Shadow Weapon item skills update.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-15 20:00:07 +00:00
parent bedbc4193f
commit 2a6e9ff0a6
4 changed files with 204 additions and 580 deletions

View File

@ -447,6 +447,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13842" level="12" /> <!-- Shadow Shaper -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">629</stat> <stat type="pAtk">629</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -467,6 +471,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13837" level="12" /> <!-- Shadow Cutter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -486,6 +494,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<skills>
<skill id="13838" level="12" /> <!-- Shadow Slasher -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -505,6 +517,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1550" /> <set name="weight" val="1550" />
<skills>
<skill id="13839" level="12" /> <!-- Shadow Fighter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -525,6 +541,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills>
<skill id="13840" level="12" /> <!-- Shadow Stormer -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -545,6 +565,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13843" level="12" /> <!-- Shadow Thrower -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">1415</stat> <stat type="pAtk">1415</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -564,6 +588,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<skills>
<skill id="13844" level="12" /> <!-- Shadow Shooter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">1274</stat> <stat type="pAtk">1274</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -584,6 +612,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13845" level="12" /> <!-- Shadow Buster -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@ -603,6 +635,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1080" /> <set name="weight" val="1080" />
<skills>
<skill id="13846" level="12" /> <!-- Shadow Retributer -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">700</stat> <stat type="pAtk">700</stat>
<stat type="mAtk">458</stat> <stat type="mAtk">458</stat>
@ -624,6 +660,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13841" level="12" /> <!-- Shadow Dualsword -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>

View File

@ -746,47 +746,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -797,47 +773,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -848,47 +800,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -899,47 +827,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -950,47 +854,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1001,47 +881,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1052,47 +908,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1103,47 +935,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1154,47 +962,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1205,47 +989,35 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value> <mode>PER</mode>
<value level="2">7</value> </effect>
<value level="3">10</value> <effect name="MagicalAttackSpeed">
<value level="4">12</value> <amount>15</amount>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value> <mode>PER</mode>
<value level="6">3</value> </effect>
<value level="7">6</value> <effect name="MagicCriticalDamage">
<value fromLevel="8" toLevel="12">10</value> <amount>10</amount>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value> <mode>PER</mode>
<value level="12">7</value> </effect>
</amount> <effect name="MAtk">
<amount>7</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@ -447,6 +447,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13842" level="12" /> <!-- Shadow Shaper -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">629</stat> <stat type="pAtk">629</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -467,6 +471,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13837" level="12" /> <!-- Shadow Cutter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -486,6 +494,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<skills>
<skill id="13838" level="12" /> <!-- Shadow Slasher -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -505,6 +517,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1550" /> <set name="weight" val="1550" />
<skills>
<skill id="13839" level="12" /> <!-- Shadow Fighter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -525,6 +541,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="2010" /> <set name="weight" val="2010" />
<skills>
<skill id="13840" level="12" /> <!-- Shadow Stormer -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -545,6 +565,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13843" level="12" /> <!-- Shadow Thrower -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">1415</stat> <stat type="pAtk">1415</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -564,6 +588,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<skills>
<skill id="13844" level="12" /> <!-- Shadow Shooter -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">1274</stat> <stat type="pAtk">1274</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>
@ -584,6 +612,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="rhand" /> <set name="bodypart" val="rhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13845" level="12" /> <!-- Shadow Buster -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@ -603,6 +635,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1080" /> <set name="weight" val="1080" />
<skills>
<skill id="13846" level="12" /> <!-- Shadow Retributer -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">700</stat> <stat type="pAtk">700</stat>
<stat type="mAtk">458</stat> <stat type="mAtk">458</stat>
@ -624,6 +660,10 @@
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="weight" val="1520" /> <set name="weight" val="1520" />
<skills>
<skill id="13841" level="12" /> <!-- Shadow Dualsword -->
<skill id="13847" level="1" /> <!-- PvE Damage Increase 10% -->
</skills>
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">312</stat> <stat type="mAtk">312</stat>

View File

@ -746,47 +746,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -797,47 +773,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -848,47 +800,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -899,47 +827,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -950,47 +854,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1001,47 +881,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1052,47 +908,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1103,47 +935,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">6</value>
<value fromLevel="8" toLevel="12">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1154,47 +962,23 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>100</amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">30</value>
<value level="7">60</value>
<value fromLevel="8" toLevel="12">100</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value>
<value level="12">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1205,47 +989,35 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>15</amount>
<value level="1">5</value> <mode>PER</mode>
<value level="2">7</value> </effect>
<value level="3">10</value> <effect name="MagicalAttackSpeed">
<value level="4">12</value> <amount>15</amount>
<value fromLevel="5" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value fromLevel="1" toLevel="5">0</value> <mode>PER</mode>
<value level="6">3</value> </effect>
<value level="7">6</value> <effect name="MagicCriticalDamage">
<value fromLevel="8" toLevel="12">10</value> <amount>10</amount>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>15</amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">5</value>
<value level="10">10</value>
<value fromLevel="11" toLevel="12">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>7</amount>
<value fromLevel="1" toLevel="11">0</value> <mode>PER</mode>
<value level="12">7</value> </effect>
</amount> <effect name="MAtk">
<amount>7</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>