Use skill power bonuses for ranged bonus calculation.

This commit is contained in:
MobiusDevelopment 2019-05-24 09:13:46 +00:00
parent 80ea69c1ac
commit 2c0933d2dc
60 changed files with 240 additions and 180 deletions

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@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

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@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

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@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

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@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -146,8 +146,9 @@ public final class PhysicalAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double abnormalMod = _abnormals.stream().anyMatch(effected::hasAbnormalType) ? _abnormalPowerMod : 1;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
@ -166,7 +167,7 @@ public final class PhysicalAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

View File

@ -106,8 +106,9 @@ public final class PhysicalAttackHpLink extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -125,7 +126,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
}

View File

@ -119,8 +119,9 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -138,7 +139,7 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -139,9 +139,10 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double weaponBonus = _weaponBonus.getOrDefault(effector.getAttackType(), 1.0);
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -159,7 +160,7 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}

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@ -133,8 +133,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
final double randomMod = effector.getRandomDamageMultiplier();
// Skill specific mods.
final double wpnMod = effector.getAttackType().isRanged() ? 70 : 77;
final double rangedBonus = effector.getAttackType().isRanged() ? (attack + _power) : 0;
final double weaponMod = effector.getAttackType().isRanged() ? 70 : 77;
final double power = (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0);
final double rangedBonus = effector.getAttackType().isRanged() ? attack + power : 0;
final double critMod = critical ? Formulas.calcCritDamage(effector, effected, skill) : 1;
double ssmod = 1;
if (skill.useSoulShot())
@ -153,7 +154,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
final double baseMod = (weaponMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
}