("mAtkRange"),
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MAGIC_ATTACK_RANGE("mAtkRange"),
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ATTACK_COUNT_MAX("atkCountMax"),
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ATTACK_COUNT_MAX("atkCountMax"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
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HIT_AT_NIGHT("hitAtNight"),
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HIT_AT_NIGHT("hitAtNight"),
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|
|
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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|
@@ -403,6 +403,7 @@ public class EffectMasterHandler
|
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EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
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EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
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EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
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EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
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EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -140,7 +140,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>673</effectPoint>
|
<effectPoint>673</effectPoint>
|
||||||
<mpConsume>32</mpConsume>
|
<mpConsume>32</mpConsume>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -160,6 +160,20 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="WeaponAttackAngleBonus">
|
||||||
|
<amount>360</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="HitNumber">
|
||||||
|
<amount>100</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalAttackRange">
|
<effect name="PhysicalAttackRange">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@@ -198,6 +212,20 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="WeaponAttackAngleBonus">
|
||||||
|
<amount>360</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="HitNumber">
|
||||||
|
<amount>100</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalAttackRange">
|
<effect name="PhysicalAttackRange">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
@@ -369,6 +369,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
|
|
||||||
public class PlayableStat extends CreatureStat
|
public class PlayableStat extends CreatureStat
|
||||||
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -165,6 +165,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
@@ -405,6 +405,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -140,7 +140,7 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<coolTime>200</coolTime>
|
<coolTime>200</coolTime>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>673</effectPoint>
|
<effectPoint>673</effectPoint>
|
||||||
<mpConsume>32</mpConsume>
|
<mpConsume>32</mpConsume>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
@@ -160,6 +160,20 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="WeaponAttackAngleBonus">
|
||||||
|
<amount>360</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="HitNumber">
|
||||||
|
<amount>100</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalAttackRange">
|
<effect name="PhysicalAttackRange">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@@ -198,6 +212,20 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="WeaponAttackAngleBonus">
|
||||||
|
<amount>360</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="HitNumber">
|
||||||
|
<amount>100</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PhysicalAttackRange">
|
<effect name="PhysicalAttackRange">
|
||||||
<amount>100</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
|
@@ -371,6 +371,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
|
|
||||||
public class PlayableStat extends CreatureStat
|
public class PlayableStat extends CreatureStat
|
||||||
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -165,6 +165,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
@@ -392,6 +392,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -359,6 +359,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
||||||
|
@@ -176,6 +176,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
@@ -399,6 +399,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -366,6 +366,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
||||||
|
@@ -180,6 +180,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
@@ -402,6 +402,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -368,6 +368,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
||||||
|
@@ -180,6 +180,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
@@ -403,6 +403,7 @@ public class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
|
||||||
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
|
||||||
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
|
||||||
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);
|
||||||
|
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author NasSeKa
|
||||||
|
*/
|
||||||
|
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
|
||||||
|
{
|
||||||
|
public WeaponAttackAngleBonus(StatSet params)
|
||||||
|
{
|
||||||
|
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
|
||||||
|
}
|
||||||
|
}
|
@@ -369,6 +369,7 @@ VampiricDefence: Resist stat towards VampiricAttack
|
|||||||
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
|
||||||
VitalityPointsRate: Vitality points consume rate.
|
VitalityPointsRate: Vitality points consume rate.
|
||||||
VitalityPointUp: Increases vitality points.
|
VitalityPointUp: Increases vitality points.
|
||||||
|
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
|
||||||
WeightLimit: Maximum weight stat.
|
WeightLimit: Maximum weight stat.
|
||||||
WeightPenalty: Weight penalty level stat.
|
WeightPenalty: Weight penalty level stat.
|
||||||
WorldChatPoints: Modify world chat points to use per day.
|
WorldChatPoints: Modify world chat points to use per day.
|
||||||
|
@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
|||||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
|
||||||
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
|
||||||
import org.l2jmobius.gameserver.model.item.Weapon;
|
import org.l2jmobius.gameserver.model.item.Weapon;
|
||||||
|
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||||
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||||
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
|
||||||
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
|
|||||||
public int getPhysicalAttackAngle()
|
public int getPhysicalAttackAngle()
|
||||||
{
|
{
|
||||||
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
final Weapon weapon = getActiveChar().getActiveWeaponItem();
|
||||||
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
|
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)
|
||||||
|
@@ -180,6 +180,7 @@ public enum Stat
|
|||||||
MAGIC_ATTACK_RANGE("mAtkRange"),
|
MAGIC_ATTACK_RANGE("mAtkRange"),
|
||||||
ATTACK_COUNT_MAX("atkCountMax"),
|
ATTACK_COUNT_MAX("atkCountMax"),
|
||||||
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
|
||||||
|
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
|
||||||
HIT_AT_NIGHT("hitAtNight"),
|
HIT_AT_NIGHT("hitAtNight"),
|
||||||
|
|
||||||
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
|
||||||
|
Reference in New Issue
Block a user