Addition of WeaponAttackAngleBonus effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-02-02 06:34:51 +00:00
parent 33fa07355f
commit 2c3703a8a4
44 changed files with 404 additions and 12 deletions

View File

@@ -399,6 +399,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -140,7 +140,7 @@
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>300000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLevel>1</abnormalLevel>
@@ -160,6 +160,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
@@ -195,6 +209,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>

View File

@@ -366,6 +366,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
public class PlayableStat extends CreatureStat
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
}

View File

@@ -162,6 +162,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -401,6 +401,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -140,7 +140,7 @@
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>300000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLevel>1</abnormalLevel>
@@ -160,6 +160,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
@@ -198,6 +212,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>

View File

@@ -368,6 +368,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
public class PlayableStat extends CreatureStat
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
}

View File

@@ -165,6 +165,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -403,6 +403,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -140,7 +140,7 @@
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>300000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLevel>1</abnormalLevel>
@@ -160,6 +160,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
@@ -198,6 +212,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>

View File

@@ -369,6 +369,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
public class PlayableStat extends CreatureStat
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
}

View File

@@ -165,6 +165,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -405,6 +405,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -140,7 +140,7 @@
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>300000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>32</mpConsume>
<abnormalLevel>1</abnormalLevel>
@@ -160,6 +160,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>
@@ -198,6 +212,20 @@
</condition>
</conditions>
<effects>
<effect name="WeaponAttackAngleBonus">
<amount>360</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="HitNumber">
<amount>100</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>100</amount>
<mode>DIFF</mode>

View File

@@ -371,6 +371,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
public class PlayableStat extends CreatureStat
@@ -252,6 +253,6 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
}

View File

@@ -165,6 +165,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -392,6 +392,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -359,6 +359,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)

View File

@@ -176,6 +176,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -399,6 +399,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

View File

@@ -366,6 +366,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

View File

@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)

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@@ -180,6 +180,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

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@@ -402,6 +402,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

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@@ -368,6 +368,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

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@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)

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@@ -180,6 +180,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

View File

@@ -403,6 +403,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("VitalityExpRate", VitalityExpRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointsRate", VitalityPointsRate::new);
EffectHandler.getInstance().registerHandler("VitalityPointUp", VitalityPointUp::new);
EffectHandler.getInstance().registerHandler("WeaponAttackAngleBonus", WeaponAttackAngleBonus::new);
EffectHandler.getInstance().registerHandler("WeightLimit", WeightLimit::new);
EffectHandler.getInstance().registerHandler("WeightPenalty", WeightPenalty::new);
EffectHandler.getInstance().registerHandler("WorldChatPoints", WorldChatPoints::new);

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@@ -0,0 +1,31 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class WeaponAttackAngleBonus extends AbstractStatAddEffect
{
public WeaponAttackAngleBonus(StatSet params)
{
super(params, Stat.WEAPON_ATTACK_ANGLE_BONUS);
}
}

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@@ -369,6 +369,7 @@ VampiricDefence: Resist stat towards VampiricAttack
VitalityExpRate: Sets the vitality exp rate. (l2jmobius)
VitalityPointsRate: Vitality points consume rate.
VitalityPointUp: Increases vitality points.
WeaponAttackAngleBonus: Additional range for weapon attack angle. (l2jmobius)
WeightLimit: Maximum weight stat.
WeightPenalty: Weight penalty level stat.
WorldChatPoints: Modify world chat points to use per day.

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@@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayableExpChanged;
import org.l2jmobius.gameserver.model.events.returns.TerminateReturn;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExNewSkillToLearnByLevelUp;
@@ -268,7 +269,7 @@ public class PlayableStat extends CreatureStat
public int getPhysicalAttackAngle()
{
final Weapon weapon = getActiveChar().getActiveWeaponItem();
return weapon != null ? weapon.getBaseAttackAngle() : super.getPhysicalAttackAngle();
return (weapon != null ? weapon.getBaseAttackAngle() + (int) getActiveChar().getStat().getValue(Stat.WEAPON_ATTACK_ANGLE_BONUS, 0) : super.getPhysicalAttackAngle());
}
private void addReputationToClanBasedOnLevel(Player player, int leveledUpCount)

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@@ -180,6 +180,7 @@ public enum Stat
MAGIC_ATTACK_RANGE("mAtkRange"),
ATTACK_COUNT_MAX("atkCountMax"),
PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
HIT_AT_NIGHT("hitAtNight"),
// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff