Fixed Cruma SummonPC effect.
Contributed by Iris.
This commit is contained in:
parent
22df83fdea
commit
2b3b01d236
@ -2803,10 +2803,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect 1. -->
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@ -2803,10 +2803,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2804,10 +2804,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2804,10 +2804,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2804,10 +2804,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2804,10 +2804,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2775,10 +2775,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -2775,10 +2775,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2758,10 +2758,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2758,10 +2758,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2771,10 +2771,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2771,10 +2771,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2771,10 +2771,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Immediately Atk. Spd. -17%. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2771,10 +2771,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Immediately Atk. Spd. -17%. -->
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@ -32,15 +32,14 @@ import ai.AbstractNpcAI;
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public class SummonPc extends AbstractNpcAI
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{
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// NPCs
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private static final int PORTA = 20213;
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private static final int PERUM = 20221;
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// Skill
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private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
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private SummonPc()
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{
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addAttackId(PORTA, PERUM);
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addSpellFinishedId(PORTA, PERUM);
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addAttackId(PERUM);
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addSpellFinishedId(PERUM);
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}
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@Override
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@ -2804,10 +2804,16 @@
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<effectRange>1100</effectRange>
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<hitTime>2000</hitTime>
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<magicLvl>1</magicLvl>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>20000</reuseDelay>
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<operateType>A1</operateType>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CallPc">
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</effect>
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</effects>
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</skill>
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<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
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<!-- Atk. Spd. decreases momentarily. Effect $s1. -->
|
||||
|
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